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Old 01-21-14, 11:42 PM   #3046
THE_MASK
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Let us know of any problems hanx91 . If I don't answer then I am busy or forgot to read previous posts .
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Old 01-22-14, 03:13 AM   #3047
Silent Steel
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Originally Posted by hanx91 View Post
can someone point me to where I can find out when the u boot snorkels became available for the various boat types? I would appreciate it.
Hi James

Here you can find some info on the snorkel in the WWII German Navy

http://en.wikipedia.org/wiki/Submarine_snorkel

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Old 01-26-14, 02:30 AM   #3048
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sobers 1830 26012014
added
OPEN HORIZONS II v2.4
start a new campaign
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Old 01-26-14, 08:33 AM   #3049
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Thanks again Sober
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Old 01-26-14, 02:59 PM   #3050
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sobers 0600 27012014
deleted
Moon_light_mod
Makes the game extremely difficult to play . To easy to get spotted at night , its probably realistic but not fun .
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Old 01-26-14, 04:27 PM   #3051
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sobers 0700 27012014
added
sobers New UI addons for mega mod list SH5 V22
AI slightly less difficult . Just takes the edge off the high difficulty with AI . Much more realistic imo .
start a new campaign for difficulty settings to work
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Old 01-26-14, 04:42 PM   #3052
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Quote:
Originally Posted by sober View Post
sobers 1830 26012014
added
OPEN HORIZONS II v2.4
start a new campaign
Quote:
Originally Posted by sober View Post
sobers 0700 27012014
added
sobers New UI addons for mega mod list SH5 V22
AI slightly less difficult . Just takes the edge off the high difficulty with AI . Much more realistic imo .
start a new campaign for difficulty settings to work
Sry but I must say this...Sober's Marmot Day list...

Will we ever see the end of the war?
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Old 01-26-14, 04:49 PM   #3053
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Sry but I must say this...Sober's Marmot Day list...

Will we ever see the end of the war?
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Old 01-26-14, 04:52 PM   #3054
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Haha, someone should rename this video to "Start new campaign"!
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Old 01-26-14, 11:30 PM   #3055
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First off... I apologize for the forthcoming ramblings.

After a fortnight of re-reading, researching, thread and post scouring... this Saturday evening I girded my loins and put on my big-boy oilskins and proceeded to un-load, update, download, re-load, modify and rectify all that was, is and could be Open Horizons and Sober's MOD list.

I found my zen place and become one with Sober's MODs. In short... TA DA!... Total (so far) success!

No exclamation points over the crew's heads or UZO CTDs (earlier issues) this time out.
Everything is humming along just fine. But I'm in friendly waters now.. [cue music] DUM DUM DUMMMM!!!!

Shore leave is over... refit complete... time to sail.

I sailed out of Kiel, using the time on the canal to go over all the books I have accumulated over the years on Attack Course Finders and Angle Solvers and practiced with the attack disc on map simulations to pass the time.

After plugging along at 1X TC most of the way down the canal... I got carried away leaving Brunsbuttel at X8 TC and got caught up watching the most amazing sunset. All I can say is I haven't seen a sunset like that since the '60s... not condoning nor denying anything I may or may not have done back in the day... but wow... the environment in this sim is spectacular.

And thank Neptune for the seagulls... if it hadn't been for those annoying birds buzzing me in the pitch black (again at 8X TC)... and remembering they only come around when you're close to land... I'd have surely run headlong into Cuxhaven.

For those who are a little intimidated by real navigation... let me say how joyful it is when you spot the lights of a harbor after a couple of hours at sea... and you know you just navigated right to the center of the channel all by yourself. It is really time and speed management and careful guidance of your ship on a true course that will get you where you want to go more than any complicated formulas. Trust yourself... the navigator has some latitudinal issues, is fair with longitude (as are most new navigators), so his DR positions tended to be way off north... enough to put you on the hard if you trust only him. Even tho I'm a bit rusty... my DR Fixes were closer to my actual position after confirming with a celestial fix from the navigator. The one thing you don't have to worry a thing about in this sim is wind, waves or currents... they don't exist... which makes a true course, (when navigating this sim), true.

During my early years of sailing (way before GPS and computers) I always got this excited tingle at the first sighting of harbor lights after a long sail. This sim brought me right back to the exact feeling I used to get back then. There is nothing like it and I am so happy the people who's talents have put all these mods together have worked this hard at putting simulated reality in a box right on my desk. (What?!?!) (hard to believe I write for a living!)

I would love to see lighthouses marked on the map (someday-maybe?) as it would really help with dead-reckoning when coastal cruising.

If I could find where those buoys with the charming 'ting ding' of buoy bells really are... I'd retire there just to sail around and around them for days at a time. Buoy bells around my parts barely 'clank and clunk'.

I just topped off at Heligoland and heading West.

I will respond with issues if they arise... (Upon meeting the enemy!... [cue music] DUM DUM DUMMM!)... and maybe even keep it short the next time. Hey, I did warn you!
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Last edited by DaceDave; 01-27-14 at 03:19 PM. Reason: Even I can get lattitude and longitude backwards with lack of sleep... now fixed in paragraph about real navigation
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Old 01-27-14, 02:18 AM   #3056
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Default @ DaceDave

For sure it's obvious that you write for a living!

Sh5 is at its best with real navigation for all Kaleuns around, not only for seasoned seadogs like you. (GPS is for sissies )

BTW - you really mean you don't find those buoys at night or?
They are supposed to look like in real life with flashing light
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Old 01-27-14, 01:29 PM   #3057
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Question with TDW's multiple UIs in your mega mod Sober. Do they install without having to go thru setting things up with them so they do run as they should. I'd like to run his UIs but could never figure out how and get them running. Yeah I know.... the tutorial, but I am a dummy and it was beyond me. Hey, I'm old and not a computer genius like most of you guys are. LOL
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Old 01-27-14, 02:22 PM   #3058
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Quote:
Originally Posted by GT182 View Post
Question with TDW's multiple UIs in your mega mod Sober. Do they install without having to go thru setting things up with them so they do run as they should. I'd like to run his UIs but could never figure out how and get them running. Yeah I know.... the tutorial, but I am a dummy and it was beyond me. Hey, I'm old and not a computer genius like most of you guys are. LOL
Download the MEP file and extract with 7Zip .
http://www.subsim.com/radioroom/down...o=file&id=3492
Go to the mod enabler (JSGME) and click on Tasks/Load mod profile .
Copy and paste my Time compression settings to your
Documents\SH5\data\cfg\main folder .
Start the mega mod .
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Old 01-27-14, 03:28 PM   #3059
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... BTW - you really mean you don't find those buoys at night or?
They are supposed to look like in real life with flashing light
What I mean is... I loved discovering the lighted buoys with the buoy bells in the game. The bells sound so sweet and pretty they could almost lull me to sleep... as opposed to the banging and clanking they call bells that I've heard in the real world.
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Old 01-27-14, 03:40 PM   #3060
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sobers 0700 28012014
added
NewUIs_TDC_7_4_2_jimimadrids_map_tools
sobers New UI addons for mega mod list SH5 V24
Fixes an anomaly where the TAI would overlap the speed control hud .
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