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Old 01-18-22, 04:04 PM   #11
kapuhy
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Join Date: Oct 2010
Location: Poland
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Quote:
Originally Posted by gap View Post
Oh my

I was expecting some unbalance in vt count between the two files, but such a huge unbalance was really unexpected.
If its my tramp steamer MisterM was writing about, this might also be my "fault" for using "lightmap pack" function for smaller faces to avoid problem I had where small and long faces like ropes and railings were omitted in AO baking. Lightmap pack uv-maps faces as separate rectangles in 2d space so there would be many more edge cuts in ao uvmap than in diffuse uv map.
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