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Old 09-10-22, 12:01 AM   #1171
StealthRabbit
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Section of your post, KaleunMarco bud... in "Magenta", that I highlighted...

*sighs*

Ok, here's the dealio...


That, is NOT an error or an omission of incorrect settings.... it is, rather... an inbuilt safety precaution.


Peri depth, is set a wee bit deeper, so that in the event you were deeper, like... say for example here... 50' below test depth, or a bit deeper & coming back to peri depth... of NOT broaching...


With Me, thus far...


As you're well aware KM bud.... can't (as far as I know of, at any rate... ) set up 2 separate depth settings, as it pertains to Peri depth.


Would be nice, if that were doable, could have 1 for going from surfaced, to Peri depth... & the other, coming back up from deep submergence... to Peri depth, but... don't know of that, being able to be done.



Now...


As to the height difference, between the Obs. scope & the Attack one... NOT sure on that score... don't have tech specs, on what the height of them were... or the differences between them, beyond the obvious... head size & that one let in more light... due to that bigger head... & that the smaller head on the Attack, didn't make it invisible, as it could still be seen, just that it was a wee bit more difficult to spot outright than the Obs. scope was.

See BH's comment about the Peri differences in His post... He explains it in more detail there... than I did.



Hope that helps.... clear the air there on the scopes being under water part... at least. as always.









M. M.

I only played TMO Classic w/ RSRDC for like the last 5 or 6... or more years and in that all the periscopes went above the water all the time. So it appears that the more the game gets MODed, the further it gets away from Original/Vanilla SH-4. That is to say, it becomes less of the “balanced” computer game/simulation that UBIsoft originally intended (that had a TON of bugs), and more of a dedicated simulation as more and more MODers refine and enhance it.

Until just now when I read yours and BH's explanation of the situation I had no real knowledge of the specific history of the periscopes of U.S. NAVY inter-war and WWII submarines. So what I thought was a problem was in fact not a problem at all, but rather a more honest representation of the actual periscopes of these boats.

So, much ado over nothing... I guess.

Thanks for the info and explanations, and sorry about the unnecessary questions and speculations.

I still maintain that the Flying Dutchman is riding a little to high in the water... unless you or someone else have a real life explanation for that too.

-StealthRabbit
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Old 09-10-22, 01:24 AM   #1172
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BH,


Did you give any thought of adding a rearm/refuel stop at Johnston Island? I was reading that the USS Corvina SS-226 stopped there to refuel before heading on to Truk. She never made though, as she was sunk by I-176 the night of Nov 16, '43 while cruising on the surface.


Would be nice to have a refuel stop there.


CW




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Old 09-10-22, 02:04 AM   #1173
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Quote:
Originally Posted by StealthRabbit View Post
I only played TMO Classic w/ RSRDC for like the last 5 or 6... or more years and in that all the periscopes went above the water all the time. So it appears that the more the game gets MODed, the further it gets away from Original/Vanilla SH-4. That is to say, it becomes less of the “balanced” computer game/simulation that UBIsoft originally intended (that had a TON of bugs), and more of a dedicated simulation as more and more MODers refine and enhance it.

Until just now when I read yours and BH's explanation of the situation I had no real knowledge of the specific history of the periscopes of U.S. NAVY inter-war and WWII submarines. So what I thought was a problem was in fact not a problem at all, but rather a more honest representation of the actual periscopes of these boats.

So, much ado over nothing... I guess.

Thanks for the info and explanations, and sorry about the unnecessary questions and speculations.

I still maintain that the Flying Dutchman is riding a little to high in the water... unless you or someone else have a real life explanation for that too.

-StealthRabbit

On that, about the dutchman riding a bit higher in the skirts above the water... it is likely, that there will be some other ships that are like that, besides the dutchman there.


Just 1 of many bugs that started off 1st, from Ubi & may have been overlooked as things got modded as it pertains to ships. Not a recrimination against ship modders, just that it can happen of things slipping through the cracks... & getting overlooked in the grand scheme of things.

Hopefully, as with other things worked on, is another thing that can be reworked to balance out the force. (sorry, a bit of a Star Wars reference there... )



Hope that helps...









