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Old 11-23-13, 07:48 AM   #1
Submerged Viking
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Default Destroyers

Hey

I remember in Silent Hunter 3, a lone Flower Corvette would give me a hard time in shallow waters, but in SH5 I simply dive and cruise away from every destroyer that's "chasing" me. Now, am I an awesome, unbeatable submarine commander or is it just that this game has destroyers with bad AI? I haven't been depthcharged and chased like I was in SH3 by destroyers in SH5 before.

If this has been posted before I'm sorry. Couldn't find anything about this anywhere.
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Old 11-24-13, 12:28 AM   #2
V13dweller
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You need the IRAI mod by TDW, this makes the AI extremely realistic and they don't just give up like in stock SH5.

But beware, this makes them about 100% more difficult to the stock game.
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Old 11-24-13, 03:57 AM   #3
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Welcome aboard Submerged VikingDo as advised ^ and then look for Fifi or Sober's mod list for new SHV players to start! Good Hunting!
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Old 11-24-13, 04:50 PM   #4
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Thank you guys. I have installed IRAI using JSGME and have played for a while now. Currently in Mare Nostrum. Don't see much improvement on the destroyers but we'll see later in the war. Thank you again.

By the way, if the Norwegian government decides to raise the wreck of U-864, I'll post some pictures on this forum
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Old 11-24-13, 05:03 PM   #5
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Good luck on all that mercury from a St Olaf grad!...don't go fishing there till the next century either.
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Old 11-24-13, 08:14 PM   #6
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The difference should be noticeable immediately, unless it is not installed correctly.
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Old 11-25-13, 04:11 AM   #7
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Quote:
Originally Posted by V13dweller View Post
The difference should be noticeable immediately, unless it is not installed correctly.
Can this mod conflict with some of the other mods I use? I have a few eye-candy mods and Wamp's plane attack mod.
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Old 11-25-13, 07:33 PM   #8
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You should refer Sober Megamod list which is a sticky on the SH5 mod forum.

I am not familiar with that plane attack mod, so I do not know if it may conflict or not, but most likely it will.

If your plane attack mod is not there, I would recommend removing it in favor for the IRAI mod which does allow for planes attacking.

Showing us your modlist would also help.
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Old 11-26-13, 05:18 PM   #9
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Quote:
Originally Posted by V13dweller View Post
You should refer Sober Megamod list which is a sticky on the SH5 mod forum.

I am not familiar with that plane attack mod, so I do not know if it may conflict or not, but most likely it will.

If your plane attack mod is not there, I would recommend removing it in favor for the IRAI mod which does allow for planes attacking.

Showing us your modlist would also help.
This is my modlist:

Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
sobers waves mod V12 27032013
Accurate German Flags
SteelViking's Interior Mod V1.2
U-boat Historical Specifications 1.7
BRF 1.3 full
Wamphyri's Plane Mod
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_Inertia_Damage
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Old 11-26-13, 07:54 PM   #10
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The plane mod may overwrite, but I am not certain.

I will go and find my modlist when am back at my desktop, maybe starting a new campaign would help.

And IRAI has plane attacking already built in.
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Old 11-27-13, 05:25 PM   #11
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I would seriously like if somebody showed me their modlist because I am really frustrated by these destroyers even with IRAI installed. I tried playing the Gibraltar historical mission. I fired the deck gun at several destroyers before I went deep at flank speed so that they would have no problem finding me. But they still just circled above for a minute, dropped ONE depth charge far behind me before retreating....

Going back to SH3 GWX
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Old 11-27-13, 07:23 PM   #12
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I will send my mod list when I get back to my desktop.

But you usually a new campaign can fix small problems like this.
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Old 11-28-13, 09:55 AM   #13
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Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
silentmichal's interior mod 1.2.4
Real Environment - Revision_3
WoGaDi Mod BetaSix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
NewUIs_TDC_7_4_2_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
Depth Charge Fix Reduced Explosion Range
Cerberus62 Corrected Depth Charge Projector 1.0
Cerberus62 Historical Ship Equipment 1.4
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
OPEN HORIZONS II_full v2.2
smaller flags for Warships 1_0b
Auxiliary Cruiser Guns v.1.0.00
Enhanced FunelSmoke_by HanSolo78
gap - armaments & equipments patch v 0.2
gap - German Navy radar fix
Grossdeutscher Rundfunk
Magnetic Detonators 4m by TDW
Pascal-sh5-Crew-Uniforms
Reboot's Hot Soup 1.1
SeaWolf torpedo tweak
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
SH5Lifeboat_Wooden
Soldati Weapon Fix
Sub_Bubbles_v0_0_3_ byTheBeast
Sub_Exhaust_1_0_5_byTheDarkWraith
SubFlags_0_0_8_byTheDarkWraith
The Ships That Never Were v.0.0.01
Uboat_Snorkel_1_1_0_by_TheDarkWraith
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
Reworked U-boat Guns (incomplete version)


That is the modlist I used when I last played Sh5, which was many months back. So I cannot guarantee if it will work.
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Old 11-29-13, 10:30 AM   #14
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Thank you! Those are some fine mods. I have just recently decided to give SH5 another try myself.
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