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Old 10-25-21, 04:58 AM   #1201
GrenSo
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Hi Alex,


I'm not 100% sure, but is this mod actually legal if you don't need an installed SH3 for it and you can just play it without a license key?
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Old 10-25-21, 05:13 AM   #1202
Onealex
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Originally Posted by GrenSo View Post
Hi Alex,


I'm not 100% sure, but is this mod actually legal if you don't need an installed SH3 for it and you can just play it without a license key?
Hi. As I know the patching of exe file removes Starforce protection etc. That's why I always tell to everyone that user must have license copy of Silent Hunter 3 to be honest with devs.
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Old 10-26-21, 12:34 AM   #1203
Dieselglock
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Originally Posted by Onealex View Post
New version has been uploaded.

GWX Onealex Edition v1.51 - changelog:
1. Added a new effect - engine explosion (sound taken from KSD II).
2. Added the sound of a fire alarm on the ship when there is a fire.
3. Added sonar sounds that are randomly selected by the game.
4. Added new keyboard shortcuts:
Shift + M-follow nearest sound contact
Shift + W-follow nearest warship sound contact
Shift + H - normal sweep.
5. Changed the campaign in the Atlantic Ocean. Reworked some convoys to make the game more stable.
Changed the speed of convoys and single ships. Added traffic.
6. Correction of the thermo layer settings.
7. The sound bug of the signal flare has been fixed. Now the sound is different under water and over water.
8. Fixed a bug when some destroyers did not have aft bomb throwers.
9. Minor fixes.

Alex you have really out done yourself on this one. This is awesome. June 21 1941 near DT26 sunk 4 ships in a convoy the effects are fantastic. Thank you for your work.
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Old 10-26-21, 01:25 AM   #1204
SnipersHunter
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Hey Alex thanks for the great new update. Would it be possible for future updates to additonally provide the updated files only that we can replace so we dont have to download the full folder all the time?
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Old 10-26-21, 02:03 AM   #1205
Onealex
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Originally Posted by SnipersHunter View Post
Hey Alex thanks for the great new update. Would it be possible for future updates to additonally provide the updated files only that we can replace so we dont have to download the full folder all the time?
Hi. No. Update process will not change.
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Old 10-26-21, 06:16 AM   #1206
kyle9154
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Originally Posted by SnipersHunter View Post
Hey Alex thanks for the great new update. Would it be possible for future updates to additonally provide the updated files only that we can replace so we dont have to download the full folder all the time?
I'd just wait and finish your current career/campaign with 1.50 and then update to 1.51 if you don't want to have to restart.
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Old 10-26-21, 06:40 AM   #1207
dex
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Greetings Onealex,what is wrong with download link...or my ad blocker ad for google chrome causing problems
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Old 10-26-21, 06:46 AM   #1208
Onealex
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Greetings Onealex,what is wrong with download link...or my ad blocker ad for google chrome causing problems
I have no any trouble
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Old 10-26-21, 07:18 AM   #1209
dex
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I have no any trouble
Hi Onealex,i managed to realize what is problem,google chrome...
I download your update 1.51 with Microsoft Edge without any problem
Greet you
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Old 10-26-21, 08:02 AM   #1210
Onealex
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Additional information for all. Please make your saves away from sunk ships (more than 150 km) Yesterday I had a good patrol and all saves after convoy attack were broken. Today I have made a new attack on a single ship and then made a save in a distance of 150-200 km and it was ok. Hope it will help you to avoid loss of tonnage )
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Old 10-26-21, 08:10 AM   #1211
John Pancoast
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Quote:
Originally Posted by Onealex View Post
Additional information for all. Please make your saves away from sunk ships (more than 150 km) Yesterday I had a good patrol and all saves after convoy attack were broken. Today I have made a new attack on a single ship and then make a save in a distance of 150-200 km and it was ok. Hope it will help you to avoid loss of tonnage )

Used to be 50km would work; has that changed ?
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Old 10-26-21, 08:11 AM   #1212
Onealex
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Originally Posted by John Pancoast View Post
Used to be 50km would work; has that changed ?
Maybe not. But this game has some magic )))
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Old 10-26-21, 08:16 AM   #1213
John Pancoast
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Originally Posted by Onealex View Post
Maybe not. But this game has some magic )))

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Old 10-27-21, 01:52 PM   #1214
CapZap1970
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Alex, in the version 1.51, inside the MODS folder we have 2 separate mods, the "New Water (Arctic)" and the "New Water (Atlantic)".
What is the difference between those 2 mods and the water that comes as default?

Thanks for your reply!
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Old 10-27-21, 02:39 PM   #1215
Onealex
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Originally Posted by CapZap1970 View Post
Alex, in the version 1.51, inside the MODS folder we have 2 separate mods, the "New Water (Arctic)" and the "New Water (Atlantic)".
What is the difference between those 2 mods and the water that comes as default?

Thanks for your reply!
New Water (Arctic) it is my environment for North area (Norway). New Water (Atlantic) - it is my environment for Atlantic area and it is different from my default environment. All these mods have different colors of water.
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