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Old 09-10-22, 11:57 AM   #1174
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BH,


Did you give any thought of adding a rearm/refuel stop at Johnston Island? I was reading that the USS Corvina SS-226 stopped there to refuel before heading on to Truk. She never made though, as she was sunk by I-176 the night of Nov 16, '43 while cruising on the surface.


Would be nice to have a refuel stop there.


CW





Johnston Island becomes available as a fuel/ammo stop in Summer 1942. However, I do not recall the exact date.

I-176 has a 50/50 chance of appearing at location where Corvina was sunk. I've had it fire torpedoes at me in testing.
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Old 09-10-22, 06:13 PM   #1175
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Originally Posted by StealthRabbit View Post
I only played TMO Classic w/ RSRDC for like the last 5 or 6... or more years and in that all the periscopes went above the water all the time. So it appears that the more the game gets MODed, the further it gets away from Original/Vanilla SH-4. That is to say, it becomes less of the “balanced” computer game/simulation that UBIsoft originally intended (that had a TON of bugs), and more of a dedicated simulation as more and more MODers refine and enhance it.

Until just now when I read yours and BH's explanation of the situation I had no real knowledge of the specific history of the periscopes of U.S. NAVY inter-war and WWII submarines. So what I thought was a problem was in fact not a problem at all, but rather a more honest representation of the actual periscopes of these boats.

So, much ado over nothing... I guess.

Thanks for the info and explanations, and sorry about the unnecessary questions and speculations.

I still maintain that the Flying Dutchman is riding a little to high in the water... unless you or someone else have a real life explanation for that too.

-StealthRabbit

Honestly has been so long since played the stock game, but could swear the control room periscope on the Sargo, Salmon, and Porpoise classes (early war boats) required a shallower depth to use properly an this carried over into various mods.

In TMO Update (as stated) I changed the default periscope depth to that which is best suited for the refitted conning tower, which becomes 64 ft , same periscope depth for Gato etc.

Glad could inform you on the periscopes. Actually a interesting process of evolution, trial and error the periscopes went through before and during the war. Feel free to ask any questions may have.

Yes, modding community have enhanced SH 4 from a "half assed" and bug filled attempt at a decent submarine simulation to what I consider still the best WW II submarine simulation (especially for fleetboats) around today.


I have no idea about the dutchman riding high(its a stock vessel), probably ran into it twice in the sim and ignored it both times.
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Old 09-11-22, 12:48 AM   #1176
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Johnston Island becomes available as a fuel/ammo stop in Summer 1942. However, I do not recall the exact date.

I-176 has a 50/50 chance of appearing at location where Corvina was sunk. I've had it fire torpedoes at me in testing.

Nice....



CW
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Old 09-11-22, 02:24 AM   #1177
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<snip>

Glad could inform you on the periscopes. Actually a interesting process of evolution, trial and error the periscopes went through before and during the war. Feel free to ask any questions may have.

Yes, modding community have enhanced SH 4 from a "half assed" and bug filled attempt at a decent submarine simulation to what I consider still the best WW II submarine simulation (especially for fleetboats) around today.


I have no idea about the dutchman riding high(its a stock vessel), probably ran into it twice in the sim and ignored it both times.
I figured the Dutchman was riding higher in the water because ghost wood is lighter then real wood because of the ectoplasm content... or something like that.

If in the future SH-4 ends up as abandon-ware<sp?> somehow and all the MODers finally get a “look behind the curtain”, do you imagine it will go threw a whole new round of more in depth and extensive MODing? The things that could be done... just imagine...

I guess the answer to that would depend on when it will finally go abandon-ware. And also if in the meantime a new WWII U.S. sub sim where to come out that could replace, or even just compete with SH-4, then that would negate the need to extend its life even further.

It never ceases to amaze me how many German U-Boat WWII sims there are, and how few WWII U.S. submarines in the Pacific sims there are. Why is that I wonder? I am sure the U-Boat sims are great and all, but I just can't get into them. U.S. subs in the Pacific on the other hand, I have been playing SH-4 almost non-stop (because of all the wonderful MODs) since 2010. The first WWII U.S. Sub sim I played was Silent Service on the Commodore 64... about 1,000 years ago.


