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Old 03-21-22, 04:33 PM   #1
Davidtman
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Originally Posted by steel shark View Post
In the next release of Dot Mod Their will be 3 variants of the Guppy Program these New addition's add nice Extra early Diesel Boats

to Cold Waters and Build up the None Nuclear Vessel's quite well

and add More Vessel's that take the game Nearer To Post WW2 Vessels

As a Fan of Early Sub Sims My self my favorite's Being Sh3 & SH4
These Boats are a Welcome Edition


Steel Shark
Thank for the update, cannot wait to download it when I get home. I love the old diesel electric boats. Just a side note, the test depth on the old Balao and Tench class subs was limited to 400 feet during WWII due to the limitations of the bilge pumps. The subs themselves could dive significantly deeper and would routinely go to 600 feet or deeper to avoid attacks. The crush depth of the thick skin Balao and Tench class was estimated to be at 900 feet with the 35lb (7/8 inch) HTS steel used in the hull.
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Old 03-22-22, 08:08 AM   #2
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Default ill look in to it 4 ya

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Originally Posted by Davidtman View Post
Thank for the update, cannot wait to download it when I get home. I love the old diesel electric boats. Just a side note, the test depth on the old Balao and Tench class subs was limited to 400 feet during WWII due to the limitations of the bilge pumps. The subs themselves could dive significantly deeper and would routinely go to 600 feet or deeper to avoid attacks. The crush depth of the thick skin Balao and Tench class was estimated to be at 900 feet with the 35lb (7/8 inch) HTS steel used in the hull.

Davidtman i only did the damage control panels and signature's for all the guppy's


but ill look in to the depth stuff for you and the radar mast stuff though seem to remember some one said the mast was fixed so that's why it doesn't raise on that boat ill ask for you thought when i can


did a bit of digging on my work break tho

Guppy II Program


The GUPPY II conversion (SCB 47), implemented from 1947 to 1951, was generally similar to the GUPPY I, except for retention of both periscopes and introduction of the recently perfected snorkel. The addition of three new masts; snorkel induction, snorkel exhaust, and ESM mast -- required more room in the upper portion of the sail. BuShips approved two different sail designs:


1) The "Electric Boat Sail" had a straight trailing edge, round windows, a wider top and a more rounded forward edge.


2) The " Portsmouth Sail" had a thinner top, curved trailing edge, square windows and a sharper lower forward edge. It was put on all boats, which used the government plans for the conversion.


Some boats with a Portsmouth Sail had an SV radar and needed extra room to house the aerial, thus had a bulge at the sail top. Later modifications put the SS or SS2 radars on these and other boats which had a smaller aerial and had an indicator with interlocks which allowed the mast to be housed only with the aerial in certain angular positions. Also, some GUPPY II and GUPPY III boats had their sails extended higher above the waterline, the "Northern Sail", to raise the bridge, allowing it to be manned in more severe weather.


All boats converted during the GUPPY II program that originally had high-speed drive motors with reduction gears had these replaced with low-speed direct-drive motors, producing 2500 horsepower (1.9 MW) per shaft.

The two GUPPY I boats, Odax and Pomodon, were modified to GUPPY II standard.


Boats Converted:

USS Catfish (SS-339) (Balao)

USS Clamagore (SS-343) (Balao)

USS Cobbler (SS-344) (Balao)

USS Cochino (SS-345)
USS Corporal (SS-346) (Balao)

USS Cubera (SS-347) (Balao)
USS Diodon (SS-349) (Balao)

USS Dogfish (SS-350) (Balao)
USS Greenfish (SS-351) (Balao)

USS Halfbeak (SS-352) (Balao)

USS Tiru (SS-416) (Balao)



USS Tusk (SS-426) (Balao)

USS Cutlass (SS-478) (Tench)
USS Sea Leopard (SS-483) (Tench)

USS Odax (SS-484) (From Guppy I)

USS Odax (SS-484) No. Sail
USS Sirago (SS-485) (Tench)
USS Sirago (SS-485) (Tench Southern Sail)

USS Pomodon (SS-486) (From Guppy I)

USS Volador (SS-490) (Tench)


USS Amberjack (SS-522) (Tench)
USS Amberjack (SS-522) No. Sail (Tench)

USS Grampus (SS-523) So. Sail (Tench)
USS Grampus (SS-523) No Sail (Tench)

USS Grampus (SS-523) Aerial View (Tench)

USS Pickerel (SS-524) (Tench)
USS Grenadier (SS-525) (Tench)





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Old 03-22-22, 11:20 AM   #3
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Most of the reading I have done indicates that US WWII era subs had their capabilities dramatically understated. The reasons may be partly dues to war secrets and partly due to safety concerns. The US seemed to rate their test depths at 1/2 of the crush depths. Gato's had a test depth of 300 feet and an estimated crush depth of 550-600 feet. Balao's had a test depth of 400 feet (limited to their WWI era bilge pump not working below this depth), and a crush depth of an estimated 900 feet.

There is even a claim here on Subsim that the USS Pollock a Porpoise class submarine with a test depth of 250 feet dove to 540 feet while being attacked. I have not been able to verify this with any other source though.
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Old 04-02-22, 09:14 PM   #4
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Fantastic mod! Just a few notes though.

