SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-20-22, 01:54 AM   #1
JapLance
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default WoWs King George V class battleship for SH4

The King George V class battleship is to my eyes one of the less attractive models of the stock game. I look at it and am unable to see the majestic ship I've seen in countless videos and pictures of the era.

Hopefully this is over. I'm slowly working on adapting the WoWs magnificent model to our old and beloved simulator.








TEST 3: https://mega.nz/file/4pYWXIaQ#6nJp5m...2qkkDzbsBbZNCY

Last edited by JapLance; 04-03-23 at 02:04 PM. Reason: Added link to test 3 version
  Reply With Quote
Old 06-20-22, 04:00 AM   #2
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


wolf_howl15










M. M.
__________________
Mad Mardigan is offline   Reply With Quote
Old 06-20-22, 02:21 PM   #3
Senf-Man82
Gunner
 
Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 91
Downloads: 333
Uploads: 0
Default

Hell yeah, awsome! Are you able to put other ships into SH4 too? Can you show me how? I've been longing to have some models of such detail in this game for years:
- Myoko
- Admiral Graf Spee
- Gearing class
- Scharnhorst & Bismarck/Tirpitz
- SMS Seydlitz

- late war Fletcher (square bridge like USS Kidd)
- Arleigh Burke


I'd even pay cash for it, if that would help to motivate! If someone could show me how, I'll start myself.
Senf-Man82 is offline   Reply With Quote
Old 06-20-22, 10:37 PM   #4
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Bubblehead1980 is offline   Reply With Quote
Old 06-21-22, 12:59 AM   #5
JapLance
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Senf-Man82 View Post
Hell yeah, awsome! Are you able to put other ships into SH4 too? Can you show me how? I've been longing to have some models of such detail in this game for years:
- Myoko
- Admiral Graf Spee
- Gearing class
- Scharnhorst & Bismarck/Tirpitz
- SMS Seydlitz

- late war Fletcher (square bridge like USS Kidd)
- Arleigh Burke


I'd even pay cash for it, if that would help to motivate! If someone could show me how, I'll start myself.
There is a website that has most 3D models from the game, and for a small donation you can get access to them. I won't put a direct link because I don't know how OK it is with SubSim rules, but it is quite easy to find in Google.

Then you have to split the model in parts, because usually they're too high-polyed for the game engine to handle them in one piece. Apart from that, the game needs some parts to be detached to work properly (guns, propellers or rudder, for example). You should use a 3D editing program like Blender, Wings3D or similar. I use Misfit Model 3D, because it was recommended back then by people that used to create ships here in SubSim, and it was simple enough for a noob like me to use.

Once you have the model properly in parts, you need Silent 3Ditor (or S3D) to put them into the game. For a start you should open a few stock ships with S3D, to get an idea on how a Silent Hunter ship is "on the inside".

These are just simple tips, since I don't have the skills to write a full tutorial. I suggest you to surf the SubSim forums looking for interesting threads, as I did myself when I had the itch to add more ships to the game. Don't forget to check the SH3 forum as well, since the way of building a ship is basically the same for both SH3 and SH4.

A must-read is the S3D thread, where the creator explains a lot of stuff about the program and Silent Hunter.

Another interesting read: a backup of the (now defunct) original S3D website, where skwas (the creator of S3D) has a number of documents and tutorials explaining stuff.
  Reply With Quote
Old 06-21-22, 02:34 AM   #6
JapLance
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

The link to the test1 version:

https://mega.nz/file/4hYyUY6K#qmwtoV...vhqSUOnJf4xebc

I recommend using it with Dark Waters, as it's the environment I used to create it. Will probably work with any other mod by just changing the visual sensors appropriately, but cannot warrant that.

Included in the files are a couple of libraries from The_Frog (guns_UK and Weapon_CREW_BR) and Sergbuto (Shells_SB) for SH3. All credits for these libraries go to them.

