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Old 11-04-11, 06:27 PM   #1561
THE_MASK
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For ship/plane spotting purposes , i have come to the conclusion that stock fog is the best with this mod . I have reverted back to vanilla fog . Much better now .
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Old 11-08-11, 09:00 PM   #1562
TheDarkWraith
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I've been poking around more in the .exe and .act files trying to discover more about how all these parameters dealing with the sensors work. I've learned a little more about them so I've released an upgrade that will bring v0.0.30 to v0.0.31. This upgrade contains just one file - \data\Cfg\Sim.cfg. I've made changes to it based on what I have learned to date.

This upgrade is to be installed after v0.0.30. This is mainly for testing purposes to see if the changes made are doing what I think they are doing

What these changes will (should) do:
- give you more time to evade before being initially detected (just because you 'enter' into a colored shaded area of the enemy's sensor doesn't mean you are automatically detected)
- thermal layer will degrade enemy's sensors more
- you have to 'expose' more of your sub to the enemy's sonar before a ping will actually detect you (just because you are being pinged doesn't mean you are detected - it's all about what kind of aspect you are giving to the enemy's sensor)
- you have to 'expose' more of your sub to the enemy before they will visually spot you
- the total noise (the sum of all noises around the enemy's hydrophone sensor) is more of a factor now (more noise means harder to detect you) for the enemy's hydrophone
- the minimum signal strength has been increased a tad for all enemy's sensors to give player better chance to evade
- waves are less of a factor for the enemy's sonar
- speed is less of a factor for enemy's sonar and hydrophone
- the time before an enemy quits searching for you because their sonar has lost contact with you has been halved

Put the difficulty settings all back to default values.

Let me know what you think

I'm hoping that it proves to be a challenging experience but not easy (I'm hoping for a medium-hard to hard to evade experience with escorts/warships)
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Old 11-09-11, 04:10 AM   #1563
Sartoris
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Thank you for this update! I'm very happy to see you working on the AI!

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Old 11-09-11, 04:45 AM   #1564
THE_MASK
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I enabled the test mid patrol , loads save game ok . See how it goes if i can find anything to sink
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Old 11-09-11, 07:10 AM   #1565
tonschk
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Quote:
Originally Posted by TheDarkWraith View Post
Put the difficulty settings all back to default values.

Let me know what you think

I'm hoping that it proves to be a challenging experience but not easy (I'm hoping for a medium-hard to hard to evade experience with escorts/warships)

Thank you TheDarkWraith
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Old 11-09-11, 07:20 AM   #1566
Adriatico
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Many thanks mate... your "scientific research" is stunning !
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Old 11-09-11, 07:48 AM   #1567
Magic1111
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Quote:
Originally Posted by TheDarkWraith View Post
I've been poking around more in the .exe and .act files trying to discover more about how all these parameters dealing with the sensors work. I've learned a little more about them so I've released an upgrade that will bring v0.0.30 to v0.0.31. This upgrade contains just one file - \data\Cfg\Sim.cfg. I've made changes to it based on what I have learned to date.

This upgrade is to be installed after v0.0.30. This is mainly for testing purposes to see if the changes made are doing what I think they are doing

What these changes will (should) do:
- give you more time to evade before being initially detected (just because you 'enter' into a colored shaded area of the enemy's sensor doesn't mean you are automatically detected)
- thermal layer will degrade enemy's sensors more
- you have to 'expose' more of your sub to the enemy's sonar before a ping will actually detect you (just because you are being pinged doesn't mean you are detected - it's all about what kind of aspect you are giving to the enemy's sensor)
- you have to 'expose' more of your sub to the enemy before they will visually spot you
- the total noise (the sum of all noises around the enemy's hydrophone sensor) is more of a factor now (more noise means harder to detect you) for the enemy's hydrophone
- the minimum signal strength has been increased a tad for all enemy's sensors to give player better chance to evade
- waves are less of a factor for the enemy's sonar
- speed is less of a factor for enemy's sonar and hydrophone
- the time before an enemy quits searching for you because their sonar has lost contact with you has been halved

Put the difficulty settings all back to default values.

Let me know what you think

I'm hoping that it proves to be a challenging experience but not easy (I'm hoping for a medium-hard to hard to evade experience with escorts/warships)
Thx for the update TDW!

Can we use this Update for play campaign, or only for play a Single-Mission?

Best regards,
Magic
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Old 11-09-11, 08:41 AM   #1568
TheDarkWraith
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Quote:
Originally Posted by Magic1111 View Post
Thx for the update TDW!

Can we use this Update for play campaign, or only for play a Single-Mission?

Best regards,
Magic
Anything
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Old 11-20-11, 11:27 AM   #1569
Captain Joe
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Default Test Results

Hi TDW Some feedback with 0.31 in Scapa 1939. Submerged near Queen Elezibeth sneaking nearer when I get periscope sighted message and I see 1 DD near me in periscope sights and I hear Vasser Bommen and a few mor DC's thereafter . My depth is only 17 meters so I know I cant Dive so I Lower My Periscope and I order all stop. All is quiet for a while, maybe 10 minutes. Then i raise periscope to see whats going on and DD is completely gone.

Is this normal or are my settings too low. Why did DD DC if it did not know where i was. My settings are default.

Just an observance. all else so far is well.
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Old 11-20-11, 12:20 PM   #1570
TheDarkWraith
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Quote:
Originally Posted by Captain Joe View Post
Hi TDW Some feedback with 0.31 in Scapa 1939. Submerged near Queen Elezibeth sneaking nearer when I get periscope sighted message and I see 1 DD near me in periscope sights and I hear Vasser Bommen and a few mor DC's thereafter . My depth is only 17 meters so I know I cant Dive so I Lower My Periscope and I order all stop. All is quiet for a while, maybe 10 minutes. Then i raise periscope to see whats going on and DD is completely gone.

Is this normal or are my settings too low. Why did DD DC if it did not know where i was. My settings are default.

Just an observance. all else so far is well.
If they have a general idea of where you are they will DC around that general area for awhile. If they don't hear anything after that DC attack they will move on.

What are your difficulty settings set at?
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Old 11-20-11, 12:40 PM   #1571
0rpheus
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Ships in Scapa have always acted a little weird, so it might not be the best test location. Just a heads up
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Old 11-20-11, 01:11 PM   #1572
Captain Joe
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My settings are min 85 max 100
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Old 11-22-11, 04:38 AM   #1573
Kentrat
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Hi TDW, I am using IRAI_1_0_0 at the moment, should I use v0.0.30 plus the 31 patch instead?

think I will post my mod soup for advice on spring cleaning in the appropriate place as i am sure some stuff must be well past its 'use by' date

Regards
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Old 11-22-11, 04:43 AM   #1574
Magic1111
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Quote:
Originally Posted by Kentrat View Post
Hi TDW, I am using IRAI_1_0_0 at the moment, should I use v0.0.30 plus the 31 patch instead?
Yes, IRAI 1.0.0 was ONLY for testing and NOT for playing campaign!

Best regards,
Magic
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Old 11-22-11, 04:45 AM   #1575
Kentrat
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Thanks Magic!
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