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Old 11-20-21, 07:23 PM   #1
babjones
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Default Speed Adjustment

Hello,

I installed the seawolf for SH4. But when i get underway the the max speed i get is 7knts submerged and 5 surfaced. i checked the seawolf file in the data/submarine folder and it has the following.

Any ideas?

--------------------------------------------------------------
[Unit]
ClassName=SSSeawolf
3DModelFileName=data/Submarine/NSS_Seawolf/NSS_Seawolf
HumanPlayable=YES
Interior=data/Interior/NSS_Interceptor/NSS_Interceptor
UnitType=200
MaxSpeed=22
MaxSpeedSubmerged=35
Length=110
Width=10
RenownAwarded=130

[Salvo]
1=1,3,2,4
2=1,2,4
3=1,3,4
4=1,4
5=2,3
6=1,3
7=2,4

[Properties]
PeriscopeDepth=20;meters
SnorkelDepth=20;meters
CrashDepth=450;meters
MaxDepth=610;meters
SurfaceDepth=9;meters
TorpLaunchMaxDepth=610;meters
StormConditions=9,0.1;max wind speed [m/s], max rain intensity [0,1]

[EngineProperties]
AllStop=0.00
AheadSlow=0.20
AheadOneThird=0.40
AheadStandard=0.60
AheadFull=0.80
AheadFlank=1.00
BackSlow=-0.26
BackStandard=-0.40
BackFull=-0.53
BackEmergency=-0.66
------------------------------------------------------------------
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Old 11-20-21, 09:23 PM   #2
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Quote:
Originally Posted by babjones View Post
Hello,

I installed the seawolf for SH4. But when i get underway the the max speed i get is 7knts submerged and 5 surfaced. i checked the seawolf file in the data/submarine folder and it has the following.

Any ideas?
are you dialing-up your speed manually by clicking on the EOT for certain speed or are you using the 1/3 or 2/3 speed indicators on the EOT?

secondly, prior to firstly, what version of SH4 are you licensing (1.3, 1.4, 1.5) and what is your mod-set (Stock, GFO, TMO, etc)?

thirdly, prior to secondly, in what folder did you install SH4?
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Old 11-20-21, 09:46 PM   #3
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Default Welcome aboard!

babjones!
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Old 11-20-21, 10:14 PM   #4
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Originally Posted by KaleunMarco View Post
are you dialing-up your speed manually by clicking on the EOT for certain speed or are you using the 1/3 or 2/3 speed indicators on the EOT?

secondly, prior to firstly, what version of SH4 are you licensing (1.3, 1.4, 1.5) and what is your mod-set (Stock, GFO, TMO, etc)?

thirdly, prior to secondly, in what folder did you install SH4?

Oh, thanks for the update. I have tried the seawolf mod with a clean dl of steams uboat missions, and also with fotrs. other mods will the subs at speed, such as the astute class.

I have tried the 1/3 2/3 and also clicking the button to adjust the speed for the actual knots.

steam library/steamapps/common/silent hunters wolves of the pacific

thanks for the reply.
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Old 11-21-21, 10:13 AM   #5
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radar

Quote:
Originally Posted by babjones View Post
Oh, thanks for the update. I have tried the seawolf mod with a clean dl of steams uboat missions, and also with fotrs. other mods will the subs at speed, such as the astute class.

I have tried the 1/3 2/3 and also clicking the button to adjust the speed for the actual knots.

steam library/steamapps/common/silent hunters wolves of the pacific

thanks for the reply.
Just... out of dumb curiosity, where pray tell, per chance, is (See.. Where do you have... ) Steam, installed...???



M. M.
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Old 11-21-21, 11:25 AM   #6
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Just... out of dumb curiosity, where pray tell, per chance, is (See.. Where do you have... ) Steam, installed...???



M. M.
steam is installed in the c:/programes86/steam

but again, I installed another sub mod, the astute and it does the 30+ knots submerged.

