SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Indie Subsims
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-10-16, 07:14 PM   #1
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
Default

Got planar reflections and sub surface refraction updates, the ocean looks killer; will it make it into v0.12ptd dpends if Unreal Engine 4.12 comes out of preview status for release time. We'll see.

Screenies to come.
__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
nsomnia is offline   Reply With Quote
Old 05-16-16, 11:29 AM   #2
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
Default

Sky before and after.

This is without the new refelection system also.

__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
nsomnia is offline   Reply With Quote
Old 05-16-16, 05:23 PM   #3
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
Default

Image updates with my lead modellers work in the last few days.


























__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
nsomnia is offline   Reply With Quote
Old 05-19-16, 11:58 AM   #4
bigwillydier
Arctic Warrior
 
bigwillydier's Avatar
 
Join Date: Oct 2008
Location: Coventry, CT
Posts: 7
Downloads: 2
Uploads: 0
Default

I'm guessing the Marlboro's probably won't be in the final release version.. Lol
__________________
Big Willy DIE-r
Just a guy makin' games with pals..
bigwillydier is offline   Reply With Quote
Old 05-19-16, 03:05 PM   #5
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
Default

No not unless theyre paying haha.

Map update.

__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
nsomnia is offline   Reply With Quote
Old 05-20-16, 02:25 PM   #6
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
Default

Map is now locating all contacts properly

__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
nsomnia is offline   Reply With Quote
Old 06-08-16, 11:20 AM   #7
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
Default

Little preview of the seafloor grass/rocks etc. setup.

__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
nsomnia is offline   Reply With Quote
Old 06-08-16, 01:13 PM   #8
Bartolomeus
Planesman
 
Join Date: May 2005
Location: Germany
Posts: 190
Downloads: 33
Uploads: 0
Default

Amazing!
__________________
Bartolomeus is offline   Reply With Quote
Old 06-08-16, 10:08 PM   #9
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
Default

It needs some tweaking, just wanted to see how procedural foialge and auto landscape (Based on terrain angles) would perform with the ocean in its current state.

Not well. Luckilly it can be VERY optomized and is only needed in port towns, so ports may run a little slower on older computers but open ocean im still aiming for super high FPS.
__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
nsomnia is offline   Reply With Quote
Old 06-09-16, 08:01 PM   #10
Exkodius
Bilge Rat
 
Join Date: May 2012
Location: Sweden
Posts: 1
Downloads: 36
Uploads: 0
Default

Had to type and let you know that i've been following your updates with great interest mate. It looks like it's coming along nicely and i see great potential in it. Hope you can keep the motivation up. Good luck!
Exkodius is offline   Reply With Quote
Old 06-10-16, 09:29 PM   #11
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
Default

Quote:
Originally Posted by Exkodius View Post
Had to type and let you know that i've been following your updates with great interest mate. It looks like it's coming along nicely and i see great potential in it. Hope you can keep the motivation up. Good luck!
Welcome to the forums. Me too, got some potential new team-members which will really speed the playble demo release up. I have to compete with HMS mulkruken now.

Got a procedural seafloor setup coded up that uses the FastNoise library to generate chunks of seafloor around the currently active ship. Should help with performance as well as marking a HUGE checkmark on the "stuff thats gonna be hard to do checklist"
__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads

Last edited by nsomnia; 06-10-16 at 10:11 PM.
nsomnia is offline   Reply With Quote
Old 07-22-16, 10:48 PM   #12
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
Default

we are happy to announce we may have found an art department lead, a radioman PO2c who served during the 70's and 80's.

Being an artist will remove a huge burden from myself and our prop and animation artist who have been sharing the load trying to make stuff to SHOW you guys.

We have some updates but they arnt -quite- ready yet.

As a side note, we are looking to fill our team up with navy/sub minded persons with some sort of project related talent, be sure to get in touch if this fits you!
__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
nsomnia is offline   Reply With Quote
Old 07-26-16, 02:41 PM   #13
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
Default

Just toying around with the US side today. Code department is playing with the physics of torpedoes and missiles launched from underwater and firecontrol associated with such.

__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
nsomnia is offline   Reply With Quote
Old 07-27-16, 04:07 PM   #14
bigwillydier
Arctic Warrior
 
bigwillydier's Avatar
 
Join Date: Oct 2008
Location: Coventry, CT
Posts: 7
Downloads: 2
Uploads: 0
Default

And...

We've picked up TWO MORE talented individuals, both hailing from Germany..

- he's a brilliant coder and.. is kinda blowing my mind with his design ideas..

- and she can take any photo of an object and quickly turn it around in to a highly detailed 3D model!

Welcome Univise and Meli!
__________________
Big Willy DIE-r
Just a guy makin' games with pals..
bigwillydier is offline   Reply With Quote
Old 08-08-16, 01:06 AM   #15
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
Default



HMS Marulken/Neal & Co, your move

The Tench class sub is shaping up too.


In-Game standing in a CLASSIFIED TOP SECRET class sub's sail.
__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads

Last edited by nsomnia; 08-08-16 at 01:26 AM.
nsomnia is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:36 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.