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Old 06-20-17, 04:10 PM   #1
Overkill
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Default Seawolf? Akula?

Any mods in the works that'll include the Seawolf and Akula's? Kind'a like RSR's campaign that began in '92 (I think it was '92).
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Old 06-20-17, 04:50 PM   #2
slimshady153
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I heard that as of now no modders can put in their own 3D models and ships into the game. We have to wait and see for that DLC.
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Old 06-20-17, 10:38 PM   #3
DetCord
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Quote:
Originally Posted by Overkill View Post
Any mods in the works that'll include the Seawolf and Akula's? Kind'a like RSR's campaign that began in '92 (I think it was '92).
The engine components are closed. They can't be accessed. Well, I guess they could if you decompiled them in Unity. But no, KFG will not allow this. So that means no new models or textures.

I have to say this is kind of a shame. I mean the games that allow in-depth modding always fare better with regards to sales than those that don't, probably more so for a very niche title like this. Hey, maybe they'll change their tune down the road?
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Old 06-22-17, 12:49 PM   #4
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Old 06-22-17, 01:09 PM   #5
captinjoehenry
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So considering we can't get 3D models in game can someone make the required text files to represent the Seawolf and the Akula and then just use a 3D model already in game?
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Old 06-23-17, 10:22 AM   #6
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We have to leave the Dev some room to earn money on DLCs ;-P
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Old 06-29-17, 09:10 PM   #7
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Quote:
Originally Posted by DetCord View Post
The engine components are closed. They can't be accessed. Well, I guess they could if you decompiled them in Unity. But no, KFG will not allow this. So that means no new models or textures.

I have to say this is kind of a shame. I mean the games that allow in-depth modding always fare better with regards to sales than those that don't, probably more so for a very niche title like this. Hey, maybe they'll change their tune down the road?
Damn, I was hoping to edit a texture here and there. They should allow that much, at least, shouldn't they? It doesn't really threaten potential DLC plans.
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Old 06-29-17, 11:16 PM   #8
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Quote:
Originally Posted by Shadow View Post
Damn, I was hoping to edit a texture here and there. They should allow that much, at least, shouldn't they? It doesn't really threaten potential DLC plans.
Well, considering that the 1996 campaign in RSR would be the 'best' campaign for the Sovs, and considering that the things that made it unique (Seawolf for the US, technological parity via the Akula for the Sovs) is precisely what you suggest adding... yes, I'd say it could trim their margins a bit.
I personally am just happy we can stat mod existing boats till then. It gives us a reason to buy, but lets us scratch the itch till then.
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Old 06-30-17, 06:03 AM   #9
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Originally Posted by Carthaginian View Post
Well, considering that the 1996 campaign in RSR would be the 'best' campaign for the Sovs, and considering that the things that made it unique (Seawolf for the US, technological parity via the Akula for the Sovs) is precisely what you suggest adding... yes, I'd say it could trim their margins a bit.
I personally am just happy we can stat mod existing boats till then. It gives us a reason to buy, but lets us scratch the itch till then.
But I was talking about textures, "skins". Most new subs, like the Seawolf or the Akula, British boats or European diesels, would require a new 3D model as well. I'm fine with those being locked away.
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Old 06-30-17, 07:03 AM   #10
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For 1996 campaighn do we assume that Soviets kept the rates of production?

Then if we go by submarines that were layed down in the relevant time period and use historical (for those that were completed) and estimated (for those that were not, based on Soviet construction times) basis then we can expect in terms of non strategic nuclear subs:
- ~21 Akula series (7 Akula, 5 Improved Akula, 1 Akula-II, 8 Akula-III)
- 6 Sierra series (2 Sierra-I, 2 Sierra-II, 2 Sierra-III)
- ~16 Oscar series (2 Oscar-Is, 14 Oscar-II, 0-3 Oscar-III)
And possibly:
- first Yasen
- additional Victor-IVs
p.s. Akula class break down differs source to source.
p.p.s. historically in terms of 2nd gen subs 6 Charlies-IIs, 7 Victor-IIs, 22 Victor-IIIs, 5 Victor-IVs could be viewed as usable subs.
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Last edited by ikalugin; 06-30-17 at 07:21 AM.
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Old 06-30-17, 01:45 AM   #11
LeopardDriver
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Quote:
Originally Posted by Overkill View Post
Any mods in the works that'll include the Seawolf and Akula's? Kind'a like RSR's campaign that began in '92 (I think it was '92).
Here is my Seawolf: http://www.subsim.com/radioroom/show...18&postcount=4

At this moment I cannot upload mods, I think.
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