SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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05-24-13, 11:42 AM | #1 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,348
Downloads: 848
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In that case to you here! http://www.subsim.com/radioroom/show...&postcount=233 |
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09-13-13, 08:38 AM | #2 |
Splashy
Join Date: Sep 2013
Location: United States, Ohio
Posts: 9
Downloads: 71
Uploads: 0
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Sadface, my puter isn't cool enough to run this. (crashes everytime) Maybe someday...
Awesome work though! I always wondered why the rest of the boat was never modeled. Perhaps because the game modelers knew they couldn't do as good of a job as you! Those pictures are amazing! |
09-13-13, 08:46 AM | #3 | |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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09-13-13, 05:45 PM | #4 |
Splashy
Join Date: Sep 2013
Location: United States, Ohio
Posts: 9
Downloads: 71
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That I do not have, however my puter only acknowledges 3/4 GBs of ram it has installed, not to mention my OS is 32-bit. Looking at the minimum requirements (who really looks at those!? XD) no wonder it didn't work.
However tomorrow I'm going to be buying/building (with help from a friend...mainly my tech-savy friend will be doing the building) a shinny new one, which should be able to run SH3 and more with ease. I'll be looking into that patch soon enough. Thanks for the advice! |
09-13-13, 05:54 PM | #5 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
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that and a 64-bit OS goes a long ways if you are exclusivly playing SH3 i recommend 8 gigs of RAM and a decent video card. i say decent video card because of the HAHD megamod that will hopefully be released in a few more months.
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09-14-13, 07:25 AM | #6 |
Splashy
Join Date: Sep 2013
Location: United States, Ohio
Posts: 9
Downloads: 71
Uploads: 0
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@desertstriker Oh don't worry, there shall be no skimping of any kind!
As far as this mod goes, do any of the new crew mates or sub bits move or just all static mesh? Would be cool to see crew mates reloading torpedo tubes. (Probably way too adventurous haha) |
01-20-14, 09:14 PM | #7 | |
Canadian Wolf
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Thanks brett : ) |
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01-20-14, 10:11 PM | #8 |
Argentinian Skipper
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Aces superturms are NOT compatible totally with FM interiors v2. For a complete compatibility with superturms you need FM interiors v1 or the full Ccom interiors.
Regards. Fitzcarraldo
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
01-20-14, 10:23 PM | #9 | |
Canadian Wolf
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Quote:
Thanks. |
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01-20-14, 10:59 PM | #10 | |
Eternal Patrol
Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
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Greetings rowi58 |
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01-20-14, 11:12 PM | #11 |
Seasoned Skipper
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
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I stand corrected Fitzcaraldo
in my case its a little bit complicated I admit, Im using CCom, but its only moding the NSS_Uboat7_RR.dat file, so my other two .dat files are using FM interior v1 with the damo light mod and aces superturms...I was mainly suggesting this file because you were asking for damo's light mod and i thought you could copy the settings over to your own files. Other than that im not aware of anyother way of getting damos light settings. good luck brett |
02-18-14, 04:52 AM | #12 |
Silent Hunter
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,486
Downloads: 109
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With my old pc,1 or 2 (can not remember)gb of ram,XP 32bit, never had a problem running fm V1.
With my new pc,6gb win 7 32bit, I can not run fm interiors,any version and as a single mod. But,how is the division in 2 folders? Just divide x folder and files to one and the rest to the second? |
02-19-14, 03:03 PM | #13 | |
Watch
Join Date: Apr 2008
Location: Lowestoft, UK
Posts: 22
Downloads: 105
Uploads: 0
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Quote:
As you said "run fm interiors". It sounds like to me that you have managed to install the mod with JSGME but can't run it. Which isn't quite the same thing as Pathealey2 cunning trick to get his JSGME install deal with a big mod on his machine. Have you tried using the 4 Gig patch ( sometimes called the 3 Gig patch) in conjunction with the bcedit command? If you have not then your game is still only accessing 2 gb of your available ram. If you have not. May I suggest you have a look at page 16 in the LSH3_V5.1_Installation_EN.pdf found on the Living Silent Hunter Website. http://www.lsh3.com/dl/v5/LSH3_V5.1_Installation_EN.pdf It's a superb guide even if you don't actually use Living Silent Hunter. The only omission in the guide I would add is the method to turn off the switch if you have some problems with other applications. To disable the 3GB switch: 1) Right-click on the Command Prompt in the Accessories program group of the Start menu 2) Click Run as Administrator. 3) At the command prompt, enter: bcdedit /deletevalue IncreaseUserVa 4) Restart the computer Also the suggested settings in the guide are to get LSH5 working perfectly. If you really want to max out your mods with say fm interiors and a big chunk of the iambecomelife merchant fleet mod for example. You could try bcdedit /set IncreaseUserVa 3072 I'm using that setting on my Win7 32bit machine at the moment. I hope I have not got the wrong end of the stick and totally misunderstood your post. Your situation with XP running fm interiors and Win 7 not. Doesn't make a lot of sense to me. |
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02-22-14, 04:32 PM | #14 |
Nub
Join Date: Sep 2009
Posts: 4
Downloads: 282
Uploads: 0
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To Rhodes on how to split file
I made duplicate file for FM interiors folder - then i split the NSS_uboat7 file into 2 parts ( as it is the largest component of mod) and placed in duplicate file. Just keep file structure same C:\Program Files\Ubisoft\SilentHunterIII\MODS\FM_interiors pt2\data\Interior\NSS_Uboat7.
I hope it works for you. One must find the good in any situation- especially XP. |
03-28-14, 11:23 AM | #15 |
Torpedoman
Join Date: Mar 2014
Posts: 116
Downloads: 56
Uploads: 0
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Hello,
Before I say anything else I just wanted to take a moment to thank you for making this incredible mod! It absolutely adds value to my SH3 experience I have just a question or two. Firslty, using v1.0, whenever I click on the Engine Room area (the spot in the command room that should take you to the engine room) the camera instead seems to disconnect from wherever it is pointing at that time and floats up to the top of the sub. Also, when I am on the bridge the camera seems to be disconnected by default. It will stay with the bridge as the Uboat moves, but if I move the arrow keys it moves away instead of staying in place and moving the 'view direction' around as it does without the mod. Perhaps this is intended and I cannot read? >< Either way, if anyone could weigh in on this behavior it would be much appreciated. For reference I have GWX 3 Gold and SH3Commander. Thank you in advance! |
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