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Old 06-26-22, 03:56 PM   #1
fitzcarraldo
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Quote:
Originally Posted by GrenSo View Post
After thinking for a while, just because I was already called as someone who doesn't know what he's talking about, I still decided to show first pictures of my GSE (GrenSo's Submarine Environment).
On the pictures you can see only a very small part of the changes, because besides the optical stuff I also worked on many other things, like the lighting, sound ambience, water, weather events, harbors, strength of the torpedoes and the cannon.

I was inspired by some modifications like gap, Vecko, boogieman335, Bstanko6, SteelViking, TheBeast, TheDarkWraith and many others, which were partly used 1:1 and partly as a template for my own changes.









All looks very nice, GrenSo. Only I have two criticisms:

- I hope the interior lights will have an optional for a more dark interior. I like the Rusted Glory interior mod lights...

- The scopes have those thick lines, one over the compass scale. I prefer the TWoS default or the Unscratched optics mod for these masks.

Looking forward to all the improvements in this mod.

Best regards.

Fitzcarraldo
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Old 06-27-22, 12:23 AM   #2
GrenSo
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Quote:
Originally Posted by fitzcarraldo View Post
All looks very nice, GrenSo. Only I have two criticisms:

- I hope the interior lights will have an optional for a more dark interior. I like the Rusted Glory interior mod lights...

- The scopes have those thick lines, one over the compass scale. I prefer the TWoS default or the Unscratched optics mod for these masks.

Looking forward to all the improvements in this mod.

Best regards.

Fitzcarraldo

About the light, I have to look if I'm will have an additional setup or not. If not, then everyone can add their own light setup as a separate mod or just delete my light setup (hdr_interior_submarine.cfg and hdr_exterior.cfg)

For the optics I can say just the same, because I will not set up for each wish an additional release or addon for my mod.


But at the moment I'm fighting with the hatch in the CR room. The size and position is adjusted, but I have problems with the texture after import.
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Old 06-27-22, 01:50 PM   #3
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Quote:
Originally Posted by GrenSo View Post
About the light, I have to look if I'm will have an additional setup or not. If not, then everyone can add their own light setup as a separate mod or just delete my light setup (hdr_interior_submarine.cfg and hdr_exterior.cfg)

For the optics I can say just the same, because I will not set up for each wish an additional release or addon for my mod.


But at the moment I'm fighting with the hatch in the CR room. The size and position is adjusted, but I have problems with the texture after import.
Good evening GrenSo
yes it is not a problem it is easy to deal with from the config files
the most difficult problem to overcome is you who are currently facing it and you have already made quite a bit of progress...
I can't wait to test your interior... but there's no rushing the difficulties his consequent courage Mr GrenSo....
my best regards my dear GrenSo
kind regards Kal Maximus U669

Last edited by Kal_Maximus_U669; 06-27-22 at 02:11 PM.
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Old 06-29-22, 07:09 PM   #4
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There is already a small part here, in the form of "silentmichal's interior mod 2.0 by GrenSo" for download: https://www.subsim.com/radioroom/dow...o=file&id=6171
This one will be a part of GSM.
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Old 06-30-22, 11:59 AM   #5
GrenSo
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new graphics for the TDC and in the CT room and small modifikation to the TDC itself

old version:


new version:
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Last edited by GrenSo; 07-01-22 at 11:22 AM.
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Old 07-01-22, 08:33 AM   #6
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Very good news! Downloading now...

Many thanks for the job.

Fitzcarraldo
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Old 07-01-22, 08:59 AM   #7
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Quote:
Originally Posted by fitzcarraldo View Post
Very good news! Downloading now...

Many thanks for the job.

Fitzcarraldo

Sorry, but you have to start the download again, because I forgotten the graphic from the medals.
But if you allready use my Visible Date of Awards v1.2 for TWoS than you don't need, because this one are incuded there too.
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Old 07-02-22, 04:45 AM   #8
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Downloaded!!! Thanks Grenso for this great mod
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Old 07-02-22, 09:06 AM   #9
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Quote:
Originally Posted by GrenSo View Post
Sorry, but you have to start the download again, because I forgotten the graphic from the medals.
But if you allready use my Visible Date of Awards v1.2 for TWoS than you don't need, because this one are incuded there too.
OK. Many thanks!

Fitzcarraldo
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Old 07-03-22, 06:54 AM   #10
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Please give me a feeddback, if something doesn't work correct.
Instead of the ladder in CR room, because I know about this grafic bug and try to find a solution.
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Old 07-08-22, 05:17 AM   #11
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Hello,

I have recently entered the world of modding and I'm still trying to figure out how to create a good compilation.
I am using your mod and I still probably have to discover all the features but it is fantastic and I thank you for the excellent work done. If you want some humble feedback, I can tell you that:

- the interior lights are very bright and in fact you feel the need to use other mods to darken the interior lighting of the submarine
- the periscope view is very cool but those thick black bars at the top and bottom make it difficult to accurately understand the bearing. Honestly it's something that drives me a little crazy
- the illumination of the navigation map is definitely a little gem but - especially at night - it makes it a bit difficult to see the lines and signs drawn with the tools
- also, even if I don't know if it's just my problem, there seems to be some oddity with the tdc: if you manually update the AoB without having spoken to the officer by setting the AoB from his menu, whenever you update the range with the stadimiter the AoB resets and returns to zero : (
Plus, if you use TWoS Ship Auto Recognition, the mast height is not automatically sent to the tdc (which instead happened on Wolves of steel vanilla)

I take this opportunity to ask a couple of questions:

I read somewhere that your mod changes a little bit in the keys compared to the standard of wolves of steel and since I also use (the very good) "Stormys DBSM collection SH5 v1.3 for TWoS" which also changes the keyboard layout, I wanted to ask what are these new keys assigned by your mod? Could they conflict with other mods that reassign keys? One thing I noticed is that TAB now opens the navigation map, as well as enlarging the tactical map as per standard.
I also wanted to ask if you know how to make it work assigning the bearing of the TDC to a contact followed by the hydrophone. I see that there's a button for that but it doesn't work (at least for me).

Thank you again for the mod and for your attention. I have been using TWoS for many years and am fond of it; new dedicated content for this version of the game is always highly appreciated
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Old 08-09-22, 05:58 AM   #12
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Many thanks! Going for it.

Fitzcarraldo
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Last edited by fitzcarraldo; 08-09-22 at 07:17 AM.
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Old 08-16-22, 12:13 PM   #13
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Really nice !

Thanks for your work.
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Old 08-24-22, 06:00 AM   #14
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Thanks for all the job GrenSo. It is awesome.

And a "claim": When could you finish the nice gramophone?

Best regards.

Fitzcarraldo
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Old 08-24-22, 07:37 AM   #15
GrenSo
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Quote:
Originally Posted by fitzcarraldo View Post
And a "claim": When could you finish the nice gramophone?

Yes I know, there is something to do and unfinished until now. Somehow other things, such as GSE, kept me from continuing.

But I promise that it will continue to work to finish the gramophone. I promise that this year I will release a first public version.
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