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Old 01-25-16, 06:41 AM   #3796
palmic
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Quote:
Originally Posted by vdr1981 View Post
If you enable "sensor regions" in TAI map options with OFEV and enable map contacts, you can then see how AI actually sees and hears you depending of your speed, depth, profile ect......
Wow this is awesome, now i can get lesson in u-boat school :-)
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Old 01-25-16, 06:46 AM   #3797
MCM
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Oh wow didn't know that, valueable information vdr1981!!
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Old 01-25-16, 07:35 AM   #3798
vdr1981
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Quote:
Originally Posted by palmic View Post
Wow this is awesome, now i can get lesson in u-boat school :-)
Quote:
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Oh wow didn't know that, valueable information vdr1981!!
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Old 01-25-16, 12:59 PM   #3799
Muckenberg
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Hi Vecko
I have a big problem with Generic patcher. Every time I install a Generic Patcher in the game, and it unfortunately I can not run.
When I look into the "Startup" so it can see that they are activated three files SH5.exe. And the game will not start at all. Any advice?
I apologize for my English
Do you plan to add any more to TWoS new ships? For example, some ships use the mod "More traffic, nations and ship 1_8f"
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Old 01-25-16, 01:12 PM   #3800
vdr1981
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Quote:
Originally Posted by Muckenberg View Post
Hi Vecko
I have a big problem with Generic patcher. Every time I install a Generic Patcher in the game, and it unfortunately I can not run.
When I look into the "Startup" so it can see that they are activated three files SH5.exe. And the game will not start at all. Any advice?
I apologize for my English
Do you plan to add any more to TWoS new ships? For example, some ships use the mod "More traffic, nations and ship 1_8f"
Steam version?
Game patched to official v1.2.0?
Did you checked this? http://www.subsim.com/radioroom/show...postcount=1649

About the ships, it's really hard to say...IMO, mentioned mod is a proof that careless adding of new units will basically give you CTD fest and a broken game.

Last edited by vdr1981; 01-25-16 at 01:37 PM.
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Old 01-25-16, 01:58 PM   #3801
Muckenberg
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Self-DVD version of the game and of course I have patch 1.2 A setting files GP CFG I also checked I really do not know what's wrong. Twos play for a long time, but unfortunately I GenericPatcher not want the game to run, so I was forced to play without installing GP.
Yet Not running game. I'm forced to reboot the PC and the windows always give me an error message that failed to execute a file. So I therefore install GP again and the message I write here on the forum.
Yet I remembered that I happened upon activation generic Patcher wrote that he could not run SH5 patches because SH5.exe is used by another file. When I tried it again and it was a complete activation.
I do not know how the other players, but unfortunately it happens that freeze flag and a colleague from our submarine forum told me that the game had already fallen several times.
I will try now to start the campaign with only 1.05 Twos without the update, and I'll write it with those flags.
I am sorry for my English.

My mods:
1.TWoS 1.05
2.Das Boot Crew Mod for SH5
3.SilentMichals Interior mod
4.Dark Interior V_1
5.Stormys DBSM SH5 v1.3 Basemod
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Old 01-25-16, 02:15 PM   #3802
vdr1981
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Quote:
Originally Posted by Muckenberg View Post
Yet I remembered that I happened upon activation generic Patcher wrote that he could not run SH5 patches because SH5.exe is used by another file.
I remember someone's talking that Uplay has to be OFF when activating generic patcher.

Avoid additional and unsupported mods if you aren't 100% sure what conflicting and overwritten files actually do...
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Old 01-26-16, 12:59 AM   #3803
Muckenberg
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Hi Vecko
To do this, my problem with the Generic Patcher. Whenever you'll reboot my system and writes this: SH5.exe 0xc0000412 failed to start.
Any advice?
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Old 01-26-16, 11:38 AM   #3804
vdr1981
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Quote:
Originally Posted by Muckenberg View Post
Hi Vecko
To do this, my problem with the Generic Patcher. Whenever you'll reboot my system and writes this: SH5.exe 0xc0000412 failed to start.
Any advice?
No, sorry...I've never saw such issue...
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Old 01-26-16, 01:29 PM   #3805
MCM
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IF I would like to shoot a torpedo on a destroyer (what I will never do, just theortical ) I would of course use an electric one. But on night even a steam torpedo would not be seen in real live. Is this the same in wolves of steel? Can I shoot a steam torpedo at night without the DD sees it? What more disadvantages has an electric torpedo in TWOS that no one is using it?
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Old 01-26-16, 02:40 PM   #3806
vdr1981
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Can anyone who speaks German write down Dönitz's slogan for me (in German of course)?
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Old 01-26-16, 04:11 PM   #3807
jarekk81
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This mod is simply great
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Old 01-26-16, 06:49 PM   #3808
THEBERBSTER
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A Warm Welcome To The Subsim Community >jarekk81
Find Help & Useful Information In My SHIV & SHV Signature Thread Links.
Subsim <> How To Donate <> See The Benefits <> Support The Community
Treat Yourself To The Wolves Of Steel Mega Mod <> SH5 The Dawn Of A New Beginning
The Wolves Of Steel Frequently Asked Questions + Campaign Fix In >FAQ’s & Game Tips (Please Look Here First Before Posting A Question)
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Old 01-26-16, 07:31 PM   #3809
Jimbuna
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Welcome to SubSim jarekk81
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Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
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Old 01-27-16, 12:22 AM   #3810
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This mod is simply great
jarekk81!
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