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Old 04-16-23, 10:50 AM   #1471
GrenSo
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Quote:
Originally Posted by Fifi View Post
Yes, the music in bunker add-on mod will be deleted… don’t use it!
Do you delete because of issues, problems or CTD or what was the reason for it?
So last test for today. I changed the music.cfg like Wolfstriked told to this one:

Code:
;GW MINIMAL MUSIC MIXER

[GENERAL]
CertainityTime=1
MinDuration=20
FadeTime=2

[STATES]
States=8
State1=BEGIN
State2=NORMAL
State3=BATTLE
State4=TENSION
State5=HIGH TENSION
State6=VICTORY
State7=DEFEAT
State8=JOY

[BEGIN]
Tracks=1
Track1=Empty.ogg
;Track1=Intro_1_Master.ogg
;Track2=Intro_2_Master.ogg
;Track3=Intro_3_Master.ogg

[NORMAL]
Tracks=1
Track1=Empty.ogg
;Track1=Stalker_1_Mix.ogg
;Track2=Stalker_2_Mix.ogg
;Track3=Stalker_3_Mix.ogg
;Track4=Stalker_4_Mix.ogg
;Track5=Stalker_5_Mix.ogg

[BATTLE]
Tracks=1
Track1=Empty.ogg
;Track1=Battle_1_Mix.ogg
;Track2=Battle_2_Mix.ogg
;Track3=Battle_3_Mix.ogg
;Track4=Battle_4_Mix.ogg
;Track5=Battle_5_Mix.ogg
;Track6=Battle_6_Mix.ogg

[TENSION]
Tracks=1
Track1=Empty.ogg
;Track1=Tension_1_Mix.ogg
;Track2=Tension_2_Mix.ogg
;Track3=Tension_3_Mix.ogg
;Track4=Tension_4_Mix.ogg
;Track5=Tension_5_Master.ogg

[HIGH TENSION]
Tracks=1
Track1=Empty.ogg
;Track1=High_Tension_1_Master.ogg
;Track2=High_Tension_2_Master.ogg
;Track3=High_Tension_3_Master.ogg
;Track4=High_Tension_4_Master.ogg
;Track5=High_Tension_5_Master.ogg

[VICTORY]
Tracks=3
Track1=Empty.ogg
Track2=Empty.ogg
Track3=Empty.ogg

[DEFEAT]
Tracks=2
Track1=Defeat_1_Mix LOOP.ogg
Track2=Defeat_2_Master LOOP.ogg

[JOY]
Tracks=1
Track1=Empty.ogg
;Track1=Joy_1_Master.ogg
;Track2=Joy_2_Master.ogg
 ;Track3=Joy_3_Master.ogg
I created the Empty.ogg file too as a mute sound file with a length of 0,5 sec.
Now it seems to work without any issue or CTD with type II and in the Baltic Sea near Danzig, when I sunk Polish ships with flag gun and torpedo. In the last days I was not able to see pictures like these, because I got every time CTD's in the moment of sinking them:



__________________
Best regards,
GrenSo


“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.

Last edited by GrenSo; 04-16-23 at 11:05 AM.
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Old 04-16-23, 10:54 AM   #1472
Wolfstriked
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
music bunker
For my part I tried both ... with and without the problems was present ...
I encountered problems just before Danzig Bay and problems with torpedoes hitting the bottom.... weak in these places..
I shoot manually so there are one or two that are kidding okay... but not all of them... I think the proximity to the bottom and the coast is the cause... all the special effects modifications. .. the engine is cornered again...
we would have to supplement 4gb more that would be great....
yes if you add something "personal mods" the size of the files changes during the crushing the engine does not swallow them anymore after... the size of "tga" or other file varies is can be enough to break all..
ARB can also be a problem besides it is not perfect.. Fifi's mods were built on DGUI Diego a choice of Fifi to optimize as much as possible is that I approve by the way.. he should remove it ARB there is no need of several HUD that of Diego is very good especially for the person who does not see well.. now it is Fifi the Boss
I think Fifi has been distracted by all the requests from some lately and that has led to problems now...
Hey Fifi
"Bordel"... go to the garden refuel... for a better approach... you work too much (Of course I'm kidding Fifi and I confess to you that I prefer when you're on the work board for the pleasure of everyone here)
stop distracting him, he worked better before...

So your saying to stop requesting stuff and then request ARB be removed? I and many others like ARB...please don't.


Fifi,I agree to get rid of no sound in bunker....but just for right now as it narrows down if CTD is from this mod or not.I never ever CTD and use my own music.cfg.It just needs a few tweaks.


