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Old 08-29-16, 09:10 PM   #4396
THE_MASK
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What i really would like is floating mines spottable by the crew .
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Old 08-30-16, 05:16 AM   #4397
THEBERBSTER
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Hi sober
In TWOS going into Scapa using the Western entrance and the right channel I hit a mine in medium fog that the watch crew did not see.
The next time I was watching out for it as I knew the crew would not see it.
I had to cheat to get a medium fog otherwise the coastal batteries would have picked me off.
There were some hair raising moments when the searchlights almost seem to pick me out and then move past me.
Needed also be at decks awash and slow so as not to create a high bow wash.
I was able to miss the mine this time by a couple of metres.
The distance between the shore and the island is quite narrow and shallow as well.
The coastal batteries can create a tense atmosphere and port raiding is no longer easy pickings.
Peter
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Old 08-30-16, 02:45 PM   #4398
THE_MASK
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sobers 0531 31082016
added
sobers mega mod_TWoS Enh_sobersTerrainShips V3

Download the new exe patcher snapshot .
http://www.subsim.com/radioroom/down...o=file&id=4591

Coastal waters has changed a little bit .
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Old 08-31-16, 02:10 AM   #4399
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sobers 1629 31082016
added
sobers mega mod chimney smoke
Leaving Wilhelmshaven

Last edited by THE_MASK; 08-31-16 at 02:27 AM.
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Old 09-01-16, 04:20 PM   #4400
THE_MASK
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My current patrol leaving Kiel .


TimeStop=0
RealTime=1
LandProximity=1,256
CriticalDamage=1
CrewEfficiency=128
AirEnemyDetected=1
SoundEffects=4
CharacterAnim=32
FriendDetected=256
EnemyDetected=256
RadioReport=256
Particles=32
PrayState=1
HunterState=1
3DRender=256
Maximum=1
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Old 09-01-16, 05:01 PM   #4401
vdr1981
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Great pics Sober!

I can recall some problems with chimney smoke mods, is this some new implementation ?

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Maximum=1
Hardcore !
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Old 09-01-16, 05:21 PM   #4402
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Quote:
Originally Posted by vdr1981 View Post
Great pics Sober!

I can recall some problems with chimney smoke mods, is this some new implementation ?


Hardcore !
I remember that . I just redid the mod from scratch . Some harbors have working lighthouse lights , some dont . I started a few careers leaving from different ports and no problems so far . I am using sobers smoke screen V1 SH5 . I am not using sobers smoke screen V1 SH5 (DynEnv compatible) atm because i have Environment 15 MOD installed atm .
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Old 09-01-16, 05:28 PM   #4403
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I am also using maximum TC = 1 and it's great.
Also i don't use sonar to ping depth under keel, i have to estimate it for my self using maps. And i have removed those warning icons that tell me when i am in a shallow waters or near the bottom, i think that's cheating.
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Old 09-01-16, 05:33 PM   #4404
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Quote:
Originally Posted by redline202 View Post
I am also using maximum TC = 1 and it's great.
Also i don't use sonar to ping depth under keel, i have to estimate it for my self using maps. And i have removed those warning icons that tell me when i am in a shallow waters or near the bottom, i think that's cheating.
Thats awesome . What about no map at all ?
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Old 09-01-16, 05:43 PM   #4405
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Quote:
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Thats awesome . What about no map at all ?
Well...i don't use no crew at all
In fact i don't have any crew in my sub
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Old 09-01-16, 05:53 PM   #4406
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No map .
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Old 09-01-16, 06:00 PM   #4407
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That's great!
Those maps on my table in CR are upside down
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Old 09-01-16, 06:02 PM   #4408
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Quote:
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That's great!
Those maps on my table in CR are upside down
Where do i find the option to disable the warning icons . Great idea .
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Old 09-01-16, 06:06 PM   #4409
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Quote:
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Where do i find the option to disable the warning icons . Great idea .
I used menu editor to remove them off the screen, but you can just drag them off the screen in game.
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Old 09-01-16, 06:08 PM   #4410
THE_MASK
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Quote:
Originally Posted by redline202 View Post
I used menu editor to remove them off the screen, but you can just drag them off the screen in game.
Thanks , offline for a few hours .
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