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Old 04-27-23, 12:49 AM   #1576
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Quote:
Originally Posted by Wolfstriked View Post
There is a light issue I have encountered already though.In TypeIIa,one of the bulbs(next to OBS scope)gives off a square light.I have so many issues with posting images as I would post pics but I cant even upload images to postimages.org for some reason!
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Originally Posted by Doolar View Post
I also have an issue with the light in the Command room on a Type II Boat. It's the same as Wolfstriked's issue. Everything else seems to be great. Thanx again Fifi.
I will check this today even if I don’t have much time for SH3…
Could you post a picture to see the culprit exactly ?

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Old 04-27-23, 02:01 AM   #1577
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Load in to the typeII interior and then scan the mouse around and the light behind the OBS scope will look normal and then suddenly the light will turn into a block shape where you can see the edge.


https://www.mediafire.com/file/nhgxu...3_715.bmp/file
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Old 04-27-23, 02:42 AM   #1578
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Fixed this bulb transparent square issue in type II
Had to deactivate the first bulb in the torpedo room up the door...just because it's at the limit of torpedo room and sonar room, and give side effect.
In fact it was not only one square, but all of the torpedo room reflecting inside stock interior.
This torpedo room was added, and the lighting too (not by me)...that's the problem of modding.

PLEASE RE-DOWNLOAD VERSION 3.9. IT IS FIXED VERSION FOR TYPE II INTERIOR!

Sorry for the convenience.

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Old 04-27-23, 02:50 AM   #1579
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Great thanks Fifi
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Old 04-27-23, 05:59 AM   #1580
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Thanx, Off to work dutys today, but will use tonite
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Old 04-27-23, 10:00 AM   #1581
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Added wonderful new DDJ Class from AlexB, in replacement of old model (next update)

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Old 04-28-23, 02:52 AM   #1582
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Corrected visual glitch in type II interior:





Also added missing needle on electronic item behind the hydro man.

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Old 04-28-23, 03:35 AM   #1583
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Quote:
Originally Posted by Fifi View Post
Corrected visual glitch in type II interior:





Also added missing needle on electronic item behind the hydro man.


As new fix or new version or do you done it in you last fixed version 3.9?
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Old 04-28-23, 04:35 AM   #1584
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Quote:
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As new fix or new version or do you done it in you last fixed version 3.9?
For next update

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Old 04-29-23, 05:33 AM   #1585
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This one seems to be a wrong graphic at the backside in radio room in type II. I didn't check the other subs, because I saw it right now on patrol.

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Old 04-29-23, 10:31 AM   #1586
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Quote:
Originally Posted by GrenSo View Post
This one seems to be a wrong graphic at the backside in radio room in type II. I didn't check the other subs, because I saw it right now on patrol.
I will check … but it seems to be only in type II.
Problem of full interior I’m quite sure.
Will try to fix it, but not sure… sometimes I can’t do anything to those numerous tgas giving headaches
Interiors are very complex & complicated.

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Old 04-29-23, 12:47 PM   #1587
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Quote:
Originally Posted by GrenSo View Post
This one seems to be a wrong graphic at the backside in radio room in type II. I didn't check the other subs, because I saw it right now on patrol.
Ok checked… and can’t do anything to fix it actually.
Checked others megamods (Onealex, WAC5 etc) and they all have this glitch …even stock SH3!
Open type II interior CR.dat with S3D, and you’ll see

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Old 04-30-23, 02:41 AM   #1588
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Added new Goldenfel & Liberty skins by AlexB, so the game randomly choose it.

Waiting for VonDos release of German 1934 class DD to include in NYGM, and will release next version of Steel Coffin

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Old 04-30-23, 05:33 AM   #1589
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Quote:
Originally Posted by Fifi View Post
Ok checked… and can’t do anything to fix it actually.
Checked others megamods (Onealex, WAC5 etc) and they all have this glitch …even stock SH3!

Too bad. Thanks for checking. But that's not so wild, because you don't look at this point in the radio room anyway.
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Old 05-04-23, 09:07 PM   #1590
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Hey Jerry my best regards..
Did you attack the Polish submarine...?? if so what do you think of the resistance of this one?? KM U669
Got a question for you guys ... This is from post #1528, and has sparked my interest in the Polish Navy's submarines. I didn't even know Poland had submarines. So anyway, I did a Google search and found an artical in Wikipedia about the "ORZEL". I know it departed (escaped) Tallinn on Sept 18th 1939. I just happen to be patrolling grid AO59 at the current moment, which is Sept 18th 1939 too. Is this sub scripted in NYGM HC v3.9 ? If it isn't then, I learned something new and it's no big deal. If it is, then I'm gonna find her. Since this being Sept 18,39 already, Tallinn is to far to go and the "ORZEL" could easily slip past me. I'm in a Type IIa with 3 torpedos and about 50-60% fuel remaining and my speed is not all that great. Where I'm at currently the "ORZEL" could also easily sneak past via AO55 and since AO59 has kinda dried up, I did get a Polish Merchant early on in this patrol, but it's only friendly and neutral contacts now, I was thinking of sailing west to the choke point of AO76 and hang there until I'm almost out of fuel or out of torpedos, and see what comes along, I might get lucky. Well anyway I hope the "ORZEL" is in the game or my plan was just an idea that sounded good at the time.
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