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Old 12-12-11, 04:52 PM   #1606
mooresy82
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Default thanks The Dark Wraith

i will try out this mod looks cool
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Old 12-19-11, 01:49 PM   #1607
mobucks
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Does anyone else experience merchants dodging torpedoes much more often/better with the .31 update? I find I need to be within 800m of target track in order to get any hits, even in the dead of night.
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Old 12-29-11, 04:13 PM   #1608
PL_Andrev
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1. How about 0.31 version?

2. If planes do not have bombs what is their tactics when enemy is spotted (included enemy/human-controlled sub)?
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Old 12-29-11, 06:23 PM   #1609
TheDarkWraith
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Quote:
Originally Posted by Antar View Post
1. How about 0.31 version?

2. If planes do not have bombs what is their tactics when enemy is spotted (included enemy/human-controlled sub)?
If planes do not have bombs but they have guns and they have ammo then they will attack. If they have guns but no ammo they will follow waypoints. If they don't have any guns and no bombs then they follow waypoints.
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Old 12-29-11, 11:06 PM   #1610
Hartmann
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ShV crew is invulnerable and don´t take any damage from bullets or gunfire ?
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Old 12-30-11, 12:59 AM   #1611
THE_MASK
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Quote:
Originally Posted by Hartmann View Post
ShV crew is invulnerable and don´t take any damage from bullets or gunfire ?
The animations are there ie: lying on the floor . Maybe its just scripting thats needed ?
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Old 12-30-11, 07:38 AM   #1612
Stevepine
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Quote:
Originally Posted by sober View Post
The animations are there ie: lying on the floor . Maybe its just scripting thats needed ?

If this can be done then that's awesome. We need crew members to be killable -- permanently killable. It's one of the things that keeps so many people playing sh3 rather than sh5.
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Old 12-30-11, 01:08 PM   #1613
Hartmann
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In data crew_config_ cfgs there entries for hitpoints and health status for crew members , some of they have values and others not.

Morale=0.000000
Fatigue=0.000000
HealthStatus=0
HitPoints=0.000000
Experience=0

But probably some thing could be missing or the game engine don´t use these cfg files, for example there are files for other submarines types like II, IX and XXI

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Old 12-30-11, 02:50 PM   #1614
THE_MASK
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Quote:
Originally Posted by Hartmann View Post
In data crew_config_ cfgs there entries for hitpoints and health status for crew members , some of they have values and others not.

Morale=0.000000
Fatigue=0.000000
HealthStatus=0
HitPoints=0.000000
Experience=0

But probably some thing could be missing or the game engine don´t use these cfg files, for example there are files for other submarines types like II, IX and XXI

I think you are better off looking at the save files and see what the game is saving .
Hitpoints=5.000000
RenownCost=250.000000
Health=1.000000
CurrentStatus=OFF_DUTY
Efficiency=1.000000
PotentialEfficiency=1.000000
HumanEfficiency=1.000000
Damage=0.000000
DamageHitpointsConsumed=0.000000
RemainingRepairTime=0000-00-00 00:00:00
CurrentActivities=4
DamageDescription1=NULL,0,0.2,1,Minor Wound,NULL,0.2,0.3,11.6544
DamageDescription2=NULL,0,0.2,1,It's just a scratch,NULL,0.05,0.1,1.74371
DamageDescription3=NULL,0.2,0.5,1,Broken Arm,HumanDamageArmwound,0.6,0.5,319.201
DamageDescription4=NULL,0.4,0.8,0.1,Liver wound,HumanDamageArmwound,1,0.7,186.482
DamageDescription5=NULL,0.6,1,1,Sucking chest wound,HumanDamageLegWound,1,0.8,315.986
Selected=false
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Old 12-30-11, 04:20 PM   #1615
TheDarkWraith
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Quote:
Originally Posted by sober View Post
I think you are better off looking at the save files and see what the game is saving .
Hitpoints=5.000000
RenownCost=250.000000
Health=1.000000
CurrentStatus=OFF_DUTY
Efficiency=1.000000
PotentialEfficiency=1.000000
HumanEfficiency=1.000000
Damage=0.000000
DamageHitpointsConsumed=0.000000
RemainingRepairTime=0000-00-00 00:00:00
CurrentActivities=4
DamageDescription1=NULL,0,0.2,1,Minor Wound,NULL,0.2,0.3,11.6544
DamageDescription2=NULL,0,0.2,1,It's just a scratch,NULL,0.05,0.1,1.74371
DamageDescription3=NULL,0.2,0.5,1,Broken Arm,HumanDamageArmwound,0.6,0.5,319.201
DamageDescription4=NULL,0.4,0.8,0.1,Liver wound,HumanDamageArmwound,1,0.7,186.482
DamageDescription5=NULL,0.6,1,1,Sucking chest wound,HumanDamageLegWound,1,0.8,315.986
Selected=false
what happens if you edit a save file and change the hitpoints and/or health above to 0?
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Old 12-30-11, 07:35 PM   #1616
Marinenachrichtendienst
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lol, I was just about to ask the same.
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Old 01-01-12, 10:58 AM   #1617
Sartoris
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I've been using this mod order:

FX update
IRAI v .30
IRAI v .31 update
NewUI
Water disturbances mod

In my experience it is a bit too easy to evade the destroyers with this setup. The water disturbances mod works very well, a little too well perhaps. If you like, you can read about my experiences here: http://www.rpgcodex.net/forums/index.php?posts/1909715/ I'm using 96% realism, and only my external camera is turned on.
As you can see, I managed to attack an escorted carrier TWICE, take it down both times, and escape with minimal damage. A bit too easy, perhaps.
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Old 01-01-12, 01:37 PM   #1618
TheDarkWraith
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Quote:
Originally Posted by Sartoris View Post
I've been using this mod order:

FX update
IRAI v .30
IRAI v .31 update
NewUI
Water disturbances mod

In my experience it is a bit too easy to evade the destroyers with this setup. The water disturbances mod works very well, a little too well perhaps. If you like, you can read about my experiences here: http://www.rpgcodex.net/forums/index.php?posts/1909715/ I'm using 96% realism, and only my external camera is turned on.
As you can see, I managed to attack an escorted carrier TWICE, take it down both times, and escape with minimal damage. A bit too easy, perhaps.
What are your IRAI settings?

You can always remove the water disturbances mod to make things harder
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Old 01-01-12, 02:28 PM   #1619
Sartoris
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I'm using 85/95 both for merchants and non-merchants. I lowered the AI for non-merchants to 95 prior to using the disturbances mod and forgot to change it back to 85/100, so I assume that's an added bonus I didn't take into account.

As far as the disturbances mod goes, yeah, I might try disabling it and putting the AI to 85/100 just to feel the full fury of the destroyers again.
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Old 01-01-12, 04:21 PM   #1620
TheDarkWraith
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Quote:
Originally Posted by Sartoris View Post
I'm using 85/95 both for merchants and non-merchants. I lowered the AI for non-merchants to 95 prior to using the disturbances mod and forgot to change it back to 85/100, so I assume that's an added bonus I didn't take into account.

As far as the disturbances mod goes, yeah, I might try disabling it and putting the AI to 85/100 just to feel the full fury of the destroyers again.
Put the settings at 100/100 for warships (non-merchants) and disable the fatigue model and the AI will really hunt you
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