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Old 03-31-23, 07:56 AM   #1291
Mister_M
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All in all, I think that neutral buoyancy should be kept in the game, because you can rely on your crew to correct the depth with ballast tanks... "Negative buoyancy global behaviour" (and not the "effect" which really existed) is probably more unrealistic than the "neutral buoyancy behaviour" of the original SH3 game. As we say : the road to hell is paved with good intentions.

And, most of all, I think we should once and for all forget the idea of getting something close to the reality with this old and defective game... (I particulary think about this dumb, ultra basic and surrealist so called "artificial intelligence"... (we should call it "pre-programmed behavior")).

Sorry for being pessimistic, but this is my conclusion after years of playing and modding this game, and reading testimonies and history books on the (anti-)submarine warfare... Improvements are only possible at the margin and do not change much. Of course, I will never blame the work of modders who invest (many) hours of their free time. It sure adds some nice touch to the game (that we call "eye candy"). But again, after some time, one always realizes that this is mostly "cosmetic"...

I wish you all the best. After all, this game is just... a game... which has only a distant connection with historical reality (facts)... Games are designed to be funny and entertaining, not to be real simulations. War is boring, sad and horrible. It's a personal experience of the worst that humans can do. A "game" will never truly simulate a war (else, everyone, except psychopaths, would become pacifists... which would be a good thing IMO).

Last edited by Mister_M; 03-31-23 at 10:23 AM.
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Old 03-31-23, 09:48 AM   #1292
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NYGM NEW VERSION V3.5 STEEL COFFIN EDITION IS OUT!

- U-Boat compartments strength slightly raised (from previous version, but still weaker than original NYGM)

- French & FreeFrench Sloop ARRAS added. You may encounter him early war in North Sea, and around Dakar later on. Of course also sometimes in convoy escort...

- British & Canadian ALGERINE Class Corvette added. Mainly in convoys escorts, but not always.

- All MFM ships wake adjusted & corrected.

- Oil barrels should explode more often when hitted.

- Red flares should launch later before ship sink.

- All merchants search lights turned off. They still fire light shells.

- Type IXC/IXC40 Schnelltauchback hull (narrow hull) added as add on mod.
You can activate it in bunker anytime from November 1943, in replacement of regular IXC/IXC40 hull.
Do not cheat, do not activate it before Nov 43!
Narrow hull is giving slightly better diving times, slightly better speed surfaced/submerged...

NEW CAREER MANDATORY !! (Fresh Documents/SH3 recommended)

Hope you'll enjoy it


Last edited by Fifi; 03-31-23 at 10:21 AM.
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Old 03-31-23, 10:08 AM   #1293
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Icon7 THANK YOU!

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Old 03-31-23, 10:16 AM   #1294
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Quote:
Originally Posted by Fifi View Post
- Type IXC/IXC40 Schnelltauchback hull (narrow hull) added as add on mod.
Narrow hull is giving slightly better diving times, slightly better speed surfaced/submerged...
With this modified hull, the type IX dived faster (by shortening the initial part of the dive), at least it was the intended purpose... But are you sure that it gave a better speed to the boot ? IMO, this modified hull had a negative effect on speed, because it would disturb the hydrodynamics of the vessel... (but at slow speeds, while submerged for example, this would probably be not noticeable... even if, IIRC, removing the deck gun had a beneficial effect on the underwater speed...). But maybe you can't do otherwise to simulate a faster dive, because of game limitations (as always)...

Last edited by Mister_M; 03-31-23 at 10:25 AM.
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Old 03-31-23, 10:26 AM   #1295
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Quote:
Originally Posted by Mister_M View Post
With this modified hull, the type IX dived faster (by shortening the initial part of the dive), at least it was the intended purpose... But are you sure that it gave a better speed to the boot ? IMO, this modified hull had no effect on the surface speed, and a negative effect while submerged, because it would disturb the hydrodynamics of the vessel... (but at slow speeds, this would probably be not noticeable... even if, IIRC, removing the deck gun had a beneficial effect on the underwater speed...). But maybe you can't do otherwise to simulate a faster dive, because of game limitations (as always)...
Said slightly … around 0,5 knot better speed, that’s quite nothing, but for gameplay attraction… anyway we can’t find almost anything on this hull modified…unfortunately.
Diving time should be +- 5 second better
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Old 03-31-23, 10:36 AM   #1296
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Quote:
Originally Posted by Fifi View Post
Said slightly … around 0,5 knot better speed, that’s quite nothing, but for gameplay attraction… anyway we can’t find almost anything on this hull modified…unfortunately.
Diving time should be +- 5 second better
OK, thank you for the details !
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Old 03-31-23, 10:51 AM   #1297
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Quote:
Originally Posted by Mister_M View Post
OK, thank you for the details !
You are welcome
5 seconds diving time should give type IX player better chance to survive late war … so the purpose of this new hull.
In reality, I suppose German engineers didn’t loose time to create this new hull without some advantages… even slightest … but that’s only my guess
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Old 03-31-23, 10:52 AM   #1298
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Quote:
Originally Posted by Fifi View Post
NYGM NEW VERSION V3.5 STEEL COFFIN EDITION IS OUT!
Thank you FIFI for the new version and the Schnelltauchback

