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View Poll Results: Which version of TSWSM are you looking forward to?
Version 1 156 20.77%
Version 2 79 10.52%
Version 3 29 3.86%
Version 4 77 10.25%
All of them 488 64.98%
Multiple Choice Poll. Voters: 751. You may not vote on this poll

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Old 09-14-09, 02:17 AM   #1
mickey117
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hey

Quote:
Originally Posted by Antar View Post
Ekhm... Today is day after June, 19?
Where can I download TSWSM mod?
Maybe changing the full release date is needed...
heyy dude sorry we have been pushed back alot so we have had to appot gwx way of things as in "it will be ready when it is ready" sorry m8
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Old 11-05-09, 01:32 PM   #2
milky12
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is this mod released yet?
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Old 11-05-09, 03:19 PM   #3
DarkFish
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Quote:
Originally Posted by milky12 View Post
is this mod released yet?
nope, and with current production rate it'll take a while.
So once again, anyone with a bit of spare time and a bit of 3d modeling or modding experience, please help!
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Old 11-05-09, 03:38 PM   #4
ivank
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The fish of Darkness speaks!

And yea, it will take awhile.
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Old 11-13-09, 05:09 PM   #5
theschell
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I just recently sent a rather large supply of WW1 ships parts and ships to iambecomelife for use in the WW1 mod he's doing.... i don't do WW2 ships or i'd be happy to add to your work but perhapse some of the stuff i provided to him could be usefull... who knows...
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Old 03-23-10, 01:48 AM   #6
Bish0p
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Sounds like a very good idea.
The game was badly lacking in historical battles.

I'll look into converting the ships into multiplayer compatibility when or if that's ever ok'd.
Would be quite a lot of ships lol..
But it's tons of fun in multiplayer.

If we made historical battles in multiplayer maps.
We could have up to 8 people in various surface/submarine ships, working together.

I think that'd be pretty bad ass.
4 battleships, a couple carries, maybe a heavy cruiser or two.
All working together in multiplayer, in historical battles.
It wouldn't be some normal, run of the mill, short map.
Would take likely hours to complete.
But it'd be fun.
Just a thought. :P

One thing I do not know how to do yet, is launch planes off carriers.
Has to be a way.
Likely one that exists, but I've modded outside for the entirety of my modding time and have absolutely no idea whats been released..lol

Also We have several of those ships already made for multiplayer.
Which means their basically single player ready.
Yours if you could use em.
Baltimore, Brooklyn, Tennessee, Iowa, North Carolina, Montana, Fletcher and the PT-109
Just finished their final release with full functionality.
Well full to the limits of our knowledge.
No they don't launch depth charges, because enemy submarines are worthless anyway.

Fully functional systems and damage repair as well.
Even new names for the after and forward torpedo rooms.
Mechanical for the aft torp room and Forward Bulkhead for the Stern torp room.

Surface ships are capable of a lot more than they seem to be given credit for.
Being above the water is as much of a curse as it is a blessing..lol.
Your prone to being bombed and torpedoed constantly.
Not to mention, you cant go under mines in a surface ship..lol
You have to adopt tactics like the enemy ships, moving in sig zag patterns to avoid getting hit.

Also still not a good idea to rush into a swarm of ships, because they can pop your bulkhead and make you explode, regardless of your remaining hull.
The way my brother and I have our mutliplayer ships, makes them very enjoyable to play in, or just watch.
You really have to watch your damage crew and what their working on in a surface ship.
Stop paying attention and the next thing you know, your a fireball.

I think this will be a blast.

Last edited by Bish0p; 03-23-10 at 02:19 AM.
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Old 03-24-10, 12:45 PM   #7
vit90
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it's great

Good work, guys! Work over such wonderful mod! Please, keep us informed events and spread more sreens from a mod! I wait this mod!

Last edited by vit90; 03-25-10 at 10:23 AM.
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Old 04-01-10, 03:34 AM   #8
audessy
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There must be some way to use aircraft on a aircraft carrier. Even if it doesn't look pretty.

A few ways I can think of.
-Have the aircraft carrier drag an "airbase" along with it somehow.
-Control the random spawn of aircraft for a strike through radio perhaps.
-A "hack" from a extra program to spawn a airstrike assigned to a hotkey with limits to which they can spawn.

I'd also like to see a way to control the cruisers in the u-boat missions mod as the Kriegsmarine. It has the potential to allow someone to command a task force. This would truly transform the game into something else. Taking it to a strategic level.
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Old 04-01-10, 03:33 PM   #9
ivank
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The mod team welcomes another 3D modeller. And are discussing bringing SHV ship models into SHIV.
Maybe now we can pump out this game soon.
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Old 04-03-10, 12:00 PM   #10
HELLISH1
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Quote:
Originally Posted by ivank View Post
The mod team welcomes another 3D modeller. And are discussing bringing SHV ship models into SHIV.
Maybe now we can pump out this game soon.
I have found the way to bring in sh5 ships to sh4. Not a direct import, but just a few steps, have to have granny 3d viewer, and 3ds max
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Old 12-17-10, 05:06 PM   #11
takeda10
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I'm just looking for clarification. As of this moment there are no downloads for these mods, correct? Thank you.
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Old 12-17-10, 05:54 PM   #12
polyfiller
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Correct - mod is still majorly in progress (I should know ... I'm the modding bottleneck at present)
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Old 12-19-10, 01:16 PM   #13
ivank
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Yes, once poly finishes his latest project, the bottle neck will be our 2, two, modelers.

any one else want to help?
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Old 12-19-10, 07:22 PM   #14
Sledgehammer427
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throwing the bottleneck around eh?
Im going to need a gaming laptop.
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Old 01-16-11, 11:09 AM   #15
Soviet_Sharpshooter
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Voted for 1, facing off against the Italians as the Australian Navy in the Med would be awesome.
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