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Old 05-24-13, 11:42 AM   #1
Anvar1061
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Quote:
Originally Posted by Kapitän View Post
Well, I like to be able to go through the boat from front to back and through the open CT hatch.

I also like to have some of Aces Superturm features, mainly the new isolators and MG34 ...
SSS
In that case to you here!
http://www.subsim.com/radioroom/show...&postcount=233
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Old 09-13-13, 08:38 AM   #2
Tacokitty
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Sadface, my puter isn't cool enough to run this. (crashes everytime) Maybe someday...

Awesome work though! I always wondered why the rest of the boat was never modeled. Perhaps because the game modelers knew they couldn't do as good of a job as you! Those pictures are amazing!
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Old 09-13-13, 08:46 AM   #3
desertstriker
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Quote:
Originally Posted by Tacokitty View Post
Sadface, my puter isn't cool enough to run this. (crashes everytime) Maybe someday...

Awesome work though! I always wondered why the rest of the boat was never modeled. Perhaps because the game modelers knew they couldn't do as good of a job as you! Those pictures are amazing!
you have the 4gb patch right?
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Old 09-13-13, 05:45 PM   #4
Tacokitty
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Originally Posted by desertstriker View Post
you have the 4gb patch right?
That I do not have, however my puter only acknowledges 3/4 GBs of ram it has installed, not to mention my OS is 32-bit. Looking at the minimum requirements (who really looks at those!? XD) no wonder it didn't work.

However tomorrow I'm going to be buying/building (with help from a friend...mainly my tech-savy friend will be doing the building) a shinny new one, which should be able to run SH3 and more with ease. I'll be looking into that patch soon enough. Thanks for the advice!
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Old 09-13-13, 05:54 PM   #5
desertstriker
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that and a 64-bit OS goes a long ways if you are exclusivly playing SH3 i recommend 8 gigs of RAM and a decent video card. i say decent video card because of the HAHD megamod that will hopefully be released in a few more months.
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Old 09-14-13, 07:25 AM   #6
Tacokitty
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@desertstriker Oh don't worry, there shall be no skimping of any kind!

As far as this mod goes, do any of the new crew mates or sub bits move or just all static mesh? Would be cool to see crew mates reloading torpedo tubes. (Probably way too adventurous haha)
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Old 01-20-14, 09:14 PM   #7
ReallyDedPoet
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Originally Posted by brett25 View Post
Aces did a mod a while back...its called "Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on v2"

it goes along with FM interiors, looks really nice, it contains

NSS_Uboat7_CR.dat
NSS_Uboat7_CT.dat
NSS_Uboat7_RR.dat

Its a bit complicated, and aces has alot files at plisskens server, but it gets you damos light changes...

if you cant find it and are interested i will put a link to just those modified files up for you

brett

Thanks brett : )
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Old 01-20-14, 10:11 PM   #8
fitzcarraldo
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Aces superturms are NOT compatible totally with FM interiors v2. For a complete compatibility with superturms you need FM interiors v1 or the full Ccom interiors.

Regards.

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Old 01-20-14, 10:23 PM   #9
ReallyDedPoet
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Originally Posted by fitzcarraldo View Post
Aces superturms are NOT compatible totally with FM interiors v2. For a complete compatibility with superturms you need FM interiors v1 or the full Ccom interiors.

Regards.

Fitzcarraldo
Do you have a link for this mod: Ccom? I had it awhile back but cannot locate it

Thanks.
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Old 01-20-14, 10:59 PM   #10
rowi58
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Quote:
Originally Posted by reallydedpoet View Post
Do you have a link for this mod: Ccom? I had it awhile back but cannot locate it

Thanks.
Just click on my sig or go to Maik's FTP-server (folder rowi58).

