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Old 07-23-12, 10:48 AM   #1591
Sartoris
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How is work progressing on the next version of OHII? Any juicy updates?
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Old 07-23-12, 12:10 PM   #1592
Trevally.
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Quote:
Originally Posted by Sartoris View Post
How is work progressing on the next version of OHII? Any juicy updates?
Looking to see where to place the barrage balloons
found a good site - http://www.bbrclub.org/orkney_balloon_barrage.htm

Also I am going to add more radar equiped bombers to biscay from 43

Then there are Gap's whales to add (how is your progress Gap)

None of these thing will take long to do
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Old 07-23-12, 12:12 PM   #1593
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A tip for FPS rate when at high TC in map view is to zoom in a bit.
When map is unzoomed to a huge view - lag will increase
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Old 07-23-12, 12:14 PM   #1594
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Some German barrage balloons http://forum.axishistory.com/viewtop...?f=69&t=179810
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Old 07-23-12, 12:31 PM   #1595
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Cool, thanks! I hope gap is almost finished with the whales, it should be fun to hear them in the game!
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Old 07-24-12, 06:29 AM   #1596
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Quote:
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Then there are Gap's whales to add (how is your progress Gap)




...But soon the fore part of him slowly rose from the water; for an instant his whole marbleized body formed a high arch, like Virginia's Natural Bridge, and warningly waving his bannered flukes in the air, the grand god revealed himself, sounded, and went out of sight. Hoveringly halting, and dipping on the wing, the white sea-fowls longingly lingered over the agitated pool that he left....






...At length as the craft was cast to one side, and ran ranging along with the White Whale's flank, he seemed strangely oblivious of its advance -as the whale sometimes will- and Ahab was fairly within the smoky mountain mist, which, thrown off from the whale's spout, curled round his great Monadnock hump...




Well, to put it in a nutshell, I've almost finished my work on whale's water particles.

I think they look much better than before now. I've yet to add wake/foam to the model though, and I have still to figure out how to connect the particles with appropriate sounds. So far, any attempt to do it was a total failure

Next steps:
-optimizing textures and creating secondary units, (shared model but with different textures);
-converting the unit into a submarine;
- creating 1-2 alternative units smaller in size, for having calves and young individuals in game.

When do you plan to release the next version? Am I short of time
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Old 07-24-12, 08:01 AM   #1597
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Wouldn't it be possible to release the next version of OHII without the whales, and then release the whales later, so whoever wants hem could add them to their mod list? I'm asking because if OHII is ready for release, we could be testing it right now.

Btw, those whales look great!
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Old 07-24-12, 09:54 AM   #1598
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DAR SHE BLOWS!!!!!!!!!

Man the harpoons laddies!!!

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Old 07-24-12, 01:12 PM   #1599
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Hi Trevally

Thank you so much for your help

Cheers


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Start a new career.
After the tutorial and before starting the Baltic objective - save the game in the bunker.
Load that save and go on patrol.

You must do this (save/load) at the start of every campaign (Happy Times, Distant Waters etc)
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Old 07-27-12, 12:50 PM   #1600
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Quote:
Originally Posted by Adriano19701980 View Post
Hello, guys!!

First, sorry for my poor English. Second, sorry again if this isn't the rigth place to post it.

Te matter is: I'd be grateful if someone could explain about how locating the Bismark in Horizon II, into Campain mode, in order to suport her and avoid her to be sunk (if this goal is possible, isn't it?)... I cannot find the battleship in spite of I place my U-boat in points where the radio reports she is (BE 6150, 6164,6141, 2955, etc.). I traslate this coordenates to normal latitude and long through a web site called "Kriegsmarine Quadrant Conversion" http://ubootwaffe.net/quadrant.cgi, because of the game doesn't use this kind of coordenates-map, as you know. Anyway, I never achieve to find her.... Maybe the radio doesn't work in real game (it's only to make the game fun), maybe the designers make the history be impossible to change? Can somebody help on it? Thanks in advance, Herr Kaloes!
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Originally Posted by Kalleblom View Post
Moin Moin Kaleu,

I´m sorry, but i didn´t find the Bismark yet.

But great thx for the link, I´m search for an "Kriegsmarine Quadratkarte" but can´t find a goog one. Now i can use your link to convert the info in the radio messages.

When i find the ´Bismark´ i report.

See you











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Old 07-27-12, 12:55 PM   #1601
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also check this http://www.subsim.com/radioroom/showthread.php?t=190978
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Old 07-27-12, 01:08 PM   #1602
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Default Still crashing to desktop in scapa flow help

It's getting very frustrating indeed. Tried everything i found on the forum:
Installed latest version of IRAI. Then uninstalled. Started a new career. Stirred up my mod soup. I stayed on nav map while nearing the target. All to no avail. Game still crashing. At first it crashed when the destroyers detected me underwater. Now it crashes when i slowly creep (decks awash) to sink the battleship. I would very much appreciate any help. Mod soup below. I stayed away for some months now and when i started to "sail" again i upgraded to the latest OH, TDW, and IRAI. Guess i made some mistakes or smth. Anyway, thanks in advance.




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Old 07-27-12, 01:48 PM   #1603
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Hi Blackseacpt

The Scapa ctd has been fixed - it was IRAI and is fixed if you add the new version to your list (i can only see 1 image)

This ctd was triggered when torps hit the battleship.
If your ctd is happening as you arrive at scapa - it could be some other issue.

start off by only using MO + OHII + IRAI (new version) and see if you still ctd
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Old 07-27-12, 02:56 PM   #1604
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Blackseacpt, you have installed "Sub Flags by TDW1", as well as "Sub Flags by TDW"............is this the problem
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück...
40’000 German sailors served on U-boats during World War II – 30’000 never returned home...
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Old 07-27-12, 03:30 PM   #1605
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@ Trevally Thanks for the quick reply. I'll get on it right away.
@flostt i tried removing all the flag mods still crashing. Thank you for your input.
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