SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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01-10-21, 02:10 PM | #1 | |||
Grey Wolf
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Probably not. U-Jagd means the hunting of subs, ASW. That watch was actually used by German ASW to plan depth charge approaches. Now, it just so happens that it is handy to use for this method, because the principles are the same, distance traveled over time. They had tables to help with this, but may have also used some form of stopwatch, there is reference made to that in at least one source. Quote:
The reticle was designed for 1.5x. In game you can multiply by 4 in 6x but IRL this was more complicated due to nuances in the optics. Rangefinding at 1.5x only was recommended.
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01-15-21, 07:40 PM | #2 | |||
Sailor man
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Sorry for the late reply
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I honestly thought it was designed for this specific purpose. Those scales look very much like reasonable ship lengths and speeds... What is the use for depth charging purposes? What do the scales represent in that case? I am no expert in German, but the name, does it not stand for "unterwasser jagd" or "unterseeboot jagd"? Submarine hunting. Does it actually say if the hunting in question is for or by the submarine itself? I am curious. By this point I am afraid to ask further. Does the Silent Hunter community actually use any historical tool correctly? Quote:
Cause for the latter, as far as I know, multiply or divide by four was the "officially endorsed" method in real life. Both for the stadimeter and the telemeter scales. The optical zoom, does it not change the angular field of view by that factor? 4 times in our specific case? |
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01-15-21, 09:35 PM | #3 | |
Grey Wolf
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To your question about there being anything realistic used by the community, yes, these concepts are all historical, it’s just sometimes the devices that are used to get there are a little different than what they actually used. The recognition manual is overused though, that didn’t have that kind of data that these games have, so that’s probably the biggest diversion. And using the manual assumes that the very good vision we have out of the periscopes in game was how it was, and it certainly was not. Viewing a target with the head of a periscope just at the waterline, with fogging, and waves etc. was apparently very difficult. Hence the emphasis on gathering data on the surface while overtaking. Multiplied by four is correct for 6x, however, there was something with the optics that made that not so straightforward. To the extent that the commander’s handbook recommends rangefinding only at low power. I can answer the second part of your question to Pisces, only because I know the answer at the ready about the multiple oculars. So the one on the left, with the wire going out of it, inside of that one there was apparently a depiction of the torpedo triangle in colors. This allowed the user to visualize the lead angle. It was linked, at least by my understanding, to the AOB finder, since AOB is an angle in the torpedo triangle (gamma). The only other critical pieces of information are target and torpedo speed, and I’m not clear on how those were entered exactly. The ocular on the top inside of the RAOBF I believe was how the prisms were viewed for the stadimeter. These sound like great features, and they are very innovative, but with the TDC it’s easy to see how they are somewhat superfluous.
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01-16-21, 03:42 PM | #4 |
Soundman
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"Multiplied by four is correct for 6x, however, there was something with the optics that made that not so straightforward. To the extent that the commander’s handbook recommends rangefinding only at low power."
The zoom and field of view had different ratios, perhaps that made it impossible to calibrate the graticle for both. |
01-21-21, 11:04 AM | #5 | |
Sailor man
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The optical magnification in telescopes is increasing the apparent angular size of an object by a certain factor, compared to what would be seen by the naked eye. The decrease in field of view, looking through the same eyepiece, is a direct consequence of that, right? So, it seems that zoom and field of view are proportionally linked to each other by definition. If not, than the magnification power number is just meaningless. |
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01-21-21, 07:22 PM | #6 | |
Soundman
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In Sh3 it works like you say, there is a direct and inverse relationship between zoom and field of view. However, it is not like that in real life, it depends on the construction of the optical device. In this particular case, the zoom ratio was 4 ( 1.5 to 6 ) but the field of view ratio was 4.22 ( 38 to 9 ). Since the graticle is just a 2d overlay it can't be accurate for both. To give more examples, the field of view for the 7x50 binoculars was 7.1 but some 10x80 binoculars had a field of view of 7.25 even though they had 10x zoom. The field of view was different even between different models of the 10x80 binoculars. What I did for DGUI was to use a 36 degree field of view for the low power, this way the periscopes can be calibrated at both magnifications. This is not historically accurate but I think it is more useful. Regards |
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01-21-21, 07:43 PM | #7 | |
Grey Wolf
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01-21-21, 08:17 PM | #8 | |
Ocean Warrior
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11-18-21, 05:48 PM | #9 | |
Watch
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If the magnification ratio is exactly 4 indeed, I think it's actually possible to get a graticle calibrated for both zoom levels. The field of view wouldn't interfere with the graticle use (it would just mask some ticks that are on the border). The ratio between fields of view can be different from the ratio between magnification factors. It just means the vignette effect will be different. Here is an illustration of what I think the observer would see: Notice that the image disc diameter is smaller at 6x. What do you guys think? EDIT: What you say is that you used the 6x 2D layout for the 1.5x mode? That would mean the in-game vignette is exaggerated for the 1.5x mode. Did I get this right? Last edited by Efshapo; 11-18-21 at 06:44 PM. |
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11-28-21, 06:38 PM | #10 | |
Watch
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01-21-21, 11:32 AM | #11 | |
Sailor man
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That one looks really amazing...
A highly detailed and accurate, historically and physically, submarine simulation, representing the actual particulars of the boat, as they functioned in real life? Yes, please! Quote:
Or was it automated, with TDC-like functionality? So, the stadimeter prisms were only visible through one eyepiece, but not through the other, is that right? Why not just align the ghost image, or move it all the way out of sight, when not being used? In the scope photo on the first page, the ring sits on the bottom ocular, whereas on the photo above, it sits on the top. Otherwise they seem to be pretty much identical. Is there any significance to that, in terms of functionality? Last edited by Nikdunaev; 01-21-21 at 11:55 AM. Reason: Referenced images for clarity |
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01-21-21, 11:41 AM | #12 |
Silent Hunter
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@derstosstrupp and Nikdunaev:
You are both talking about this image? http://www.tvre.org/images/02_fot_07.jpg
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01-21-21, 11:45 AM | #13 | |
Sailor man
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01-21-21, 11:56 AM | #14 |
Grey Wolf
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That whole unit rotated, so you could simply rotate the ocular with the RAOBF down.
As to the eyepiece with the lead angle inside of it, I don’t know much more than that unfortunately. I only have documentation of StaSr but not the older scopes.
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01-16-21, 03:58 PM | #15 |
Pacific Aces Dev Team
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Ignore the film footage, those were overlays added on post-production to the film. When you looked through teh scope the reticles were noting like what you see in Youtube or Das Boot.
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