Greetings
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Old 01-20-14, 11:12 PM   #11
brett25
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I stand corrected Fitzcaraldo

in my case its a little bit complicated I admit, Im using CCom, but its only moding the NSS_Uboat7_RR.dat file, so my other two .dat files are using FM interior v1 with the damo light mod and aces superturms...I was mainly suggesting this file because you were asking for damo's light mod and i thought you could copy the settings over to your own files. Other than that im not aware of anyother way of getting damos light settings.

good luck

brett
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Old 02-18-14, 04:52 AM   #12
Rhodes
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With my old pc,1 or 2 (can not remember)gb of ram,XP 32bit, never had a problem running fm V1.
With my new pc,6gb win 7 32bit, I can not run fm interiors,any version and as a single mod.
But,how is the division in 2 folders? Just divide x folder and files to one and the rest to the second?
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Old 02-19-14, 03:03 PM   #13
ohmygollygosh
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Quote:
Originally Posted by Rhodes View Post
With my old pc,1 or 2 (can not remember)gb of ram,XP 32bit, never had a problem running fm V1.
With my new pc,6gb win 7 32bit, I can not run fm interiors,any version and as a single mod.
But,how is the division in 2 folders? Just divide x folder and files to one and the rest to the second?

As you said "run fm interiors". It sounds like to me that you have managed to install the mod with JSGME but can't run it. Which isn't quite the same thing as Pathealey2 cunning trick to get his JSGME install deal with a big mod on his machine.

Have you tried using the 4 Gig patch ( sometimes called the 3 Gig patch) in conjunction with the bcedit command? If you have not then your game is still only accessing 2 gb of your available ram.

If you have not. May I suggest you have a look at page 16 in the LSH3_V5.1_Installation_EN.pdf found on the Living Silent Hunter Website.
http://www.lsh3.com/dl/v5/LSH3_V5.1_Installation_EN.pdf

It's a superb guide even if you don't actually use Living Silent Hunter. The only omission in the guide I would add is the method to turn off the switch if you have some problems with other applications.

To disable the 3GB switch:
1) Right-click on the Command Prompt in the Accessories program group of the Start menu
2) Click Run as Administrator.
3) At the command prompt, enter:
bcdedit /deletevalue IncreaseUserVa
4) Restart the computer

Also the suggested settings in the guide are to get LSH5 working perfectly. If you really want to max out your mods with say fm interiors and a big chunk of the iambecomelife merchant fleet mod for example. You could try
bcdedit /set IncreaseUserVa 3072
I'm using that setting on my Win7 32bit machine at the moment.

I hope I have not got the wrong end of the stick and totally misunderstood your post. Your situation with XP running fm interiors and Win 7 not. Doesn't make a lot of sense to me.
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Old 02-22-14, 04:32 PM   #14
pathealey2
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Default To Rhodes on how to split file

I made duplicate file for FM interiors folder - then i split the NSS_uboat7 file into 2 parts ( as it is the largest component of mod) and placed in duplicate file. Just keep file structure same C:\Program Files\Ubisoft\SilentHunterIII\MODS\FM_interiors pt2\data\Interior\NSS_Uboat7.
I hope it works for you.
One must find the good in any situation- especially XP.
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Old 03-28-14, 11:23 AM   #15
Nukesub
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Hello,

Before I say anything else I just wanted to take a moment to thank you for making this incredible mod! It absolutely adds value to my SH3 experience

I have just a question or two. Firslty, using v1.0, whenever I click on the Engine Room area (the spot in the command room that should take you to the engine room) the camera instead seems to disconnect from wherever it is pointing at that time and floats up to the top of the sub.

Also, when I am on the bridge the camera seems to be disconnected by default. It will stay with the bridge as the Uboat moves, but if I move the arrow keys it moves away instead of staying in place and moving the 'view direction' around as it does without the mod.

Perhaps this is intended and I cannot read? ><

Either way, if anyone could weigh in on this behavior it would be much appreciated. For reference I have GWX 3 Gold and SH3Commander.

Thank you in advance!
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