Thanks for the reply
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Old 11-21-21, 09:35 PM   #7
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MM has it. Mods will not "take" properly with the path to the game involving a Program Files folder. You are in "C:\Program Files (x86) \Steam \SteamApps \common \Silent Hunter 4 Wolves of the Pacific", and while it might look like that mod(s) took, only the graphics files were kept. Anything with "*.ini" or "*.cfg" especially, were rolled-back by the wonderful Windows 'security' features in UAC and other "technologies". Newer games do fine, but just about anything that is DirectX v9.0c based will have trouble, and SH4 and JSGME do. Refer to Moving a Steam Installation and Games if you have to move SH4. If you have a valid 2nd hard drive, you can put another Steam Library folder on it, such as "D:\Games \Steam \Silent Hunter Wolves of the Pacific" or whatever you want to call it, and you will not have the issue of bad mod activations. 2nd of all, which Seawolf mod do you have installed? JHapprich's? You want to make certain the mod you are using is made for v1.5 of the game, if that's what you are using.
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Old 11-22-21, 12:01 PM   #8
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Originally Posted by propbeanie View Post
MM has it. Mods will not "take" properly with the path to the game involving a Program Files folder. You are in "C:\Program Files (x86) \Steam \SteamApps \common \Silent Hunter 4 Wolves of the Pacific", and while it might look like that mod(s) took, only the graphics files were kept. Anything with "*.ini" or "*.cfg" especially, were rolled-back by the wonderful Windows 'security' features in UAC and other "technologies". Newer games do fine, but just about anything that is DirectX v9.0c based will have trouble, and SH4 and JSGME do. Refer to Moving a Steam Installation and Games if you have to move SH4. If you have a valid 2nd hard drive, you can put another Steam Library folder on it, such as "D:\Games \Steam \Silent Hunter Wolves of the Pacific" or whatever you want to call it, and you will not have the issue of bad mod activations. 2nd of all, which Seawolf mod do you have installed? JHapprich's? You want to make certain the mod you are using is made for v1.5 of the game, if that's what you are using.

Sorry Steam is installed to"C:\Program Files (x86) \Steam" and I put SH4 into a second hd "f:\steam library \Silent Hunter Wolves of the Pacific".

the seawolf mod is the current one you can dl he in the sh4 ships section. It says auther unknown but uploaded by duramax,
SUBSIM Radio Room Forums > Downloads > Silent Hunter 4 > Graphics mods > Ships > Seawolf


thanks for the replys
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Old 11-22-21, 01:01 PM   #9
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Quote:
Originally Posted by babjones View Post
Sorry Steam is installed to"C:\Program Files (x86) \Steam" and I put SH4 into a second hd "f:\steam library \Silent Hunter Wolves of the Pacific".

the seawolf mod is the current one you can dl he in the sh4 ships section. It says auther unknown but uploaded by duramax,
SUBSIM Radio Room Forums > Downloads > Silent Hunter 4 > Graphics mods > Ships > Seawolf


thanks for the replys
Whether you realize it or NOT... even having the Steam launcher in & under Win's UAC control, still affects the game install... meaning, you will need to uninstall Steam itself. As for the library being installed on F drive... is your 1 saving grace... you will be able to leave that installed.

Should be a simple matter, after reinstalling Steam on C: (outside of either of the Program folder sections... ) to then open it up & check the status of the library locality that the launcher/downloader/installer in there, points to.

After that... you should be good to go from there.

I know... I use Steam, Myself...

Warmest regards,

M. M.
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Old 11-22-21, 01:19 PM   #10
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From what I see, those are the set speeds for the boat, as found in the sim file:



If you get Silent 3Ditor (S3D), you can fix it yourself. The release thread is [REL] S3D - Silent 3ditor, and skwasjer's signature has a couple of valid links in it for some tutorials, but most of the ones not on SubSim are no longer available. It is easy enough to use though. Give a shout if you can't figure it out, but all you have to do is select the field to change, and then edit it in the little box at the bottom. 15-18 on the surface, and 22-25 submerged would be closer than what that has... lol

There is some "trash" in the mod folder also, so back the mod off while you do your sim file edits, and then you can clean-up a bit. In the Data / Submarine / NSS_Seawolf folder, you can move the file "USA_Arleigh_Burke.dat" out, as well as the "3D" folder in there with the sub files. Those are not needed by the mod, but are loaded by the game anyway, since they are there and take up extra space in the game's memory area. It does look like the mod might call for parts in the Data / Library folder, so keep that.

btw, in the MODS folder for your game, make certain that there is a "root" folder for the mod's "Data" folder, such as "SSN_Seawolf / Data" or some such. I used 7z to extract the archive, and it does not put the "Data" folder into a mod folder. If you use the Windows extraction tool, it will usually do that.