Carry on and into the garden for a break here and there.
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Old 04-16-23, 11:05 AM   #1473
Wolfstriked
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Quote:
Originally Posted by GrenSo View Post
Do you delete because of issues, problems or CTD or what was the reason for it?
So last test for today. I changed the music.cfg like Wolfstriked told to this one:

Code:
;GW MINIMAL MUSIC MIXER


[GENERAL]
CertainityTime=1
MinDuration=20
FadeTime=2


[STATES]
States=8
State1=BEGIN
State2=NORMAL
State3=BATTLE
State4=TENSION
State5=HIGH TENSION
State6=VICTORY
State7=DEFEAT
State8=JOY


[BEGIN]
Tracks=1
Track1=Empty.ogg
;Track1=Intro_1_Master.ogg
;Track2=Intro_2_Master.ogg
;Track3=Intro_3_Master.ogg

[NORMAL]
Tracks=1
Track1=Empty.ogg
;Track1=Stalker_1_Mix.ogg
;Track2=Stalker_2_Mix.ogg
;Track3=Stalker_3_Mix.ogg
;Track4=Stalker_4_Mix.ogg
;Track5=Stalker_5_Mix.ogg

[BATTLE]
Tracks=1
Track1=Empty.ogg
;Track1=Battle_1_Mix.ogg
;Track2=Battle_2_Mix.ogg
;Track3=Battle_3_Mix.ogg
;Track4=Battle_4_Mix.ogg
;Track5=Battle_5_Mix.ogg
;Track6=Battle_6_Mix.ogg

[TENSION]
Tracks=1
Track1=Empty.ogg
;Track1=Tension_1_Mix.ogg
;Track2=Tension_2_Mix.ogg
;Track3=Tension_3_Mix.ogg
;Track4=Tension_4_Mix.ogg
;Track5=Tension_5_Master.ogg

[HIGH TENSION]
Tracks=1
Track1=Empty.ogg
;Track1=High_Tension_1_Master.ogg
;Track2=High_Tension_2_Master.ogg
;Track3=High_Tension_3_Master.ogg
;Track4=High_Tension_4_Master.ogg
;Track5=High_Tension_5_Master.ogg

[VICTORY]
Tracks=3
Track1=Empty.ogg
Track2=Empty.ogg
Track3=Empty.ogg

[DEFEAT]
Tracks=2
Track1=Defeat_1_Mix LOOP.ogg
Track2=Defeat_2_Master LOOP.ogg

[JOY]
Tracks=1
Track1=Empty.ogg
;Track1=Joy_1_Master.ogg
;Track2=Joy_2_Master.ogg
 ;Track3=Joy_3_Master.ogg
I created the Empty.ogg file too as a mute sound file with a length of 0,5 sec.
Now it seems to work without any problem or CTD with type II and in the Baltic Sea near Danzig, when I sunk Polish ships with flag gun and torpedo.




Grenso,I dont think the empty.ogg file is needed.I never used it in my sound mod and it works fine.Care to test it with new music.cfg changes and no empty.ogg? Sorry if that is a hassle for you.
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Old 04-16-23, 11:07 AM   #1474
GrenSo
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Quote:
Originally Posted by Wolfstriked View Post
Grenso,I dont think the empty.ogg file is needed.I never used it in my sound mod and it works fine.Care to test it with new music.cfg changes and no empty.ogg? Sorry if that is a hassle for you.

I can have a test, but not today. Otherwise, I will be sunk by my wife if I sit at the PC any longer today.
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Old 04-16-23, 11:37 AM   #1475
Kal_Maximus_U669
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Default NYGM 3.7

Hey Fifi rapport
Deja plusieurs demarrage sans probleme...
tous se deroule normalement 4 sauvegardes... 2 navires couler ...
Bay Danzig AO95 mission effectuer sans prtobleme...
2 cibles non couler impossible trop de mauvais temps une chose que je remarque par 15/s les torpilles sont ineficace elle coule a 10m environ...
cela en attaque surface....et sous marine...en manuel ou en auto c est la meme...est ce voulue ?? car je trouve que c est un peu tirer par les cheveux...
autre chose le periscope d attaque la chaise doit pivoter de 180 quand le periscope est a zero autrement elle n est pas dans le bon sens...
je croie que les autres on deja signaler cela..
les test sont effectuer sans mod complementaire... puis avec tous mes bricoles... fonctionne pour ma part mais je suis au debut..

j utilise Diego pas d ARB mais il a fonctionner en 3.7 alors que sur 3.6 non
le correctif Type2+les interieurs+ mods Sea floor 512+ un tga nocturne map+un mods son leger bricoler par mes soins...

la version originale sens rien d autre est impeccable pas d ennuyes...
voila Fifi a plus tard...
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Old 04-16-23, 11:46 AM   #1476
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Quote:
Originally Posted by Wolfstriked View Post
So your saying to stop requesting stuff and then request ARB be removed? I and many others like ARB...please don't.


Fifi,I agree to get rid of no sound in bunker....but just for right now as it narrows down if CTD is from this mod or not.I never ever CTD and use my own music.cfg.It just needs a few tweaks.