Is there an updated key command list somewhere?

Is there any tutorials available for the surface ships?

Been playing with the Arleigh Burke but cannot shoot down an aircraft to save my life.

Anyway, since I shelved this title almost 2 years ago, totally lost interest. This Dot mod though, provides the missing action I've been craving while awaiting Sea Power to release. Thanks for putting this together and congrats for being able to separate yourselves from the other "Non-mentionable" mod.
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Old 04-15-22, 10:21 AM   #5
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Icon1 weapon settings

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Originally Posted by strykerpsg View Post
Fantastic mod! Just a few notes though.

Is there an updated key command list somewhere?

Is there any tutorials available for the surface ships?

Been playing with the Arleigh Burke but cannot shoot down an aircraft to save my life.

Anyway, since I shelved this title almost 2 years ago, totally lost interest. This Dot mod though, provides the missing action I've been craving while awaiting Sea Power to release. Thanks for putting this together and congrats for being able to separate yourselves from the other "Non-mentionable" mod.


if you look at the weapons panel their is a ship icon for the sam panel you can click this to cycle to ships / air craft / missiles the icon may vary depending whats loaded if its a harpoon anti ship missile its only anti ship ect if its a rim missile ect its multi role

missiles also are in the vls slot ofc so look their again cycle the options


message me if you need help


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Old 04-05-22, 03:34 PM   #6
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I see you released an update on GitHub. I will try and take a look at it tonight. I looked at the code and saw the test depth on the Guppy's increased to 600ft. Looking good so far.

What changes did you make to the campaign? It looks like more missions were added.
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Old 04-14-22, 11:46 AM   #7
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Loving this mod so far!
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Old 04-15-22, 10:15 AM   #8
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Icon1 thank you

were doing our best with it we just are now testing deploy able towed surface decoys too at the moment

so like a nixie ect should help with surface combat

we improving a few other decoys and weapons too in model terms and stats

Glad you Enjoying it


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Old 04-15-22, 10:24 AM   #9
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Icon1

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Originally Posted by Davidtman View Post
I see you released an update on GitHub. I will try and take a look at it tonight. I looked at the code and saw the test depth on the Guppy's increased to 600ft. Looking good so far.

What changes did you make to the campaign? It looks like more missions were added.

i forwarded your subsim post they changed it to 600 yer we trying to add new stuff but we are not many and have other real life stuff ofc to attend to we are trying to expand DotMod as best we can when we can



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Old 04-21-22, 07:04 PM   #10
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i forwarded your subsim post they changed it to 600 yer we trying to add new stuff but we are not many and have other real life stuff ofc to attend to we are trying to expand DotMod as best we can when we can



Steel Shark
I noticed a couple of other detail. In the Barbel class if you surface the sub, then increase the positive ballast, it will actually lift the sub out of the water and give you plus 12 on the depth. I tried to find a way to correct this myself but could not figure out how.

Also on the Ohio class the total stored weapons is listed at 10. With 4 in the tubes and 6 reloads for torpedoes. The Ohio carried a total of 22 stored weapons with 4 in the tubes and 18 reloads.
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Old 04-24-22, 08:02 AM   #11
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Icon1 ill have a look at both when i can

Their are a few variables that effect subs positions relating to Ballast settings


as for Ohio ill look around for data on weapons loads then see what team wants to set it to

ill try sort these when i can 4 ya


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Old 04-24-22, 08:11 AM   #12
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Their are a few variables that effect subs positions relating to Ballast settings


as for Ohio ill look around for data on weapons loads then see what team wants to set it to

ill try sort these when i can 4 ya


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The Barbel basically turns into a hoovercraft
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Old 04-24-22, 08:16 AM   #13
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Quote:
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Their are a few variables that effect subs positions relating to Ballast settings


as for Ohio ill look around for data on weapons loads then see what team wants to set it to

ill try sort these when i can 4 ya


Steel Shark
Here is an article from HI Sutton showing the weapons loadout of most active submarines

http://www.hisutton.com/World-Submar...pons-Load.html
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Old 04-26-22, 06:58 PM   #14
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Quote:
Originally Posted by Davidtman View Post
I noticed a couple of other detail. In the Barbel class if you surface the sub, then increase the positive ballast, it will actually lift the sub out of the water and give you plus 12 on the depth. I tried to find a way to correct this myself but could not figure out how.

Also on the Ohio class the total stored weapons is listed at 10. With 4 in the tubes and 6 reloads for torpedoes. The Ohio carried a total of 22 stored weapons with 4 in the tubes and 18 reloads.
Thanks for these. I’ve got them logged into the issue tracker on GitHub so we don’t forget them. The floating Barbel was in normal conditions correct? So no time acceleration.
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Old 04-27-22, 08:45 AM   #15
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Thanks for these. I’ve got them logged into the issue tracker on GitHub so we don’t forget them. The floating Barbel was in normal conditions correct? So no time acceleration.
Yes, not time compression. It will just slowly rise out of the water if you have positive ballast.
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