As always, thank you for your time.
-StealthRabbit
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Old 09-11-22, 10:32 AM   #1178
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It never ceases to amaze me how many German U-Boat WWII sims there are, and how few WWII U.S. submarines in the Pacific sims there are. Why is that I wonder?
your question is like asking: whose BBQ is best?

there are probably dozens of answers, however always ask yourself the question: what will sell and where where it will sell and how much of it can we sell?

i can think of several glib answers however most of them will get me banned from the Forum and neither Neal nor I want that to happen.
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Old 09-11-22, 11:29 AM   #1179
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your question is like asking: whose BBQ is best?

there are probably dozens of answers, however always ask yourself the question: what will sell and where where it will sell and how much of it can we sell?

i can think of several glib answers however most of them will get me banned from the Forum and neither Neal nor I want that to happen.
Don't get baned, that would be a bummer.

I guess it might be a silly question (I like your BBQ analogy). I know what gets made is determined by what will sell. It's just that every time a new great looking U-Boat sim comes out, and there is more then a few of them, I think to myself "Wow that looks great, too bad it's not a U.S. fleetboat in the pacific type sim." Seems like I say that to myself 3 or 4 times a year. If just 1 in like 8 of thoes where U.S. fleetboat sims there would be at least some options and varity by now for the pacific sub sim players.

Is it possible I like WWII U.S. pacific fleetboat sims too much?

Great, now I can't stop thinking about BBQ.

-StealthRabbit
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Old 09-11-22, 12:07 PM   #1180
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Originally Posted by StealthRabbit View Post
I guess it might be a silly question (I like your BBQ analogy) as did I... ) . I know what gets made is determined by what will sell. It's just that every time a new great looking U-Boat sim comes out, and there is more then a few of them, I think to myself "Wow that looks great, too bad it's not a U.S. fleetboat in the pacific type sim." Seems like I say that to myself 3 or 4 times a year. If just 1 in like 8 of thoes where U.S. fleetboat sims there would be at least some options and varity by now for the pacific sub sim players.

Is it possible I like WWII U.S. pacific fleetboat sims too much? (uhh uhh, Never... )

Great, now I can't stop thinking about BBQ. (( ))

-StealthRabbit




Think it's part of that... rooting for the underdog mentality... I'd think, plays a part in that. With a mix of being the bad guy to a degree, thrown in there... for balanced measure.


A weee, small... teeny tiny... degree, at that.









M. M.
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Old 09-11-22, 03:24 PM   #1181
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I figured the Dutchman was riding higher in the water because ghost wood is lighter then real wood because of the ectoplasm content... or something like that.

If in the future SH-4 ends up as abandon-ware<sp?> somehow and all the MODers finally get a “look behind the curtain”, do you imagine it will go threw a whole new round of more in depth and extensive MODing? The things that could be done... just imagine...

I guess the answer to that would depend on when it will finally go abandon-ware. And also if in the meantime a new WWII U.S. sub sim where to come out that could replace, or even just compete with SH-4, then that would negate the need to extend its life even further.

It never ceases to amaze me how many German U-Boat WWII sims there are, and how few WWII U.S. submarines in the Pacific sims there are. Why is that I wonder? I am sure the U-Boat sims are great and all, but I just can't get into them. U.S. subs in the Pacific on the other hand, I have been playing SH-4 almost non-stop (because of all the wonderful MODs) since 2010. The first WWII U.S. Sub sim I played was Silent Service on the Commodore 64... about 1,000 years ago.


As always, thank you for your time.
-StealthRabbit

Well once it becomes abandonware, I do believe there will be a new cycle of modding, esp to fix things we can't fix currently by "normal" modding. However, doubt it will be as prolific as would have been say five or ten years ago. I look forward to the day.

Why there are more U Boat sims than fleetboats? I would say primary reason stems from the WW II era itself. Everyone knew about U Boat threat from both Allied and German propaganda, and it was seared into the collective consciousness of the known world. On the other hand, US Submarine Service was and remains mostly the "Silent Service" , they received relatively little coverage, promotion, and propaganda compared to U Boats, so not seared in the way U Boats are. Movies like Das Boot, countless documentaries etc have also contributed to this.
With this, there is a (perceived anyways) default larger market for U Boats, especially outside the US.
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Old 09-11-22, 03:45 PM   #1182
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BH,


I'm doing Pre-war PH Patrol 2 and for some reason it is not letting me complete the photo portion. I've got the target in sight, have green marker and I have hit the photo button dozens of times but nothing .

