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09-29-16, 12:39 AM | #1 | |
Cold Waters Developer
Join Date: Aug 2012
Posts: 274
Downloads: 0
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Quote:
__________________
Visit Killerfish Games for more info and ongoing discussion. |
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09-29-16, 03:18 AM | #2 |
中国水兵
Join Date: Apr 2006
Posts: 271
Downloads: 82
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Some kind of 3D stations ?
Cheers ! |
09-29-16, 04:39 AM | #3 |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
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In addition to the tactical map which is as accurate a depiction of the MK113/MK117 PPI display as I could research, there are displays for SVP, damage control and weapons management, but there are no 'stations' as such and no clickable station panels as the game is primarily keyboard-driven. Instead there's a secondary display overlaid at all times which is contextual and provides information about sonar contacts, weapon guidance and weapon presets.
This approach allows you to play the game much like the old Red Storm Rising or when playing DW from the tactical display, or you can also play it like a vastly improved Tom Clancy's SSN. The interface between 3rd person and 1st person tactical map is seamless and offers you the same amount of control at all times unlike the typical stations-based approach. |
09-29-16, 04:41 AM | #4 |
Lucky Jack
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Huh, nice touch, I was unaware there was a SOSUS station in Norway. Now I know.
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09-29-16, 11:32 AM | #5 |
Frogman
Join Date: Mar 2002
Posts: 303
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[QUOTE=Pacific Fleet;2437764]Look familiar?
[IMG]http://images.akamai.steamusercontent.com/ugc/261597225396068426/6D6FD4E9360E584D81E3CABB7A3135096803610F/QUOTE] Deleted the Image picture to save some bandwidth. I hope. But I love the look of that map. Really looks cool. I'm in the mood for a new sub game that's made to work with Microsoft Windows 10 out of the box.
__________________
Regards, Moose1am My avatar resembles the moderator as they are the ones that control the avatar on my page. |
09-30-16, 05:22 PM | #6 | |
Loader
Join Date: Feb 2014
Location: Cancun, Mexico
Posts: 87
Downloads: 26
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[QUOTE=moose1am;2437852]
Quote:
https://en.wikipedia.org/wiki/Fleet_Command |
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10-01-16, 11:52 AM | #7 |
Lieutenant
Join Date: Mar 2006
Location: SD
Posts: 266
Downloads: 652
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I had a brief conversation yesterday with one of the developer, and it appears that there are realistic sensors, realistic weapons pre-sets and realistic sound propagation physics.
A wet dream come true! |
10-01-16, 09:04 PM | #8 |
Frogman
Join Date: Jun 2003
Location: Georgia, USA
Posts: 302
Downloads: 128
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