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Old 03-04-10, 06:54 PM   #46
FIREWALL
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[QUOTE=Neal Stevens

but please don't clutter the thread with discussion. thanks!


[SIZE=3]Just incase you guys missed that. [/SIZE]
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Old 03-04-10, 11:46 PM   #47
Orffen
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F5 will toggle the deck gun crew, F6 toggles the flak crew, and F7 will toggle action stations. Handy for when you're running decks awash and the deck gun decides it wants to give your position away to that convoy.

EDIT: Was running 1.0; the F1 keymap help was updated for 1.01 it seems. F8 is now silent running.
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Old 03-05-10, 03:10 AM   #48
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Quote:
Originally Posted by Orffen View Post
F5-F12 are supposed to toggle abilities, but F7 doesn't seem to do anything on the VII-A. Is there a way to see which abilities are assigned to those keys?
F1 help screen should show what abilities the buttons activate.
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Old 03-05-10, 08:32 AM   #49
LeonTheNorse
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Where do i find the 5 ships i need to sink on the northern patrol route?

This form the first chapter of the campaign, the mission is called blockade of Germany.

I saw someone else asked before here where is the air carrier in that mission.

Well i meet one in the English channel, When i had sunk that i got sink one air carrier complete.
Then i found one more right afterward hehe i came from Portsmouth.

What i mean what ships should i sink to complete sink 5 ships along the northern patrol line?
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Old 03-05-10, 08:41 AM   #50
quadraspleen
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Quote:
Originally Posted by Jeevz View Post
Of course the manu... I mean, pamphlet doesn't relay this very well.
WTF? That's the manual? I thought that was a crib-sheet for a mini-game LOL
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Old 03-05-10, 09:21 AM   #51
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Default What does "Battlestations" do, exactly?

In SHIV it "increased overall efficiency" and you could see on the crew screen that everbody was out of their bunks whether they needed sleep or not, etc. - I'm not sure I can tell what it does in SHV, don't recall seeing more crewmen standing around, and I'd like to know *how much* extra efficiency I'm getting in exchange for *how much* loss of efficiency at some point in the future.
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Old 03-05-10, 10:01 AM   #52
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Quote:
Originally Posted by Dowly View Post
F1 help screen should show what abilities the buttons activate.
Indeed. My autopatcher didn't patch (or give me an option to) and I was still running 1.0 which didn't show that.

Running 1.01 now though
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Old 03-05-10, 11:09 AM   #53
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Again, sorry if this has been asked before, but how do I order to return to the plotted course? It's driving me nuts.
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Old 03-05-10, 11:38 AM   #54
kylania
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Originally Posted by dagamecat View Post
Again, sorry if this has been asked before, but how do I order to return to the plotted course? It's driving me nuts.
Currently you'll need to use a mod or manually edit your commands.cfg to reenable that command. Apparently during development and testing no one ever needed to return to course.
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Old 03-05-10, 11:43 AM   #55
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Heh, thanks, you just posted just in time before I ran aground. There's no way I was re-plotting that course through the Kiel canal.

Installed ddrgn's advanced shift key commands, works fine.
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Old 03-05-10, 12:33 PM   #56
MattDizzle
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To return to course:
Try pressing the numberpad "." or "/" key, im at "work" now so i cant verify, one is return to course the other is "Make my viewpoint the new heading"

To lower obervation periscope: Press shift+ insert on the keypad above the arrow keys, i had trouble with this too... Wish they didnt auto-raise when you went to the periscope station.

My only problem is there doesnt seem to be any kind of compass, the guys call out "Airplane spotted - 278" and i dont have the numbers on the binoc view anymore. I know 27X means left about 90 degrees, but i would rather have a compass to verify. Also airplanes dont show up on the map anymore, while ships still do. And the game runs like dog****. And im not in a Type IIB
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Old 03-05-10, 01:14 PM   #57
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Quote:
Originally Posted by Dowly View Post
F1 help screen should show what abilities the buttons activate.
I've been meaning to ask in my game at least F5 through F8 are 'greyed out' on the key map and seem to not do anything.
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Old 03-05-10, 01:16 PM   #58
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Quote:
Originally Posted by MattDizzle View Post
"Airplane spotted - 278"
Those are relative calls with your boats bow being 0/360 278 would be almost directly off your port side.

But yea a compass please.
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Old 03-05-10, 01:23 PM   #59
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Quote:
Originally Posted by SteamWake View Post
I've been meaning to ask in my game at least F5 through F8 are 'greyed out' on the key map and seem to not do anything.
Make sure you're running version 1.1. I had to manually patch it and after that the keymap updated.

http://www.subsim.com/radioroom/showthread.php?t=162843
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Old 03-05-10, 02:13 PM   #60
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Hi guys, How do I ping depth under keel? Or cant I do so, in this "not-going-to-be-released-unfinished" game?
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