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11-03-22, 11:38 AM | #31 | |
Admiral
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That's simple artists knowledge. Hope that helps.. as always.. M. M.
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11-03-22, 01:17 PM | #32 |
Grey Wolf
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You could add the raft as a child node of the support, and place them in a Library_file.dat. Then, you only have to add placement nodes or #cfg nodes (with a reference to these nodes in ship.eqp) for each pair {support + raft} in the ship.dat.
Last edited by Mister_M; 11-03-22 at 05:57 PM. |
11-03-22, 05:16 PM | #33 | |
Admiral
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Quote:
I never see a placement with an external texture. But "i never see" isn't equal to "it's impossible"... Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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11-03-22, 05:50 PM | #34 |
Grey Wolf
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You can place the ship's textures in the data/Textures/TNormal/tex folder, and then use them from both the ship.dat and the Library_file.dat
Last edited by Mister_M; 11-04-22 at 05:44 AM. |
11-03-22, 06:38 PM | #35 |
Chief
Join Date: Nov 2020
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А разве это должно было сработать? По мне, так и не должно было с двумя-то материалами. Как моделька поймёт, что надо использовать две шкурки, без явного указания? Помоему никак. Почему бы не использовать папку tex? Простое и логичное решение.
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02-06-23, 08:28 PM | #36 |
Nub
Join Date: Jan 2023
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Could you do hmt mauretania 1 or rms mauretania 1?
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02-06-23, 09:56 PM | #37 |
Gefallen Engel U-666
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Welcome aboard!
malthus gamer!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
02-07-23, 06:45 PM | #38 |
Nub
Join Date: Jan 2023
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