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Old 05-16-08, 07:30 AM   #181
Gammel
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lurker, can you make the hydrophone station
on type IXB fully operapable?
The pointer won't move at all
and nothing seems "clickable" to me.
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Old 05-16-08, 09:38 AM   #182
Wilcke
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Quote:
Originally Posted by Gammel
lurker, can you make the hydrophone station
on type IXB fully operapable?
The pointer won't move at all
and nothing seems "clickable" to me.
I broke mine...and have no idea how. It could have happened in an encounter with a very aggressive B-24. I kept this career going onto Penang. I restarted a new career 7/43 IXC/43 ( I hope this is the right version boat) and the hydrophone is working.

By the way the hydrophone still works its just that the needle pointer does not move. I used the Keyboard and was able to spin it around and pick up my screws.

This maybe all unrelated to your issue. If so drinks on me!

Happy Hunting
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Old 05-16-08, 02:45 PM   #183
dcb
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Hi Lurker

First, thanks a lot for your continued effort, which I am very much enjoying. I installed v200 and I got a problem - not a showstopper, but still annoying. In types VII, IXB and IXC the aft wakes look like in this picture (it's from an older thread, but it's the same cause and effect):
http://www.subsim.com/radioroom/show...9&postcount=14
Strange enough, the wake of IXC40 looks allright.
For the VIIC, the fix can be found here:
http://www.subsim.com/radioroom/show...5&postcount=19
but I didn't find anything for the IXB and IXC.
Could you please look into this problem?

Best regards
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Old 05-16-08, 03:28 PM   #184
Xantrokoles
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The problem is, that the conning wakes make problems too.
You need the conning *.val file form the IXD2, remap the IDs and link the to the wake nodes( sjaj_b, sjaj_f or similar)
I would do it for you instett of giving tips, but I am still working on this stupid interior
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Old 05-16-08, 04:14 PM   #185
dcb
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Quote:
Originally Posted by Xantrokoles
The problem is, that the conning wakes make problems too.
You need the conning *.val file form the IXD2, remap the IDs and link the to the wake nodes( sjaj_b, sjaj_f or similar)
Xantro, thanks for the answer I have an idea about the problem and I've thoroughly read the post I quoted here, so I think I know what I'm up against and what I should do. The only thing I don't understand is why are the conning tower files (the kind of Turm7c_1_hd.val) controlling the ship's wake, instead of putting those controllers in the file NSS_Uboat7c.val, which should obviously deal with the hull wake.
Anyway, I'll try to do this myself and I'll post the fix here, if I'm able to work it out.
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Old 05-16-08, 05:33 PM   #186
lurker_hlb3
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Quote:
Originally Posted by dcb
Hi Lurker

First, thanks a lot for your continued effort, which I am very much enjoying. I installed v200 and I got a problem - not a showstopper, but still annoying. In types VII, IXB and IXC the aft wakes look like in this picture (it's from an older thread, but it's the same cause and effect):
http://www.subsim.com/radioroom/show...9&postcount=14
Strange enough, the wake of IXC40 looks allright.
For the VIIC, the fix can be found here:
http://www.subsim.com/radioroom/show...5&postcount=19
but I didn't find anything for the IXB and IXC.
Could you please look into this problem?

Best regards


A new OM_V200_Patch2 is up that corrects this reported problem

Go to the first post for download link

Last edited by lurker_hlb3; 05-16-08 at 06:53 PM.
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Old 05-16-08, 08:32 PM   #187
SurfnSea
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I've downloaded and put Operation Monsun in the correct folder to enable it in JSGM. As the read me says; install last. I do that with RSRD and Operation Monsun as the last mod and Operation Monsun as the only mod. It doesn't matter what combination I use there is no Operation Monsun showing up when I start a U-Boat career. I did not use an earlier version of Operation Monsun, this is the first time I've tried it.Advice?
Thanks in advance
SnS
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Old 05-16-08, 08:41 PM   #188
lurker_hlb3
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Quote:
Originally Posted by SurfnSea
I've downloaded and put Operation Monsun in the correct folder to enable it in JSGM. As the read me says; install last. I do that with RSRD and Operation Monsun as the last mod and Operation Monsun as the only mod. It doesn't matter what combination I use there is no Operation Monsun showing up when I start a U-Boat career. I did not use an earlier version of Operation Monsun, this is the first time I've tried it.Advice?
Thanks in advance
SnS
Well "what do you see" when you start a "Career"
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Old 05-16-08, 08:54 PM   #189
SurfnSea
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Thanks Lurker for the very fast reply. What I see is the 43 east and 44 campaign choices. Starting ports are the standard 1.5 ones; Penang etc. I do not see any choice to start a campaign for eastern U.S. and no choices for any other boat than the IXD. It feels like what I'm not getting is very simple as others are able to play the campaign.
SnS
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Old 05-16-08, 08:58 PM   #190
lurker_hlb3
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Quote:
Originally Posted by SurfnSea
Thanks Lurker for the very fast reply. What I see is the 43 east and 44 campaign choices. Starting ports are the standard 1.5 ones; Penang etc. I do not see any choice to start a campaign for eastern U.S. and no choices for any other boat than the IXD. It feels like what I'm not getting is very simple as others are able to play the campaign.
SnS
Well for what ever reason you have a "bad" install. Tell me "how" you download and then installed them? If you are running "Vista" read this post

http://www.subsim.com/radioroom/show...57&postcount=2

Last edited by lurker_hlb3; 05-16-08 at 09:09 PM.
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Old 05-16-08, 10:15 PM   #191
SurfnSea
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I use XP not Vista. I downloaded it from the link on the first page; from Filefront is where I got it. After extracting the file to desktop I put it in my MODS folder then go to JSGME to enable OM last. After closing JSGME I close and open SH4 1.5 to check. So far no go.

By the way when I downloaded the file there is a Data, Support folder along with another OPSMonsun folder that has a support and data folder inside it. I've tried enabling it as is and then trying just the extra OPSMonsun folder.
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Old 05-16-08, 10:17 PM   #192
Captain von Keldunk
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op monsun install with jsgme

Hello
After you have unzipped "OpsMonsun_v200", open folder, and if you see inside another "OpsMonsun_v200 folder", move it to desktop, open it and you should
see Data and support folders, if so then move "OpsMonsun_v200" folder from desktop to jsgme MODS folder and now you can enable it with jsgme
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Old 05-16-08, 10:28 PM   #193
lurker_hlb3
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Quote:
Originally Posted by Captain von Keldunk
Hello
After you have unzipped "OpsMonsun_v200", open folder, and if you see inside another "OpsMonsun_v200 folder", move it to desktop, open it and you should
see Data and support folders, if so then move "OpsMonsun_v200" folder from desktop to jsgme MODS folder and now you can enable it with jsgme
Thanks Captain von Keldunk for helping out
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Old 05-16-08, 11:11 PM   #194
SurfnSea
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BINGO! Thanks to both of you. From your replies I kept trying different things and finally started tracing how my installs were done for the mod and JSGME and solved my problem.

Lurker, I'm very thankful for the effort you put into this. I'm so busy that I admire anyone who sacrifices their time for us. Cool stuff.
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Old 05-17-08, 06:26 AM   #195
kurfürst
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Default Menu in with German text?

Lurker,

I run a German version of SH IV and just installed your great "Operation Monsun".
Suddenly, all my menues which used to be displayed in German are now in English.
Do You know what I have to change to get my "native language" back?

Cheers, Arnd

P.S.: Operation Monsun really rocks!!
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