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Old 07-15-17, 08:06 AM   #8251
hauangua
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Quote:
Originally Posted by fitzcarraldo View Post
Remember Gunther Prien, Erich Topp, Schepke, Teddy Suhren......

Your main objetive is the merchant traffic, but you can´t flee in front of a nice warship. Be more agressive!!!!

Good hunt of fishing boats! The Ubootwaffe became a kindergarten, bah!

Fitzcarraldo
BEH... if warship is very nice.....
jawohl herr kaleun


I joke Fitzcarraldo
Just think better say to newbie " attention please warships are dangerous "

But you have right.. When an opportunity occurs....warship must to be sunk!

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Last edited by hauangua; 07-15-17 at 09:30 AM.
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Old 07-15-17, 09:21 AM   #8252
palmic
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I was not talking about battleships, but escorts.

I never miss opportunity to attack battleship
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Old 07-15-17, 10:08 AM   #8253
palmic
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Theres nothing better than to identify ship in fog as French and be so concentrated for perfect attack to spot its Belgium just after 2 nice hits
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Old 07-15-17, 10:48 AM   #8254
palmic
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Default [REL]The Wolves of Steel - SH5 Megamod

Is it able to set target direction even by other way than just periscope bearing?

Am i able just get complete target picture from distance by periscope and then, just wait until sound engineer, or myself find out, that target is already at fire bearing, put current target bearing to torpedoes and fire without showing periscope again?

Or i just need to set periscope before leaving to my firing bearing, wait and fire which is kinda workaround?

I found out "send data to tdc" button at hydrophone, but it doesn't seems to work, track angle in tdc would change...
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Old 07-15-17, 01:52 PM   #8255
palmic
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Default [REL]The Wolves of Steel - SH5 Megamod

Wow i just found second stage of "auto tc1" button (tc1 on message box messages) leave tc64 at messages from Beno about old contact, while it stops when he hear new contact! So useful
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Old 07-15-17, 05:47 PM   #8256
Frederf
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If you want to observe without disrupting the firing solution, change from auto-update to manual (red to gray) on the TDC dials.
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Old 07-15-17, 06:12 PM   #8257
palmic
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Dont want to ebserve, i want to say fire to 340 without using periscope
(equivalent of going to peri, look to 340 and fire).

My idea is to get everything mandatory from longer distance and then just ask sound engineer for bearing of contact.
I can calculate easy where the target will be at wanted angle on bow, so i dont need to show periscope anymore when i want to fire and it doesn't seems immersive to go to periscope station and fire without raising it out of the water just because i have no other way how to aim torpedo bearing..
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Old 07-15-17, 07:10 PM   #8258
bdd458
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Quote:
Originally Posted by palmic View Post
Theres nothing better than to identify ship in fog as French and be so concentrated for perfect attack to spot its Belgium just after 2 nice hits
You could be like me and fire torpedoes at German ships . Luckily they missed, but I definitely have to work on target recognition as well, mainly not firing from too far off
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Old 07-16-17, 11:54 AM   #8259
palmic
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Default [REL]The Wolves of Steel - SH5 Megamod

Huh, i was just lurking at position and some sub just moved beside me, with periscope out of water

Maybe Thomsen drinks in service again
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Old 07-16-17, 04:47 PM   #8260
excel4004
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radar

Is there any no-foot-sound mod available which works with TWoS!? I mean the footsteps you sometimes can hear when using the map. Or is maybe someone able to create a sound mod which delete this footsteps.
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Last edited by excel4004; 07-16-17 at 05:24 PM.
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Old 07-16-17, 05:25 PM   #8261
fitzcarraldo
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Quote:
Originally Posted by excel4004 View Post
Is there any no-foot-sound mod available which works with TWoS!?
I like the sound. For me is immersive. There is a mod for "no foots" sounds, and I think is compatible.

Somewhere....If I find it, I will post the link.

Fitzcarraldo

NOTE:

http://www.subsim.com/radioroom/down...o=file&id=1865

http://www.subsim.com/radioroom/down...o=file&id=1573



Try it.

Last edited by fitzcarraldo; 07-16-17 at 05:37 PM.
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Old 07-16-17, 11:13 PM   #8262
bdd458
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Finally found my first merchant vessel. Would have sunk it with torpedoes if I had identified it right, in my excitement I chose the wrong one, so the range was all messed up.

Luckily I saved right as I spotted it, so tomorrow I shall try again! To good hunting!
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Old 07-17-17, 06:25 AM   #8263
vdr1981
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Steel Captains, You can check Subsim download section for a new regular TWoS update.
The update is named "v2.0.4a" because it will add only one fix (clouds visible underwater).


Enable the update anytime/anywhere and continue your campaign...
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Old 07-17-17, 08:37 AM   #8264
fitzcarraldo
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Quote:
Originally Posted by vdr1981 View Post
Steel Captains, You can check Subsim download section for a new regular TWoS update.
The update is named "v2.0.4a" because it will add only one fix (clouds visible underwater).

Enable the update anytime/anywhere and continue your campaign...
Many thanks for the new update!

Fitzcarraldo
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Old 07-17-17, 08:39 AM   #8265
Faamecanic
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Quote:
Originally Posted by vdr1981 View Post
Steel Captains, You can check Subsim download section for a new regular TWoS update.
The update is named "v2.0.4a" because it will add only one fix (clouds visible underwater).


Enable the update anytime/anywhere and continue your campaign...

Still working away on the mod pack VDR? Thanks for all you do!
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