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12-13-19, 06:17 PM | #1 |
Sailor man
Join Date: Oct 2018
Posts: 50
Downloads: 47
Uploads: 0
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crew management help
Maybe I am over-analyzing this. Crew management in SH4 doesn't make sense to me (was an exclusive SH3 player till last month). Is there a good tutorial out there?
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12-13-19, 06:43 PM | #2 |
CTD - it's not just a job
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Not much to manage, though you can move the crew around, grouping them as you wish, and for whatever purpose you wish. The game does most of it for you. But when they get tired, they sleep, so you do have to watch for that, but it seldom happens. Generally, if you don't forget Battle Stations, you're OK. If one gets wounded, you can move them to a less-important station, and move another to where they were.
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12-13-19, 07:16 PM | #3 |
Silent Hunter
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it may help us with advice if you explain what you are trying to accomplish via crew management. unlike you, i am not a SH3 player so i do not know what you are trying to do.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
12-13-19, 08:00 PM | #4 |
Sailor man
Join Date: Oct 2018
Posts: 50
Downloads: 47
Uploads: 0
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In SH3, there are resting berths. Crew members get tired, u move them from their stations to the barracks. In SH4, I dont understand the levels I II III and who is resting and who isn't. Again, maybe I am over analyzing this
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12-14-19, 01:36 AM | #5 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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The crew are divided into three watch sections that automatically rotate. Crew members assigned to the deck or AA guns are only active when you give the order to man said guns. As far as the game is concerned all crew members eat, sleep, and stand watch in the compartment they're assigned to. What that means is that the Watch Crew on the Bridge will be injured by depth charges while submerged. Some mods have added another compartment for you to move external crew members so they don't take damage. However, all crew moves must be done one at a time by clicking on, dragging, and dropping the crew member into the new slot. There is no way that I'm aware of to move entire compartments like in SH3.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
02-04-20, 05:16 PM | #6 |
Sailor man
Join Date: Dec 2011
Location: Sub Capital of the World - Grotn Ct USA
Posts: 47
Downloads: 175
Uploads: 0
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Command or Watch-standing?
Checking back in to the forums after an absence, I was glad to see this thread. A minor issue I've had is what specialty to put where. That is, should the conning tower be populated with watch standers, command, something else? Who best to assign topside? I assume the control room is best filled with command, until someone from the torpedo room (or sometimes engine room) suddenly shows up as a pro in diving? (An online course I suspect.) I've also been surprised that I can sometimes replace a seasoned officer with an e-6 who is more efficient and get a noticeable boost in the green bar next to that watch section. Is it a case of shuffle the players to find the best result or are there some pointers somewhere?
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02-04-20, 06:55 PM | #7 | |
Sonar Guy
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Quote:
As for ratings by compartment: Command in Control, Sensors in the Conning Tower, and Guns or Watch on the AA and deck guns. Usually it's Guns but I have had a few Watch guys with high Gun values who do a fine job. |
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