Either I've done something wrong or it's not recognizing that I hit the camera key.


I'm gonna reload a previous save and try again and see what happens.



[Text]
Borneo Message=
MissionBriefing=COMSUBPAC Secret Operation Order 2-41. At the behest of the Office of Naval Intelligence, your submarine has been assigned to a TOP SECRET assignment in home waters of the Japanese Empire. When in all respects ready for sea, proceed via Midway to the Japanese coast where you will conduct photographic reconnaissance of Japanese installations on Cape Inubosaki, Honshu. Upon completion of this assignment, you are to proceed to Tokyo area and monitor naval activity in the area for twenty five days. You are not authorized to enter Tokyo Bay and must remain in waters outside. All precautions to remain undetected, including remaining submerged during daylight hours within 500 miles of the Japanese coast., are to be taken. Should you come under fire, you are authorized to respond in manner required to ensure the safety of your boat and crew.
Update Msg=
MissionTitle=
Stark Order=
War message=X CONDUCT UNRESTRICTED WARFARE IN TOKYO AREA UNTIL STATUS OF FUEL AND PROVISIONS REQUIRE RETURN TO PORT X
Objective 1=Photograph Cape Inubosaki, Honshu
Objective 2=Patrol within 50 nautical miles of designated point in Tokyo area for twenty five days
Objective 3=Conduct unrestricted submarine warfare in Tokyo area

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Old 09-11-22, 04:55 PM   #1183
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BH,


I'm doing Pre-war PH Patrol 2 and for some reason it is not letting me complete the photo portion. I've got the target in sight, have green marker and I have hit the photo button dozens of times but nothing .

Either I've done something wrong or it's not recognizing that I hit the camera key.


I'm gonna reload a previous save and try again and see what happens.



[Text]
Borneo Message=
MissionBriefing=COMSUBPAC Secret Operation Order 2-41. At the behest of the Office of Naval Intelligence, your submarine has been assigned to a TOP SECRET assignment in home waters of the Japanese Empire. When in all respects ready for sea, proceed via Midway to the Japanese coast where you will conduct photographic reconnaissance of Japanese installations on Cape Inubosaki, Honshu. Upon completion of this assignment, you are to proceed to Tokyo area and monitor naval activity in the area for twenty five days. You are not authorized to enter Tokyo Bay and must remain in waters outside. All precautions to remain undetected, including remaining submerged during daylight hours within 500 miles of the Japanese coast., are to be taken. Should you come under fire, you are authorized to respond in manner required to ensure the safety of your boat and crew.
Update Msg=
MissionTitle=
Stark Order=
War message=X CONDUCT UNRESTRICTED WARFARE IN TOKYO AREA UNTIL STATUS OF FUEL AND PROVISIONS REQUIRE RETURN TO PORT X
Objective 1=Photograph Cape Inubosaki, Honshu
Objective 2=Patrol within 50 nautical miles of designated point in Tokyo area for twenty five days
Objective 3=Conduct unrestricted submarine warfare in Tokyo area


Thanks for the info. Photo missions can be problematic, some work, some do not on . I have it on the agenda to review all photo assignments.

I would just complete other objectives for current patrol.

You have orders to conduct unrestricted warfare? What is the date?
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Old 09-11-22, 05:16 PM   #1184
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Thanks for the info. Photo missions can be problematic, some work, some do not on . I have it on the agenda to review all photo assignments.

I would just complete other objectives for current patrol.

You have orders to conduct unrestricted warfare? What is the date?

Date is Jun 19, '41. I even got within 3000 yards of the target and still will not complete.


This is secondary objective:


Objective 2=Patrol within 50 nautical miles of designated point in Tokyo area for twenty five days


On my way to Tokyo.


CW
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Old 09-11-22, 05:28 PM   #1185
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Date is Jun 19, '41. I even got within 3000 yards of the target and still will not complete.


This is secondary objective:


Objective 2=Patrol within 50 nautical miles of designated point in Tokyo area for twenty five days


On my way to Tokyo.


CW
What about the portion regarding unrestricted warfare? Did this show up while on patrol or when you looked into mission file?

How mission is supposed to work is if have this mission in Dec 1941 and war breaks out, you receive those orders. If receiving them in Jun 1941 lol guess need to fix that.
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