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Old 02-10-09, 05:28 PM   #181
Task Force
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Probably 5AM night starts 5PM Day starts. (well sounds nice to me...)
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Old 02-10-09, 05:32 PM   #182
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Quote:
Originally Posted by jimbuna
Can we at least agree a time in GMT for the beginning of day and the same for night....plus a time for when the voting starts.

Pretty please
What!? Why can't we use central time? Neal lives there and I'd have to do a lot of math to figure out what GMT is in relation to me, and you know how we Americans are with math.........
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Old 02-10-09, 05:37 PM   #183
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Yea... (Could it be after 3:00pm east us time please.)
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Old 02-10-09, 05:42 PM   #184
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Quote:
Originally Posted by UnderseaLcpl
Quote:
Originally Posted by jimbuna
Can we at least agree a time in GMT for the beginning of day and the same for night....plus a time for when the voting starts.

Pretty please
What!? Why can't we use central time? Neal lives there and I'd have to do a lot of math to figure out what GMT is in relation to me, and you know how we Americans are with math.........
Add 6 hours to every time he gives.

GMT would be a good time to set the game by. Or maybe Norwegian time, since we're in Norway... (Whichever timezone they use)
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Old 02-10-09, 05:53 PM   #185
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Aye, I'm usually about from about 12GMT to 23GMT any time out of that I will not be about.
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Old 02-10-09, 07:38 PM   #186
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Quote:
Originally Posted by Weiß Pinguin
Quote:
Originally Posted by UnderseaLcpl
Quote:
Originally Posted by jimbuna
Can we at least agree a time in GMT for the beginning of day and the same for night....plus a time for when the voting starts.

Pretty please
What!? Why can't we use central time? Neal lives there and I'd have to do a lot of math to figure out what GMT is in relation to me, and you know how we Americans are with math.........
Add 6 hours to every time he gives.

GMT would be a good time to set the game by. Or maybe Norwegian time, since we're in Norway... (Whichever timezone they use)
Please remember guys.....the world is always compared with GMT
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Old 02-10-09, 07:42 PM   #187
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Im going to lose track of who is dead! lol

Mr Neal, can you please update first post with status

so far its

Concact - shot
Laufen - mauled
Nokia - mauled
Thingamajig... whatshisface... fincunian (you can tell its late Im struggling to remember!) - mauled
Raptor- mauled

I miss anybody?
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Old 02-10-09, 07:43 PM   #188
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Guy killed on the first post...
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Old 02-10-09, 07:45 PM   #189
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You are missing poor Gus, he was a good man...
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Old 02-10-09, 07:45 PM   #190
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Yea for guys its ok for me here in Spain its 2 Am in the morning...

Luckly I am doing the U-Boat mod...so...
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Old 02-10-09, 07:54 PM   #191
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Quote:
Originally Posted by Raptor1
You are missing poor Gus, he was a good man...
He's an NPC so doesn't count.
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Old 02-10-09, 07:55 PM   #192
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Quote:
Originally Posted by Penelope_Grey
Quote:
Originally Posted by Raptor1
You are missing poor Gus, he was a good man...
He's an NPC so doesn't count.
Such careless disregard for human life...

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Old 02-10-09, 08:10 PM   #193
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If a guardian manages to successfully protect someone, who knows it? The Guardian, of course, and the attacker, but does the attacked know about it?
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Old 02-10-09, 11:39 PM   #194
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Quote:
Originally Posted by jimbuna
Can we at least agree a time in GMT for the beginning of day and the same for night....plus a time for when the voting starts.

Pretty please
I would love to, but schedules just don't make it that easy. My schedule, because I have to administer parts of the game, and the players, because they are in so many time zones and they all have varying schedules. If I set the story clock to real time, there will be people who do not get to vote or participate. I could synch it with my schedule, but if we make it a 24 day, that would make it impossible for some people to participate in all the activities.

Ok, strike all that... Will this work?

CST

  • 8am to 6pm Day begins, discussion for 10 hours, role-playing, then votes for lynching must be submitted by 5pm
  • 6pm to 8pm lynch vote counted, execution carried out
  • 8pm to 8am Night begins, seers, guardians, wolves PM their actions
GMT

  • 2pm to midnight Day begins, discussion for 10 hours, role-playing, then votes for lynching must be submitted by 11pm
  • midnight to 2am lynch vote counted, execution carried out
  • 2am to 2pm Night begins, seers, guardians, wolves PM their actions
Now, what I expect could happen, there are people who cannot play with a 24 hour clock, that's why the game has been stretching each story day into 24+ hours, but I'm willing to give it a go, as long as no one says "that won't work for me". Oh, and as long as no one gets mad at me if we go off schedule once or twice


I use this clock as GMT
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Old 02-10-09, 11:40 PM   #195
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Quote:
Originally Posted by SandyCaesar
If a guardian manages to successfully protect someone, who knows it? The Guardian, of course, and the attacker, but does the attacked know about it?
If a werewolf attacks someone and they are not killed, then he has to assume:

1. The person was protected by a guardian
2. The person WAS a guardian.

Bear in mind that werewolves can kill other wolves, if they aren't careful.


Did I miss anything?
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