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Old 03-31-23, 11:18 AM   #1299
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Default NYGM V3.5 STEEL COFFIN EDITION

NYGM NEW VERSION V3.5 STEEL COFFIN EDITION IS RELEASED!

I definitely won't be able to make a full career..
but it does not matter considering the program of improvements of this mods...
THX Masters for 'Schnelltauchback' I love this one..

the Uboat Schnelltauchback the modeling of the model is not exact we observe it here in real no cannon



the original game model

Last edited by Kal_Maximus_U669; 03-31-23 at 11:31 AM.
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Old 03-31-23, 12:13 PM   #1300
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
NYGM NEW VERSION V3.5 STEEL COFFIN EDITION IS RELEASED!

I definitely won't be able to make a full career..
but it does not matter considering the program of improvements of this mods...
THX Masters for 'Schnelltauchback' I love this one..

the Uboat Schnelltauchback the modeling of the model is not exact we observe it here in real no cannon



the original game model
My screenshot have a deck gun because it was through the single mission… but in career, you should not have deck gun. They should be not available at this time

Sorry for the new career start mandatory
But can’t do other way…
Don’t worry, now I will slow down the updates coming. Have also plenty work to do in my garden at this season!
And I too want to keep going a career

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Old 03-31-23, 01:25 PM   #1301
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Yes Fifi spring is coming cultivating is a plus you will at least know what you have on the plate unlike what we sold .. the career is not dramatic ... compared to the work you provide to improve things ... I take the time and will follow your recommendations..
continue at your pace I will not complain about this excellent work.. quite the contrary..
our "U Schnelltauchback" what I understand the situation in 1943 imposes on our Uboat a faster dive the "Jabo" its omnipresent as well as the new detection system for destroyers so we forget the aerial combat I would add that the Uboat has become fragile in version 3.4 I quickly learned it at my expense...
I put these screens for you so that we can observe the anatomical part of the hull, we notice that the lean-tos are too straight on the model in play...
photo No2 has a perfect model
after this is only a visual detail... we will note on the floor the port of the mine launchers is available if necessary...(photo2)
I agree with Mr. M in what he said for cosmetics and others..

For the lights I agree with FUBART.. Dieselglock..etc

here is Fifi I am delighted with this update despite everything.. the 3.5 already installed...
thank you Fifi see you soon

Last edited by Kal_Maximus_U669; 03-31-23 at 02:45 PM.
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Old 03-31-23, 02:13 PM   #1302
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Thank you Fifi for this version . It looks incredible. .and i tried to install, but i have a strange issue : at the end, the screen is not fully displayed. It stays on the stock SH3 size .

Certainly i did something wrong, but don t know what. Would you have idea how to fix it?
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Old 03-31-23, 02:51 PM   #1303
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Quote:
Originally Posted by Patoche9999 View Post
Thank you Fifi for this version . It looks incredible. .and i tried to install, but i have a strange issue : at the end, the screen is not fully displayed. It stays on the stock SH3 size .

Certainly i did something wrong, but don t know what. Would you have idea how to fix it?
it would be necessary to read a little my friend... it is about a subject to treat thousands times that becomes "painful" to drool...
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Old 03-31-23, 07:54 PM   #1304
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Again
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Old 03-31-23, 08:17 PM   #1305
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Many thanks for the new update!...I can´t finish a career with all the new awesome versions, but, also, I never reached the steel coffin level... Death is death, but the new versions saved me, ever...

A simple question (or not): I prefer to use the ARB GUI, but I have the salvo selector without the tube numbers...I know how to repair it from the times of the old ARB GUI, with SH3C, but I don´t see (or I can´t see), the optional salvo selectors for SH3C according the boat used in SC NYGM. Is there some way with SC NYGM to have the respective selector without using SH3C (and the old mod for that from ARB GUI?

With the hardcore GUI all works fine with the selector.

Really, my dream GUI is a mix of the hardcore GUI with ARB GUI; I like the center position of the scope in ARB, with the Torpedovorhaltrechner separated in the tactical map...

Best regards.

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