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09-16-23, 03:27 AM | #1 |
Grey Wolf
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[HOW TO] properly place an AA gun on top of a gun turret
The general idea is to add a child node which will turn in the opposite direction than the turret, hence constantly keeping the original turret's orientation. On this "orientation-keeping node" will be placed the AA gun (here A02)...
Here is a .dat file that I've built to show you how this works (Note: this .dat file must be placed into the Library folder in order that the AnimationObject is found by SH3). D/L link: https://www.mediafire.com/file/4exh4...ation.dat/file Picture 1: the name must be the same as the name written in the AnimationObject (cf. picture 3). Picture 2: names must be the same. Picture 3: - the AnimName is the same but without < >. - the <counter_rotation> node will turn in the opposite direction than the <turret> node. - the Id are linking to the <notset> nodes. - it is much simpler to have the coordinates of the <counter_rotation> node equal to zero in all boxes (X, Y, Z), else you will have to copy_paste these values into the KeyFrameAnimStartParams - "start" section). So, add a parent node with the proper placement; here, it is the AA_platform node which gives the correct placement). Picture 4: rotation of the <turret> node along the Y axis (values are computed by the Calculator (quaternion calculator): choose Degrees first (important!), then enter an angle in degrees in the Y-axis boxe). Here: 180° and 360° which makes a complete turn in 2 seconds (arbitrary value). Picture 5: - rotation of the <counter_rotation> node along the Y axis, in the opposite direction (-180°, -360°). - times must be the same (here: 1 and 2 seconds). NOTE: I didn't test but it's probably possible to add as many AA guns as you want on the turret (just add some extra <counter_rotation> nodes, with different names of course... (like <counter_rotation_1>, <counter_rotation_2> ...)). Last edited by Mister_M; 11-23-23 at 01:07 PM. |
09-16-23, 04:20 AM | #2 | |
Chief
Join Date: Nov 2020
Posts: 314
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09-16-23, 11:49 PM | #3 | |
Grey Wolf
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Well, it could be useful for this too: https://en.wikipedia.org/wiki/Conqueror_(tank) :
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By the way, I've added a download link, so you can study the thing in details and watch a cool animation inside S3D... Last edited by Mister_M; 09-18-23 at 01:19 AM. |
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09-17-23, 03:34 PM | #4 |
Grey Wolf
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09-17-23, 10:47 PM | #5 |
Frogman
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The latest breakthrough But sadly i wasn't Modding for some times mybe if im back it will be new exp THANKS SMART GUY.
Best Regards, Tigerzhunters
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11-23-23, 11:11 AM | #6 |
Grey Wolf
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In video...
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