SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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12-29-21, 10:31 AM | #1 | |
Sea Lord
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12-29-21, 01:43 PM | #2 | |
Admiral
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Yeah, no problem... will see of pulling those jsgme ready modules, together then zip them. Afterwards, will drop the file into a share, either Mega or Mediafire... & send you the link for it. M. M Find below, the link for the jsgme ready mods that I pulled together... that I mentioned of... for a Das Boot feel to KSD II: Ace. Enjoy. https://www.mediafire.com/file/crdk3...+-+Ace.7z/file
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Last edited by Mad Mardigan; 12-29-21 at 03:22 PM. |
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01-09-22, 05:21 AM | #3 |
Sea Lord
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1.3 version has been released. It is recommended to start new career
Changelog for Patch 1.3 Campaign fixes Deck gun damage has been increased by around 25% Type IIB detection bug has been fixed. Fixed some unhistorical destroyer appeareance dates Uboat sim values are bring backed to KSDII_New_TTС_Submarine_KELLERMANN 1.2.1 values Changes to allied airbases Sim.cfg file tweaks taken from OM Dark Waters Time compression settings tweak now max tc is 4028, and near land is 128. Added an option for disabling u mark (edited) Periscope detection values has been reduced to standard values |
01-09-22, 11:39 AM | #4 |
Swabbie
Join Date: Mar 2010
Location: italy
Posts: 10
Downloads: 224
Uploads: 0
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ksd II ace edition problem
i downloaded ksd II ace and all 2 patches but when i launch the game i crash in desktop
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01-09-22, 11:59 AM | #5 | |
Admiral
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Please for the love of all that's holy... don't tell Me you went with either of Window's rabid pit-bull guard dawg's (namely UAC) locations of \Program files or... \Program files (x86)... also, is best to use a 4 Gig RAM assigner... be that either the 4GB patch kit (if that has not been applied pre-release of KSDII, no idea if it has... not calling that info up in the ol' databanks.. aka the ol' rusty, dusty, beat up hard drive otherwise known of as the brain...) or using Large Address Aware or LAA for short. LAA, to Me, is far simpler to use... 3 steps & done and it also has the added bene of using it to tell win to lock step (brute force) assigning your games/sims, auto access to being assigned 4 GB's of RAM. Don't mean they'll use all 4 of it, just that they are granted unrestricted access to it. & 2ndly... there has been an updated version just released, by the way. Just so you know... M. M.
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01-09-22, 01:14 PM | #6 | |
Swabbie
Join Date: Mar 2010
Location: italy
Posts: 10
Downloads: 224
Uploads: 0
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i just launch sh4.exe but nothing happens |
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01-09-22, 01:38 PM | #7 | |
Admiral
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Never... ever... go with the default locality... EVER. UAC, is called by Me... as Win's rabid pitbull, for a reason. UAC, does NOT like any tampering or attempted tampering with files & such, in it's Darth Vader, Vulcan, King Kong iron fisted death grip... & mods & such that alter files & such inside of SH4... (much less any other game/sim, for that matter... ) is by it's hard lined view... doing just that... tampering. In it's front yard. \Program files (both the standard file location & it's other one, (x86) are UAC's personal fife dom. Not only does that apply to standard games... (meaning those that do NOT rely on a games launcher, or it's follow on aka "library" (where any & all games you get from say... Steam, just to name 1 such critter... ) that you either get for free or can download & play, for free... hmph ) applies.. as does Steam & any other like them... as well. Best way to avoid UAC... is to NEVER install in those locations... at all. In My opinion. Is far better, if you are blessed enough to have a rig that allows for 2 internal HD's, or barring that... 1 internal & (whatever # of externals, you care to run with, inserted here...) at minimum, 1 external hard drive. If it's solo games that require no launcher & those launchers that have a library... put them on a drive that has no connection to Windows... for the launchers, should you have access to them... as am sure most do... make sure to install the launchers well outside of UAC's territory. Hope that info helps. As for installing... before running the .exe for that 1st time... right click on it, on the "General" tab, which is the default menu tab that opens... ensure that the .exe is NOT "read-only" enabled. If it is, simply uncheck mark the box & click "accept. After that, go into the "Compatibility" tab, look down the page to "Settings" & check the box tagged... "Run this program, as an admin"... click accept & then Ok. That should be all that's needed to be done, there. After that, you should be free & clear, to then activate the add in mods, just making sure to activate them after making sure that the base part of KSD II works as it should. Think I mentioned of using either a 4GB patch, or LAA... before... that of course, should also be done to avoid some of the root causes for CTD's... caused when the RAM faces not having enough space to run... which can happen... as let's face it... SH4, is a well-seasoned & older game/sim... Again, hope this info helps... M. M.
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ksd ii, u-boat |
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