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Old 07-12-10, 04:38 AM   #106
Zedi
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Yesterday I got into a weird situation. Sunk Ark Royal then I was waiting at long distance for the escorts to calm down and leave the crime scene. After 3 hours later they were still circling and searching for me, so I decided to sneak out on silent running. After I was at the visual range limit, somehow one of the escorts got my track. This was the last time I saw the sky for the next 2 days.

No matter what I did, they were all over me. Decoys, all engines stop, slow running at max depth.. nothing worked. After 2 days I surfaced on max speed for few seconds just th refresh the air. Got badly damaged but I survived. But was no use, after the next 2 days I had to give up, they even called reinforcements with fresh loads of DC's.

Now.. this is pretty realistic and usually in this case death is the final result. The only problem is that this happened in 39' where the detection tools were pretty primitive. This scenario in 43'-45' era is realistic, but in 39... not sure. Also, this was a usual escort group with no hunter-killer ships like the Black Swan in it.

Anyway, huge improvement on the gameplay, no doubt about. It's almost a different game.
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Old 07-12-10, 06:47 AM   #107
TheDarkWraith
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Quote:
Originally Posted by Magnum View Post
Yesterday I got into a weird situation. Sunk Ark Royal then I was waiting at long distance for the escorts to calm down and leave the crime scene. After 3 hours later they were still circling and searching for me, so I decided to sneak out on silent running. After I was at the visual range limit, somehow one of the escorts got my track. This was the last time I saw the sky for the next 2 days.

No matter what I did, they were all over me. Decoys, all engines stop, slow running at max depth.. nothing worked. After 2 days I surfaced on max speed for few seconds just th refresh the air. Got badly damaged but I survived. But was no use, after the next 2 days I had to give up, they even called reinforcements with fresh loads of DC's.

Now.. this is pretty realistic and usually in this case death is the final result. The only problem is that this happened in 39' where the detection tools were pretty primitive. This scenario in 43'-45' era is realistic, but in 39... not sure. Also, this was a usual escort group with no hunter-killer ships like the Black Swan in it.
the bug of crew AI always in alert state when they spot their first contact is still present. When I get that fixed it should alleviate, for the most part, what happened to you (based on year in time)
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Old 07-12-10, 11:49 AM   #108
TheDarkWraith
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v0.0.7 released. This fixes the bug of ship's crew state staying in alert once the ship detects it's first contact. See post #1 for details
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Old 07-12-10, 11:54 AM   #109
reaper7
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Good going. This is really making thing interesting.
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Old 07-12-10, 11:59 AM   #110
Will-Rommel
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TDW, in my opinion you are currently the alpha male of sh5!

(Props to others hard working modders like steelviking and W-clear too of course)
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Old 07-12-10, 12:29 PM   #111
TheDarkWraith
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working on implementing tactics for hunter killer groups now
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Old 07-12-10, 12:53 PM   #112
TheBeast
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Default Enemy Aircraft

Had my first run in with enemy aircraft since I installed this MOD. I was 75 Ktms east of Blyth/Tyne running on the surface recharging batteries just after sun set(21:38 hour). Depth under keel was 182 meters.
When the aircraft were spotted, I assumed they would just fly by and wave as usual, so I didn't bother to dive, not so. These 2 guys come in guns blazing, churning the sea around my boat in to a frothing boil and screwed up 3 of my crew doing 12% hull damage on the first pass. My Flak Gunners scored few hits on both aircraft at the same time and they are both smoking. Again, I did not dive assuming they are damage and would RTB, not so. They continued attacking.
I began evasive maneuvers and after 3 more passes I was able to destroy one of them and the other being damaged badly with flame trailing behind it, stalled and crashed.

This MOD is doing wonders for the AI. Thank you for taking the time and looking into these things.

P.S. The Bastages called for help before they went down. Had 2 more on me after posting the first part above.

Even after I submerge, the aircraft continue to pound my last known position and do not appear to be leaving any time soon.
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Last edited by TheBeast; 07-12-10 at 01:45 PM. Reason: added picture
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Old 07-12-10, 01:26 PM   #113
Zedi
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Quote:
Originally Posted by TheBeast View Post
...
Even after I submerge, the aircraft continue to pound my last known position and do not appear to be leaving any time soon.
The planes are circling even after the contact is lost and they will spend all the ammo by shooting in the water where the sub was spoted last time. Even after the ammo is depleted they will continue to do the same loop forever. They actually have the same strategy as the escort ships have now, just camp the last contact spot forever. Hope the latest version will fix this.
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Old 07-12-10, 01:46 PM   #114
xristoskaiti
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Now planes are resistant or fall down like flies?
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Old 07-12-10, 01:55 PM   #115
TheDarkWraith
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Quote:
Originally Posted by Magnum View Post
The planes are circling even after the contact is lost and they will spend all the ammo by shooting in the water where the sub was spoted last time. Even after the ammo is depleted they will continue to do the same loop forever. They actually have the same strategy as the escort ships have now, just camp the last contact spot forever. Hope the latest version will fix this.
that's good info to know I'll have to fix that.
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Old 07-12-10, 02:09 PM   #116
TheBeast
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I was just thankfull they didn't have Depth Charges or I would have been toast.
Hull at 46% from just 2 encounters of 2 planes. After about 30 minutes there were over 8 planes there circling, taking turns on gun runs.

P.S. I was running version 0.0.6 at the time. I have installed v0.0.7 now.
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Old 07-12-10, 02:12 PM   #117
TheDarkWraith
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Quote:
Originally Posted by TheBeast View Post
I was just thankfull they didn't have Depth Charges or I would have been toast.
Hull at 46% from just 2 encounters of 2 planes. After about 30 minutes there were over 8 planes there circling, taking turns on gun runs.
do I hear a that was an exciting encounter? I'm having fun playing the game now and hope you all are also
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Old 07-12-10, 02:32 PM   #118
TheBeast
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Quote:
Originally Posted by TheDarkWraith View Post
do I hear a that was an exciting encounter? I'm having fun playing the game now and hope you all are also
Oh Yes!
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Old 07-12-10, 02:36 PM   #119
TheDarkWraith
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Quote:
Originally Posted by TheBeast View Post
Oh Yes!
wait till a torpedo bomber surprises you.....When it detects you it doesn't come in from high, it's skimming the surface from way out to your location. Nasty
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Old 07-12-10, 02:50 PM   #120
TheBeast
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Quote:
Originally Posted by TheDarkWraith View Post
wait till a torpedo bomber surprises you.....When it detects you it doesn't come in from high, it's skimming the surface from way out to your location. Nasty
The image generated in my minds eye is awesum...
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