SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-09-16, 01:41 AM   #5791
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by kevinsue View Post
Departed Lorient at 02:30 and still no channel beacons. Can anyone tell me which files contain the data that places these objects ingame. I'll try to replace those files to see if I can get those beacons back.
What campaign ?
THE_MASK is offline   Reply With Quote
Old 09-09-16, 02:13 AM   #5792
kevinsue
Der Einzelgänger
 
kevinsue's Avatar
 
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
Default

Quote:
Originally Posted by sober View Post
What campaign ?
G'day sober, I'm doing "Happy Times" at the moment.
__________________
Best Regards....Kev*

"The finest Captain I ever crossed swords and set sail with"
kevinsue is offline   Reply With Quote
Old 09-09-16, 02:31 AM   #5793
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by kevinsue View Post
G'day sober, I'm doing "Happy Times" at the moment.
I thought i had WOS but i dont . It would take too long for me to download at adsl speeds . No NBN here Bizarre that you dont have Lorient Bouys .
THE_MASK is offline   Reply With Quote
Old 09-09-16, 04:37 AM   #5794
kevinsue
Der Einzelgänger
 
kevinsue's Avatar
 
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
Support

I just reloaded an earlier save game departing Wilhelmshaven and there are no beacons there as well. I know when I started that patrol, I was fairly certain that the beacons were present. Come to think of it, now I can't be 100% sure because I had started the HT campaign and transferred to Lorient during the patrol. I know for sure that the beacons were there during the Total Germany campaign because I used them a couple of times arriving back at port during the night.
__________________
Best Regards....Kev*

"The finest Captain I ever crossed swords and set sail with"
kevinsue is offline   Reply With Quote
Old 09-09-16, 05:06 AM   #5795
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by kevinsue View Post
I just reloaded an earlier save game departing Wilhelmshaven and there are no beacons there as well. I know when I started that patrol, I was fairly certain that the beacons were present. Come to think of it, now I can't be 100% sure because I had started the HT campaign and transferred to Lorient during the patrol. I know for sure that the beacons were there during the Total Germany campaign because I used them a couple of times arriving back at port during the night.
I use this mod as well .
http://www.subsim.com/radioroom/showthread.php?t=225824
THE_MASK is offline   Reply With Quote
Old 09-09-16, 05:13 AM   #5796
WildBlueYonder
Mate
 
Join Date: Jan 2016
Posts: 58
Downloads: 13
Uploads: 0
Default

New LP here:
WildBlueYonder is offline   Reply With Quote
Old 09-09-16, 07:58 AM   #5797
kevinsue
Der Einzelgänger
 
kevinsue's Avatar
 
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
Support

Quote:
Originally Posted by kevinsue View Post
I just reloaded an earlier save game departing Wilhelmshaven and there are no beacons there as well. I know when I started that patrol, I was fairly certain that the beacons were present. Come to think of it, now I can't be 100% sure because I had started the HT campaign and transferred to Lorient during the patrol. I know for sure that the beacons were there during the Total Germany campaign because I used them a couple of times arriving back at port during the night.
I downloaded TWoS 1.05 again and did a complete new install but keeping the SH5 folder in My Documents and still no beacons at Lorient or Wilhelmshaven. I then started a new HT campaign with a new SH5 folder, and now I have all the beacons back at Wilhelmshaven. I'm sure they'll be back at Lorient when I get there as well. The other thing that I didn't notice was missing until the beacons reappeared was the coastal defence batteries which are now back as well. There must have been some sort of glitch when I started the original HT campaign for those objects not to appear ingame.
__________________
Best Regards....Kev*

"The finest Captain I ever crossed swords and set sail with"
kevinsue is offline   Reply With Quote
Old 09-09-16, 08:30 AM   #5798
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by kevinsue View Post
I downloaded TWoS 1.05 again and did a complete new install but keeping the SH5 folder in My Documents and still no beacons at Lorient or Wilhelmshaven. I then started a new HT campaign with a new SH5 folder, and now I have all the beacons back at Wilhelmshaven. I'm sure they'll be back at Lorient when I get there as well. The other thing that I didn't notice was missing until the beacons reappeared was the coastal defence batteries which are now back as well. There must have been some sort of glitch when I started the original HT campaign for those objects not to appear ingame.
IIRC OHs buoys are set as "environmental" units and, likewise other unit types, they have game entry and exit dates. Is it possible that their timespan was unadvertently set so that it doesn't cover the campaign(s) you are currently playing?
Indeed, another possible explaination is a corrupt game save
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 09-09-16, 08:55 AM   #5799
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by WildBlueYonder View Post
New LP here:
Ooo please, give me a break....
vdr1981 is offline   Reply With Quote
Old 09-09-16, 09:17 AM   #5800
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by kevinsue View Post
Hi Vecko, just docked at Lorient and about to update to 16.8. You aren't about to release Update 16.9 any time soon are you?
Don't worry , the update will be "patrol friendly"... for you at least...