Carry on and into the garden for a break here and there.
I don't decide anything the boss is Fifi....
but I repeat that it is too heavy and filled with things that are not necessarily useful.. ..
I think he can alter the time to rent to Fifi's modding for nothing... mobilize his knowledge in useless futilities... to look for things or correct for nothing...
As for the garden you don't understand I think the language barrier
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Old 04-16-23, 11:47 AM   #1477
Wolfstriked
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Quote:
Originally Posted by GrenSo View Post
I can have a test, but not today. Otherwise, I will be sunk by my wife if I sit at the PC any longer today.

Der Führer does not control BDU in my house!! Wait,what? Dang I gotta go....seems there is streak marks on the dishes I dried.
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Old 04-16-23, 11:51 AM   #1478
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
I don't decide anything the boss is Fifi....
but I repeat that it is too heavy and filled with things that are not necessarily useful.. ..
I think he can alter the time to rent to Fifi's modding for nothing... mobilize his knowledge in useless futilities... to look for things or correct for nothing...
As for the garden you don't understand I think the language barrier

The garden was when Fifi said he wants to get out to his garden and relax for awhile.I understand it fully but also know modders. I am agreeing with you when I say Fifi,enjoy the roses for a bit and don't burnout.
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Old 04-16-23, 11:59 AM   #1479
Fifi
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STEEL COFFIN EDITION V3.8 IS OUT!

Bunker save compatible

- Type II new interior included
- New AVEROF model by VonDos added (viewable mainly in Med campaign)
- Fixed the visual glitch when ship is destroyed (hull turning dark suddently)
- The UZO view is now non clickable on UZO pole...only when UZO binoculars are up on deck & clicked.
- UZO is now visible underwater when big waves are submerging deck
- U Boats zones have been adjusted once more for more realism (ie engines zones are bigger, hence can be damaged easier)
- Deleted SHD nodes leftover & dynamic shadows controllers found (useless)

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Old 04-16-23, 12:44 PM   #1480
Kal_Maximus_U669
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Quote:
Originally Posted by Fifi View Post
STEEL COFFIN EDITION V3.8 IS OUT!

Bunker save compatible

- Type II new interior included
- New AVEROF model by VonDos added (viewable mainly in Med campaign)
- Fixed the visual glitch when ship is destroyed (hull turning dark suddently)
- The UZO view is now non clickable on UZO pole...only when UZO binoculars are up on deck & clicked.
- UZO is now visible underwater when big waves are submerging deck
- U Boats zones have been adjusted once more for more realism (ie engines zones are bigger, hence can be damaged easier)
- Deleted SHD nodes leftover & dynamic shadows controllers found (useless)

in download
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Old 04-16-23, 01:37 PM   #1481
Kal_Maximus_U669
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Default NYGM 3.8

impossible to restart on backup 2 attempt... 90% load then CTD.. refresh install imminent lol...
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Old 04-16-23, 02:25 PM   #1482
Wolfstriked
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Quote:
Originally Posted by Fifi View Post
STEEL COFFIN EDITION V3.8 IS OUT!

Bunker save compatible

- Type II new interior included
- New AVEROF model by VonDos added (viewable mainly in Med campaign)
- Fixed the visual glitch when ship is destroyed (hull turning dark suddently)
- The UZO view is now non clickable on UZO pole...only when UZO binoculars are up on deck & clicked.
- UZO is now visible underwater when big waves are submerging deck
- U Boats zones have been adjusted once more for more realism (ie engines zones are bigger, hence can be damaged easier)
- Deleted SHD nodes leftover & dynamic shadows controllers found (useless)


Waiting to install this as kal has some issues but I must say I like the new stuff.Especially for me this has bothered me for awhile---- UZO is now visible underwater when big waves are submerging deck
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Old 04-16-23, 03:41 PM   #1483
Kal_Maximus_U669
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For my part, I unfortunately did not restart on my backup...
Now refresh install I started but had a Ctd I think it comes from my crew composition. So now on patrol...
That said, let's wait for GrenSo's feedback... Doolar'Jerry' etc...
my dear Wolfi go for it!!!...have you tried with your backup..????
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Old 04-16-23, 03:48 PM   #1484
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
my dear Wolfi go for it!!!...have you tried with your backup..????



This newest version doesn't have the music only in bunker mod so it cant be that.
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Old 04-16-23, 03:51 PM   #1485
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Quote:
Originally Posted by Wolfstriked View Post



This newest version doesn't have the music only in bunker mod so it cant be that.
you just have to put it back on, maybe you'll be satisfied.. personally, I tested this music and don't use it.. it doesn't add anything to my mill....

the priority here is to know if the Backups work... so that Fifi can know where he is going..!!! the music is a "Secondary" mod.. so Badass

Last edited by Kal_Maximus_U669; 04-16-23 at 04:04 PM.
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