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08-05-09, 05:19 PM | #16 | ||||
Storm Eagle Studios
Join Date: Jan 2009
Location: Wakefield, LA
Posts: 284
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You're welcome. Quote:
That said, however, ships get lower in the water as they flood, which brings shell holes and ruined watertight integrity that were previously harmless down to where the water is. Thus, as ships settle, they often suddenly start sinking much faster as more holes reach water level. Quote:
The ship information screens give you the ranges, rates of fire, and a buch of other stuff for all the weapons. Just mouse over one of the colored dots and the text at the bottom of the screen changes from being about the ship as a whole to being about that weapon. Quote:
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As mentioned in another thread, there's a "smoke map" keeping track of lingering smoke long after we've had to remove its graphics in the interests of keeping your computer running. Thus, the LOS in different directions can be stopped by clots of smog at different ranges. The same thing applies to rain and fog, which are not uniform over the battlespace but occur in patches of varying density. The length of the LOS usually is not the same in both directions between 2 given ships, even though the factors above are the same for both. This is because bigger ships are easier to see than small ships. Same for ships on fire, firing, using searchlights, or under a starshell. However, ships that are hugging a coastline at night are rather hard to see from seeward. Then, of course, there are the effects of the sun and moon, which are very directional. On top of all this, even if everything above is the same for both ships, visibility isn't an all-or-nothing thing, where you can see out to a given range perfectly and then hit a wall. Instead, the chance of spotting something tapers off to zero at max possible range. This means that spotting a ship out near the max visibility range is a matter of chance, and 1 ship might do it before the other. Anyway, all this is why sometimes you'll see a further ship before you see a closer ship. Also, sometimes you know a ship is there, but can't see it well enough to shoot at it. This is why you'll sometimes see a ship appear on the water but when you try to target it, it says it's not visible to any of your ships. The presentation of all this is could perhaps be improved, say like how Combat Mission does FOW. Send in a suggestion on it.
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-Bullethead Storm Eagle Studios In wine there is wisdom, in beer there is strength, in water there are bacteria |
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