Regarding your problem...All campaign data (units positions, types ect) are saved in large mis file inside your gamesave so it is perfectly understandable why you have the same issues with old gamesaves even after full game installation.

Campaign changes always require new campaign start or advancement to the next one...
vdr1981 is offline   Reply With Quote
Old 09-09-16, 01:10 PM   #5801
Von_Stolzenberg
Watch
 
Join Date: Jan 2012
Posts: 29
Downloads: 74
Uploads: 0
Default

Ohh and thix for the added KSD stuff, really nice thing. Already edited my profile and added some little Info about my Feindfahrten in there.
(F. von Stolzenberg)

@Palmic:

well I guess I have to read that thrice or more to fully understand what you described, esp scince I have to translate it into german and understand it then ^^

Also I feel like cheating as I sunk my last 3 Freighters while aproching from behind in the night, and shot torpedoes on magnetic pistol from behind. So the sharp angle doesnt dud the Torpedoe and it will explode anyway. If that doesnt work or malfunction comes in the way I close in even more and shoot a close range torpedo when the freighter is zig zagging. This way it turns into the torpedo


cheap trick I guess

Btw... no luck on finding any shipping...

3rd Feindfahrt and encountered only other german Submarines (5 of them!)

Last edited by Von_Stolzenberg; 09-09-16 at 07:53 PM.
Von_Stolzenberg is offline   Reply With Quote
Old 09-09-16, 06:34 PM   #5802
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

New video episodes on YouTube

Post #236 Shaefer’s 2016 Season 3 Silent Hunter 5 (TWOS v1.05) YouTube Videos

Post #150 Let's Play Silent Hunter 5, The Wolves Of Steel Modpack By Potus < New
Peter
THEBERBSTER is offline   Reply With Quote
Old 09-10-16, 12:58 AM   #5803
kevinsue
Der Einzelgänger
 
kevinsue's Avatar
 
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
Support Periscope Lowered Position for Type VII-A, VII-B and VII-C

There was an old mod that repositioned both periscopes to fit correctly into the housings when they were fully lowered. It has been incorporated in various modpacks for the Type VII-A and B models and is in TWoS. Does anyone know if there has ever been a mod to correctly place the periscopes for the Type VII-C, and if not would it be only a matter of adding the C model to the original mod as the Turms seem share commonality between the B and C models? Not really a big issue but it would be nice to have the Type VII-C's scopes sitting in the correct position if it wasn't a major undertaking.

Type VII-A & B lowered periscope position.



Type VII-C lowered periscope position.

__________________
Best Regards....Kev*

"The finest Captain I ever crossed swords and set sail with"
kevinsue is offline   Reply With Quote
Old 09-10-16, 04:32 AM   #5804
Torpedo
Torpedoman
 
Torpedo's Avatar
 
Join Date: Jul 2006
Location: Treviso, Italy
Posts: 246
Downloads: 1064
Uploads: 0


Default

Quote:
Originally Posted by kevinsue View Post
There was an old mod that repositioned both periscopes to fit correctly into the housings when they were fully lowered. It has been incorporated in various modpacks for the Type VII-A and B models and is in TWoS. Does anyone know if there has ever been a mod to correctly place the periscopes for the Type VII-C, and if not would it be only a matter of adding the C model to the original mod as the Turms seem share commonality between the B and C models? Not really a big issue but it would be nice to have the Type VII-C's scopes sitting in the correct position if it wasn't a major undertaking.

Type VII-A & B lowered periscope position.



Type VII-C lowered periscope position.

Hi kevinsue!
this mod fixes the height of the periscope when lowered in the Type VII-C

http://www.mediafire.com/download/l6...pe_in_tube.zip

Type VII-C


and this for the Type VII-B

http://www.mediafire.com/download/6c...pe_in_tube.zip

Torpedo
P.S. Credits to Pascal

Last edited by Torpedo; 09-10-16 at 05:01 AM.
Torpedo is offline   Reply With Quote
Old 09-10-16, 06:25 AM   #5805
elder_gutknecht
A-ganger
 
Join Date: Nov 2015
Posts: 79
Downloads: 10
Uploads: 0
Default

Need your help, i know this not the right place but it's the most read
I install the game thru uplay, install german and english option, i have now and after some silly hours german voices but can't activate english text to install correctly TWOS mod
Can you help me?
Thanks
__________________
Proud to be noob
Support the widow´s noobs at weneedmorenoobs.com
elder_gutknecht is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:41 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.