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Old 04-24-23, 05:47 PM   #1561
Wolfstriked
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A bit darker in daytime interiors would be icing on the cake
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Old 04-24-23, 07:18 PM   #1562
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
In "Das Boot" the dials are not good they are blue this was made for film shooting in reality they must be slightly fluorescent green or even slightly yellow green it is radium..
my dear GrenSo don't start before being beaten (if I can express myself that way)... let the master decide after all he's the boss let's see his approach .. let's berate him afterwards

@FalkeEins the crew is very good... so if you don't like there are mods to fix it look a bit in the attic of the site
we must stop this kind of useless request... the flags are very good too anyway it stays like that... the boss has already said it... period.
nothing prevents you from getting started and proposing a mod..
I know that. I already know how to replace them. I'm suggesting this to FiFi, not you, and I'm sorry that you find it a "useless request."

You don't need to be obtuse and offputting.
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Old 04-24-23, 07:43 PM   #1563
Wolfstriked
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Originally Posted by FalkeEins View Post
I know that. I already know how to replace them. I'm suggesting this to FiFi, not you, and I'm sorry that you find it a "useless request."

You don't need to be obtuse and offputting.

I use this and its good
https://www.mediafire.com/file/mujk2..._V2.0.rar/file
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Old 04-25-23, 07:55 AM   #1564
Kal_Maximus_U669
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Quote:
Originally Posted by FalkeEins View Post
I know that. I already know how to replace them. I'm suggesting this to FiFi, not you, and I'm sorry that you find it a "useless request."

You don't need to be obtuse and offputting.
Well very well if you take it in this tone..
I invite you to read here on the first page
https://www.subsim.com/radioroom/sho...06&postcount=1
This is not an official megamod build, it's just my own game that I modded for myself... and wanted to share with the Subsim community.
beginners should pass the way because it's not for your grandmother! (NYGM)

this thread is intended to identify errors on the mods.. offer suggestions to the creator..
and not come out of his hole and make personal requests...
we are not at the store... I would add that Fifi worked on the crew for the next update you should read... Now there are several mods here that solve these problems if you don't like it..
go here https://www.subsim.com/radioroom/dow...hp?do=cat&id=1
If you are unable to set up your additional mods we are here to help if necessary
it would be necessary to search a little and to read it becomes painful finally...
I'm not obtuse and off-putting. I'm tired of people delaying the project for such requests..
before asking ... it would be good to complete your personal profile it starts there.!!! it seems to me...!!

Last edited by Kal_Maximus_U669; 04-25-23 at 08:28 AM.
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Old 04-25-23, 09:26 AM   #1565
Fifi
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I have reworked interior lights...
Slightly darker...
Also have deleted crew ranks on clothes (not on this pict)



For those who don’t like the dark kriegsmarine tee-shirt, easy enough to take the man and throw him in the torpedo room… replacing him by new one with desired clothes
I will not delete him because I like it.

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Old 04-25-23, 04:13 PM   #1566
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Fifi,I agree it a more atmospheric look with dimmed lights.
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Old 04-25-23, 05:33 PM   #1567
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Quote:
Originally Posted by Wolfstriked View Post
Fifi,I agree it a more atmospheric look with dimmed lights.
+1. The darker interiors is more immersive to me. I was in the interior of U-505 in Chicago. The lamps were Edison (with filament) as the originals, the interior was darker than the default interior lights in SH3 vanilla.

Like it, FiFi.

Many thanks!

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Old 04-26-23, 05:05 AM   #1568
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Originally Posted by fitzcarraldo View Post
+1. The darker interiors is more immersive to me. I was in the interior of U-505 in Chicago. The lamps were Edison (with filament) as the originals, the interior was darker than the default interior lights in SH3 vanilla.

Like it, FiFi.

Many thanks!

Fitzcarraldo
The lamp bulbs have all been changed for the one of picture above of type II (low power)

Also I’m not supporting anymore the full VII interior. It’s deleted for next update … because of the new interior lighting different, and the lack of memory it gives (we are already on the edge)

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Old 04-26-23, 08:30 AM   #1569
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STEEL COFFIN EDITION V3.9 IS OUT!

Bunker save compatible

- DGUI hardcore gui left hand order bar has been extended like in ARB
- Type VII full interior is not longer supported; type VII light interior mod has been integrated to standalone
- All U-Boats interiors have been slightly darkned for more claustrophobic feeling (lamp bulb changed etc) Also night red light has been adjusted too.

Rendering is very good on my monitor, but it can be slightly different on others computers monitors...can't do anything for that

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Old 04-26-23, 09:10 AM   #1570
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Quote:
Originally Posted by Fifi View Post
STEEL COFFIN EDITION V3.9 IS OUT!

Bunker save compatible

- DGUI hardcore gui left hand order bar has been extended like in ARB
- Type VII full interior is not longer supported; type VII light interior mod has been integrated to standalone
- All U-Boats interiors have been slightly darkned for more claustrophobic feeling (lamp bulb changed etc) Also night red light has been adjusted too.

Rendering is very good on my monitor, but it can be slightly different on others computers monitors...can't do anything for that


je suis degouter pour les interieurs total
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Old 04-26-23, 11:04 AM   #1571
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Quote:
Originally Posted by Fifi View Post
STEEL COFFIN EDITION V3.9 IS OUT!

Bunker save compatible

- DGUI hardcore gui left hand order bar has been extended like in ARB
- Type VII full interior is not longer supported; type VII light interior mod has been integrated to standalone
- All U-Boats interiors have been slightly darkned for more claustrophobic feeling (lamp bulb changed etc) Also night red light has been adjusted too.

Rendering is very good on my monitor, but it can be slightly different on others computers monitors...can't do anything for that


Is your torpedo impact fire column addon included too?
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Old 04-26-23, 12:21 PM   #1572
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Quote:
Originally Posted by GrenSo View Post
Is your torpedo impact fire column addon included too?
Yes

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Old 04-26-23, 01:44 PM   #1573
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Fifi,


I want to let you know that I can now load NYGM just over 2:30 minutes with this new SSD. Runs smooth, too.


Thank you again for letting all of us enjoy your NYGM adventure.


Good hunting,
FUBAR295
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Old 04-26-23, 03:23 PM   #1574
Wolfstriked
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I prefer the new lighting immensely! Its all the little things that add up to up the immersionzz. sometimes I boot up vanilla SH3 and wow the difference is mind boggling!


There is a light issue I have encountered already though.In TypeIIa,one of the bulbs(next to OBS scope)gives off a square light.I have so many issues with posting images as I would post pics but I cant even upload images to postimages.org for some reason!
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Old 04-26-23, 09:41 PM   #1575
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I also have an issue with the light in the Command room on a Type II Boat. It's the same as Wolfstriked's issue. Everything else seems to be great. Thanx again Fifi.
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