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Old 02-11-21, 03:29 PM   #856
vdr1981
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Quote:
Originally Posted by Viktor_Prien View Post
OK but so the aircraft carriers and the other stuffs indicated above can be enabled or not???
I wouldn't recommend that since it can cause some CTD problems. Planes spawning function from the stock game works fine enough...
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Old 02-11-21, 05:41 PM   #857
Viktor_Prien
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Quote:
Originally Posted by vdr1981 View Post
I wouldn't recommend that since it can cause some CTD problems. Planes spawning function from the stock game works fine enough...
Ok perfect, thanks again mate!
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Old 02-14-21, 01:41 PM   #858
GrenSo
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Quote:
Originally Posted by vdr1981 View Post
The dates are hidden because it's quite dumb and unrealistic IMO that one Captain receives same medal multiple times (someone please correct me if im wrong).
Hi vdr1981,

it was poosible to get the Iron Cross 1st and 2nd Class more than one time. I am not sure how often a soldier got the Iron Cross more than one time but for this case it gave the repeat clasps.

repeat clasp Iron Cross 2nd Class:


repeat clasp Iron Cross 1st Class and repeat clasp Iron Cross 1st Class with Screw washer:



So if someone got the Iron Cross twice, that he wear the repeat clasp.
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“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.

Last edited by GrenSo; 02-15-21 at 04:45 AM.
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Old 02-15-21, 02:17 PM   #859
motorious
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Quote:
Originally Posted by vdr1981 View Post
Same for you Sir...Install instructions, especially "If you own ubisoft connect/digital download version" part...
Happy hunting!
Thanks mate, who knew reading instructions would solve the problems I was having...
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Old 02-17-21, 06:56 AM   #860
Mud112th
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Default Radio messages disappear

I am running TWOS 2.2.22 (upgraded from 2.2.19) and I have the following issue.

I started a new campaign, saved in the base first and then exited as per the usual instructions.

I receive radio messages just fine, but when I save and exit the game and then load the save again, the radio message dialogue is empty. I can also not browse through the days as there are no entries.

The messages are present in the RadioMessagesReceived.ini file.

Link to my savegame file.

I did a clean install of SH5 and installed the full 2.2.22 pack afterwards, but the issue is still there.
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Old 02-17-21, 10:44 AM   #861
vdr1981
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Quote:
Originally Posted by Mud112th View Post
I am running TWOS 2.2.22 (upgraded from 2.2.19) and I have the following issue.

I started a new campaign, saved in the base first and then exited as per the usual instructions.

I receive radio messages just fine, but when I save and exit the game and then load the save again, the radio message dialogue is empty. I can also not browse through the days as there are no entries.

The messages are present in the RadioMessagesReceived.ini file.

Link to my savegame file.

I did a clean install of SH5 and installed the full 2.2.22 pack afterwards, but the issue is still there.

Yes...This can happen sometimes when you jump between different savegames or different campaigns, maybe even jump from historical missions to campaign ect...If you only use your last manual campaign savegame that shouldn't be happening...
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Old 02-17-21, 02:51 PM   #862
Mud112th
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Quote:
Originally Posted by vdr1981 View Post
Yes...This can happen sometimes when you jump between different savegames or different campaigns, maybe even jump from historical missions to campaign ect...If you only use your last manual campaign savegame that shouldn't be happening...
Looks like something more might be going on in my case. I just deleted my C:\Users\UserID\Documents\SH5 and started from scratch. Sailed out and waited for my first radio message to be received. Saved game, exit, loaded and the same issue is there again. I've not encountered this in the past.

Anyway, I think I can live with it and just continue as is.

Best regards.

Mud
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Old 03-06-21, 07:35 PM   #863
Vivid1963
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Thanks to this mod, the game just gets better and better, however I have one small quibble - On the load screen with the options "Continue Campaign" etc., the mod that is listed in the top left still shows as v2.2.21 but the latest is 2.2.23 -any idea why the latest mod number is not showing up on screen?
Other than that, Excellent work by all concerned
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Old 03-07-21, 03:57 AM   #864
Demon777
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Quote:
Originally Posted by Vivid1963 View Post
Thanks to this mod, the game just gets better and better, however I have one small quibble - On the load screen with the options "Continue Campaign" etc., the mod that is listed in the top left still shows as v2.2.21 but the latest is 2.2.23 -any idea why the latest mod number is not showing up on screen?
Other than that, Excellent work by all concerned
I think you should either install a clean version of TWOS v2.2.23, or install just the update to v2.2.23, in case you (for example) previously had 2.2.19 or older versions
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Old 03-13-21, 01:23 AM   #865
dex
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Default About deck guns and flack guns

please help,too bad wiew with deck gun and flack gun and sound for projectiles is bad
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Old 03-14-21, 09:05 AM   #866
U-190
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TDW_GenericPatcher_v_1_0_168_0 - what function does this patcher perform? What needs to be patched?
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Old 03-17-21, 08:29 PM   #867
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So I'm having a rather small (albeit annoying) graphical bug where, after destroying a ship, the smoke goes sideways rather than billowing high up into the air. I'll attach a screenshot below.

I'm not sure if this is a bug or not but I've also seen this with Taff in Exile's SH5 playthroughs so I'm guessing that it's something I'll just have to get used to, but any advice is appreciated. I do understand that this is a really minor complaint but if there's a fix then I'm all ears.

With TWoS:
Screen Shot 2021-03-17 at 8.27.38 PM.jpg

Screen Shot 2021-03-17 at 8.28.20 PM.jpg
See how the smoke travels sideways? As opposed to...

Screen Shot 2021-03-17 at 8.33.25 PM.jpg
vanilla SH5 where the smoke billows into the air.
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Old 03-18-21, 02:42 AM   #868
kapuhy
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Quote:
Originally Posted by StickMasterSteven View Post
So I'm having a rather small (albeit annoying) graphical bug where, after destroying a ship, the smoke goes sideways rather than billowing high up into the air.
Depending on the wind, this might not be unrealistic at all:





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Old 03-18-21, 10:13 AM   #869
StickMasterSteven
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Oh wow. Thanks for that, I didn't even realize. The problem for me personally is that it happens every single time, which I don't think is realistic. Is there some sort of wind setting in the game that I can alter?
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Old 03-27-21, 11:59 PM   #870
BBwalk
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I play at 2560x1440 (fullscreen or windowed) and the pop up map icon (TAI) is located in the upper left area of the screen so then the map is opened it's hidden and off screen. Using the latest version of the mod. Playing vanilla at the same resolution does not have this issue.

Is there a config file someone that I can compare to vanilla map position coordinates so I can get the proper alignment working again?

Note: the map is only centered properly when playing at 1080p.

EDIT: FOUND SOLUTION, link here. Still not sure how to move the icon so it's back to the default location but at least I can access and see the map now.

https://www.subsim.com/radioroom/sho...d.php?t=224315

Last edited by BBwalk; 03-29-21 at 02:09 AM.
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