PS: You can sure sow some seeds of destruction with them ADCAPs... lol 67k+ sunk, including an entire large convoy, and a total of six warships (mostly escorts, one CL) in a 2 day cruise off of Kii Suido. One has to be careful, or they might "upgrade" a person to a Gato or something...
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Last edited by propbeanie; 11-22-21 at 02:53 PM. Reason: PS
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Old 11-22-21, 10:09 PM   #11
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Quote:
Originally Posted by propbeanie View Post
From what I see, those are the set speeds for the boat, as found in the sim file:



If you get Silent 3Ditor (S3D), you can fix it yourself. The release thread is [REL] S3D - Silent 3ditor, and skwasjer's signature has a couple of valid links in it for some tutorials, but most of the ones not on SubSim are no longer available. It is easy enough to use though. Give a shout if you can't figure it out, but all you have to do is select the field to change, and then edit it in the little box at the bottom. 15-18 on the surface, and 22-25 submerged would be closer than what that has... lol

There is some "trash" in the mod folder also, so back the mod off while you do your sim file edits, and then you can clean-up a bit. In the Data / Submarine / NSS_Seawolf folder, you can move the file "USA_Arleigh_Burke.dat" out, as well as the "3D" folder in there with the sub files. Those are not needed by the mod, but are loaded by the game anyway, since they are there and take up extra space in the game's memory area. It does look like the mod might call for parts in the Data / Library folder, so keep that.

btw, in the MODS folder for your game, make certain that there is a "root" folder for the mod's "Data" folder, such as "SSN_Seawolf / Data" or some such. I used 7z to extract the archive, and it does not put the "Data" folder into a mod folder. If you use the Windows extraction tool, it will usually do that.

PS: You can sure sow some seeds of destruction with them ADCAPs... lol 67k+ sunk, including an entire large convoy, and a total of six warships (mostly escorts, one CL) in a 2 day cruise off of Kii Suido. One has to be careful, or they might "upgrade" a person to a Gato or something...

OKAY, making some headway.

I edited the sim file, submerged i can make the speed of 35, but surfaced only 5 knots. so, how to add deisle electric to surfaced speeds. also when submerged i cant use sonar

I know i'm asking a lot but i realy do apreciate this.
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Old 11-23-21, 09:37 AM   #12
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The surfaced speed is that "Propulsion" header up top in that picture.
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Old 11-24-21, 03:05 PM   #13
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The surfaced speed is that "Propulsion" header up top in that picture.
Okay, I can get it up to speed now. i also played with the RPM and power, just curious how do you adjust the acceleration and deceleration?

thanks
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Old 11-24-21, 07:58 PM   #14
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Why is it a person cannot find a "I'm givin' 'er all she's got Cap'n! I dunno how much more she kann take!!!", but alas... the best was "I can't change the laws of physics!"...

In the meantime, the "Power" is the one - but don't forget the electrics also. The RPMs determine how loud your boat is. I'll tell you this though, that thang will take forever and a day to stop, so do be careful "Scotty"! If ETR3(SS) comes by, he can better tell you the workings of a nuc, as can JHapprich and a few others.
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Old 11-25-21, 04:22 PM   #15
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Originally Posted by propbeanie View Post
Why is it a person cannot find a "I'm givin' 'er all she's got Cap'n! I dunno how much more she kann take!!!", but alas... the best was "I can't change the laws of physics!"...

In the meantime, the "Power" is the one - but don't forget the electrics also. The RPMs determine how loud your boat is. I'll tell you this though, that thang will take forever and a day to stop, so do be careful "Scotty"! If ETR3(SS) comes by, he can better tell you the workings of a nuc, as can JHapprich and a few others.
I noticed that it takes forever to slow down. thats why I asked.

Thank you agin for the help
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