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03-15-21, 01:00 PM | #31 |
Village Idiot
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Also. Seeing as a LOT of GR2 files are modded with a Loose import?
(Which We all know does incredible file size growth.) Is it really that much of a difference on file size? You also have to consider I can BY PASS the loose import for a better fit and thus a smaller file. If I'm not mistaken? The K-ship in GWX is the largest dat in the Air folder. |
03-15-21, 02:04 PM | #32 | ||
Grey Wolf
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03-15-21, 03:19 PM | #33 | |
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EDIT: I wonder if wing shape and area have an effect on SH5's aircraft physics Last edited by gap; 03-15-21 at 03:34 PM. |
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03-15-21, 03:56 PM | #34 |
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In GWX, there are hidden wings.
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03-15-21, 04:26 PM | #35 |
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Yes, I suppose that invisible wings will be needed in SH5 as well.
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03-15-21, 04:28 PM | #36 | ||
Grey Wolf
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EDIT: From what I see, it seems to be very simple: engine power and mass affect speed, so does turning and damage. If speed falls below stall speed ("minimum speed"), plane falls. If hitpoints drop to zero, it explodes and falls. Last edited by kapuhy; 03-15-21 at 04:37 PM. |
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03-15-21, 05:51 PM | #37 | ||
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EDIT: After all, it shouldn't be impossible for an U-boat to set those hard-asses of fire, thus making them to collapse into the sea: Quote:
Last edited by gap; 03-15-21 at 08:14 PM. |
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03-16-21, 02:55 AM | #38 | ||
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Only thing that I don't know how to solve as far as blimp is concerned is turning - planes in SH5 pitch and roll when turning, and while my modified super-slow Catalina pitched and rolled a lot less at these speeds, it might still look a bit weird with a blimp (that said, I've never seen a blimp maneuvering at full speed...) Quote:
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03-16-21, 02:59 AM | #39 | |
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03-16-21, 03:20 AM | #40 |
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Not yet, but I will - not just for the blimp, but also I hope it might be one of things that would affect planes' ability to adjust their position so that AI does drop bombs on faster targets. EDIT - because it seems to me that what happens is: AI doesn't know how to lead the target, so the closer it gets, the tighter it has to turn, ultimately either hiting stall speed or "terrain ahead" warning and breaking off to recover.
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03-16-21, 05:21 AM | #41 | |
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https://www.faa.gov/regulations_poli...rodynamics.pdf Drag is one of the few physic parameters affecting SH planes. Adjusting them wisely might be required not only for improving their general airworthiness and their bombing accuracy, but also - within reasonable limits - for differentiating one aircraft from the other. |
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03-16-21, 06:43 AM | #42 |
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I'll start worrying about differentiating planes after they stop flying backwards and dropping bombs while upside down but point taken, and from what I've seen so far there's an awful lot of copy-paste approach in the way these parameters are set in SH5 planes (not gonna lie, I copied drag and similar stuff from stock planes too, leaving fine-tuning for later).
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03-16-21, 08:06 AM | #43 | |
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03-16-21, 08:11 AM | #44 |
Village Idiot
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03-16-21, 10:20 AM | #45 |
Village Idiot
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