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Old 02-28-10, 02:57 PM   #121
Schultz
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Karamazov you have some work to do, back to the drawing board
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Last edited by Schultz; 02-28-10 at 03:18 PM.
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Old 02-28-10, 03:10 PM   #122
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Default New video on Marinesims

http://www.marinesims.de/wbb2/thread.php?threadid=11936
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Old 02-28-10, 03:11 PM   #123
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Quote:
Originally Posted by Bilge_Rat View Post
Your XO will give you an estimated solution, but it is a gross approximation and needs to be thoroughly reworked.
That's actually what some of us were looking for with SH3's 'WE Assistance'. Does he get any better with repeated sightings?
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Old 02-28-10, 03:12 PM   #124
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The only one I have not found so far is "depth under keel", forcing me to guesstimate based on the map.
can you use the atlas-echolot at the navigators table?
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Old 02-28-10, 03:16 PM   #125
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Originally Posted by Bilge_Rat View Post
One major complain which I have is the manual which is as bad as the SH4 one. It is 35 pages and glosses over or does not explain many aspects of the game.
I expected that. That's part of making the game less intimidating to casual gamers. Most people (ie, not us) who play this game will do at the easier realism levels, so just need the basic interface explained. Big manuals mean complex games to most people. I'm actually surprised it's as big as that.

I remember having friends who were very interested in playing Advanced Squad Leader or Star Fleet Battles - till I pulled out the manuals, that is. That was the end of that.
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Old 02-28-10, 03:26 PM   #126
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Oh boy... here we go again.
Is there a way to input range manually without the stadimeter?
yes, which is a big improvement in my book. You can use the stadimeter or plug in any number you want.
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Old 02-28-10, 03:27 PM   #127
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Originally Posted by Sailor Steve View Post
That's actually what some of us were looking for with SH3's 'WE Assistance'. Does he get any better with repeated sightings?
I have not had enough time to tell. I presume it must be tied in to their "skill levels". Everyone starts on level 1.

I am actually very pleased that he does not give a 100% accurate solution, that would take all the challenge out of the game.
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Old 02-28-10, 03:31 PM   #128
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Originally Posted by ChrisiHo View Post

Submarine on rails, HO!

Silent Hunter 5 gets Minus 50 points

Crash dive went quick, no running.

Not possible to go to battlestations? what?

cook waving a knife into the captains face, perhaps they did do that.

emergency surface was quite cool.

Overall im not put off by it
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Old 02-28-10, 03:46 PM   #129
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That video was posted yesterday.

Thank you for your updates Bilge Rat. It's interesting reading.
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Old 02-28-10, 03:51 PM   #130
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Originally Posted by The General View Post
That video was posted yesterday.

Thank you for your updates Bilge Rat. It's interesting reading.
Lies

added February 28, 2010
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Old 02-28-10, 03:53 PM   #131
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I confirm there is lightning, I am just not quick enough to snap a shot of it.




chasing PQ17, heading into a storm and it looks like its going to be hairy, the sky has been getting increasingly darker.

All my favorite memories of SH3 involved standing on deck in stormy weather...
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Old 02-28-10, 04:08 PM   #132
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http://www.marinesims.de/wbb2/thread...a79a4f04a5431b

new vid here...but seems to me a BIG FAIL...as he sets "ALARM" nothing happens...lol.

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Old 02-28-10, 04:14 PM   #133
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@Bilge-Rat:

Does your watch-crew wear "oilskin" in stormy conditions? Does it use the binoculars. Do you get (visual and acoustic)contact reports by your crew?
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Old 02-28-10, 04:19 PM   #134
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Old 02-28-10, 04:23 PM   #135
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Quote:
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@Bilge-Rat:

Does your watch-crew wear "oilskin" in stormy conditions? Does it use the binoculars.
not yet, but it has not rained yet. I believe in SH3 you needed a real strom before the oilskins came out. No binocs.


Quote:
Do you get (visual and acoustic)contact reports by your crew?
yes, I have gotten both visual and sonar contacts, but the crew is still at level 1.
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