Also used some The_Frog dummies to crew the 2-pounder Octuple mount.
  Reply With Quote
Old 06-21-22, 10:14 AM   #7
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


wolf_howl15

Quote:
Originally Posted by JapLance View Post
The link to the test1 version:

https://mega.nz/file/4hYyUY6K#qmwtoV...vhqSUOnJf4xebc

I recommend using it with Dark Waters, as it's the environment I used to create it. Will probably work with any other mod by just changing the visual sensors appropriately, but cannot warrant that.

Included in the files are a couple of libraries from The_Frog (guns_UK and Weapon_CREW_BR) and Sergbuto (Shells_SB) for SH3. All credits for these libraries go to them.

Also used some The_Frog dummies to crew the 2-pounder Octuple mount.
Downloaded & testing out...








M. M.
__________________
Mad Mardigan is offline   Reply With Quote
Old 06-21-22, 10:56 AM   #8
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


wolf_howl15

Ran the test singles mission... got a look at 'er & looks good.

Tried to set up a torp attack, but group shifted course & threw the whole attack out of kilter... drat it all... Ugh.

Ahh well... will give it another go at it & see if I can't pull off an attack on the KGV...








M. M.
__________________
Mad Mardigan is offline   Reply With Quote
Old 07-02-22, 10:30 AM   #9
JapLance
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Did anybody download this? Any comments?

  Reply With Quote
Old 07-02-22, 12:00 PM   #10
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


wolf_howl15

Quote:
Originally Posted by JapLance View Post
Did anybody download this? Any comments?

Ran that 1 test I reported in on... & a couple of others... had some... slight success in managing to get a few fish into her... but, haven't sunk her outright... still... she looks... marvelous.... simply.... maaaarrrrrvelooouuuusssss...


Oh, & those tests were just with O M: Dark v6... haven't tried her with any other mod mix... btw.


Nice work, JapLance...








M. M.
__________________
Mad Mardigan is offline   Reply With Quote
Old 07-04-22, 09:18 AM   #11
JapLance
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default



Thanks for the report.

Yes, it looks great. I'm intending to add a few more WoWs warships to the different theatres of the war. Some are already ported to SH3 by AlexB (very recommended thread), but many others could find a room in SH4.

  Reply With Quote
Old 07-14-22, 06:58 AM   #12
Alex.B
Frogman
 
Join Date: Nov 2020
Posts: 303
Downloads: 15
Uploads: 0
Default

Quote:
Originally Posted by JapLance View Post
The King George V class battleship is to my eyes one of the less attractive models of the stock game. I look at it and am unable to see the majestic ship I've seen in countless videos and pictures of the era.

Hopefully this is over. I'm slowly working on adapting the WoWs magnificent model to our old and beloved simulator.
Hi! How many triangles are in this model?
Alex.B is offline   Reply With Quote
Old 07-14-22, 10:25 AM   #13
JapLance
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Alex.B View Post
Hi! How many triangles are in this model?
The model I got was around 300k. I had to split it into multiple parts for S3D to be able to use it, but SH4 engine seems to handle it well.
  Reply With Quote
Old 07-14-22, 12:17 PM   #14
Alex.B
Frogman
 
Join Date: Nov 2020
Posts: 303
Downloads: 15
Uploads: 0
Default

Quote:
Originally Posted by JapLance View Post
The model I got was around 300k. I had to split it into multiple parts for S3D to be able to use it, but SH4 engine seems to handle it well.

And if there are 20 or 30 ships? 300,000 is a lot. You need to cut off the excess.

Errors:
1.flipped model






2. No textures (small details: bollard, fairlead, reels, box, davit, hatch, paravan, winch, etc. must have their own texture.)
Alex.B is offline   Reply With Quote
Old 07-14-22, 02:18 PM   #15
JapLance
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Thanks for pointing out those issues. I'll correct 1) ASAP.

Number 2 is intended. I'm not going to texture all those small parts that nobody will probably ever notice . Actually my original idea was to remove them to lower the poly count, but since the ship seems to behave well, I left them in place.

I've tried these KGVs with a typical task force of about 15 ships (2x KGVs + a carrier, a couple of cruisers and the escorts) and didn't notice any problems with framerates. And my computer and GPU are not exactly state-of-the-art.
  Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:52 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.