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Old 03-24-10, 12:14 PM   #1
lumat83
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Originally Posted by Stormfly View Post
and there are much more possibilitys, it will grow more and more over time.
Is there a new version/upgrade in way ?
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Old 03-24-10, 12:30 PM   #2
Stormfly
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Is there a new version/upgrade in way ?
ohh, most importent for me at this time are more realistic dive times, together with better fitting triggers and so on... iam not shure if i should wait for the first patch or realism mod like RFB... a special version for Mighty Fine Crew Mod is also a additional reason to work on this...

...perhaps in the meantime i overhauwl some sounds and add here and there something.
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Old 04-12-10, 01:53 PM   #3
trotter
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Stormy, great work with this mod.

Two questions:

a) I had one patrol - it was my first patrol in the VIIC once I upgraded from the VIIA - that had truly OUTSTANDING background voices. It was nothing like I heard in this mod before (had been already using the mod for a few weeks) or since. Leaving the harbor that patrol I heard constant chatter in German, conversations, joking laughter, etc. A radio turned on and a song played. It was FANTASTIC immersion.

I thought to myself, maybe this is what the mod is supposed to sound like, and it was only triggered when I upgraded to the VIIC?

HOWEVER, I had a disconnect later that very playing session and had to reload my campaign from that same start point in the 'pen (first patrol with the VIIC). This time leaving port I heard none of the added stuff that made that one rare instance so special. So clearly having the VIIC did not permanently kick in that added background immersion.

My question: just what was I hearing on that one patrol? Was that part of this mod that for some reason isn't being unlocked at any other time for me?

To give a little more information, the mod seemingly works for me in full, I hear alternate crew commands, background rustling, drips, some (looped) dialogue. But that one instance leaving the 'pen was so above and beyond what I usually hear, I'm just trying to figure out where it came from.



b) This may be asking too much from a technical standpoint, but is there any way to disable certain sounds within the ambient background noise? For example, I love the nondescript sounds, such as rustling of paper, murmured voices, etc. However there are several more pronounced sounds that became insanely annoying to listen to on loop. The main offender of this is the loud heavy rapist breathing ("uh huh........uh huh") that literally plays once every 45 seconds or so, at least on my end. I am to the point of disabling this otherwise wonderful mod just because I don't know how much I can stand of that one breathing noise.

Is there a way in the modded files to isolate and disable one sound, or is that simply part of a larger loop and nothing can be done?
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Old 04-12-10, 06:45 PM   #4
Stormfly
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hi trotter,

a) ...from the readme or changelog: ""SHIFT+S" long crew **** chat (nice in boring situations)."

This also may be triggered after making a photo on that special missions. It also may be that you hit the key by excident . Also, if not done already, i would recommend reading the readme and changelog.


b) thanks for your feedback ...

...i will take care on that for the next version, if you wont wait so long, simply use a wave editor and cut anoying parts out. If you have a not fitting cut, use fading for mixing the not fitting ends together.
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Old 04-13-10, 03:29 AM   #5
t0maz
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ad B) Probably u r saying about submarine surfacing sound.
As a workaround for now you can replace it for some different one or stock one.

And yes.. if u r already surfaced its plays it from time to time probably because of waves. Boat is rolling and pitching in some depth and game engine trigger surfacing sound.
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Old 04-13-10, 10:39 AM   #6
Stormfly
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Originally Posted by t0maz View Post
ad B) Probably u r saying about submarine surfacing sound.
As a workaround for now you can replace it for some different one or stock one.

And yes.. if u r already surfaced its plays it from time to time probably because of waves. Boat is rolling and pitching in some depth and game engine trigger surfacing sound.
- Water droplets near cunning tower hatch after surfacing.

(this also includes strong breathing crew members near the cunning hatch after surfacing). This is played more as 1 times in heavy seas. I will also look into that regarding the breathing. You can prevent against to much replays by blowing of ballast tanks after commanding surfacing.
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