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Old 07-17-21, 11:48 AM   #1
Webster
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Default GFO mod users - what are your complaints, dislikes, and requests

the title says it all - GFO mod users complaints, dislikes, and requests

i want to hear what you dont like about it and what doesnt work or has issues as well as what you would like to see added to it

im trying to put a list together of issues and things so f i do and updated GFO

but keep in mind the core theme of GFO is just fixing the known bugs and issues with the gae rather then change the dificulty, game play, or customizing the game

Last edited by Webster; 07-17-21 at 12:35 PM.
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Old 07-17-21, 02:05 PM   #2
KaleunMarco
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Quote:
Originally Posted by Webster View Post
the title says it all - GFO mod users complaints, dislikes, and requests

i want to hear what you dont like about it and what doesnt work or has issues as well as what you would like to see added to it

im trying to put a list together of issues and things so f i do and updated GFO

but keep in mind the core theme of GFO is just fixing the known bugs and issues with the game rather then change the difficulty, game play, or customizing the game
welcome back to the fight, Herr Webster.
it has been a long time since i played the Stock game, however S7rikeback and PB have fixed a lot of Stock bugs with the current release of FOTRS-Ultimate.
you may want to peruse their list of changed items and then make a short list of what you want to fix in GFO.

as i have done with Fifi and Dark Waters and PB & S7rikeback with FOTRSU, i'll offer my assistance if you see a need for an additional role in your development.

either way, good luck!

km
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Old 07-18-21, 03:21 PM   #3
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welcome back to the fight, Herr Webster.
it has been a long time since i played the Stock game, however S7rikeback and PB have fixed a lot of Stock bugs with the current release of FOTRS-Ultimate.
you may want to peruse their list of changed items and then make a short list of what you want to fix in GFO.

as i have done with Fifi and Dark Waters and PB & S7rikeback with FOTRSU, i'll offer my assistance if you see a need for an additional role in your development.

either way, good luck!

km

thanks, it would appear though that few people even use these forums much any more. i guess SH4 is not as popular as it once was

if no one is interested in it, then i may not even bother with an official redo of GFO
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Old 07-18-21, 03:41 PM   #4
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I for one would be most interested in an update. I have no wishes though, and no real complaints either about what you had. I do know that a couple of the torpedo updates do not function if you have an S-Boat, but I don't use those add-ins anyway... I do like the way THEBERBSTER did an update with the mod load order, which makes it much easier for a beginner, or the older generation who can't seem to follow instructions so well... - s7rikeback is going through the files of what we (mostly he) did when preparing things for an OM update, but which rolled into Fifi's Dark Waters, if we (again, he) can sort through the Stock game fixes he had. There was not much left to fix after your mod, and it seems to me to be two ships had small issues, and a few of the load-outs for planes were not right - bone stock issues.
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Old 07-18-21, 04:08 PM   #5
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radar Re: Update... GFO...

Ahoy, Webster...

Reading up on GFO, would be interested in update for it, with regards to compatibility with FotRS, OM: DW v6 or even with KSD II, as these are SH4 mod versions I run with.. so Yes, I would be very much interested in it being updated... to include those for it. Not to mention any areas that you feel need improving on.

My mention of FotRS, OM: DW v6 or even with KSD II, is just suggestion... just to be clear on that point. A hope for wish.. if you will.

As always, thanks to all who put mods together, your hard work & effort.. is greatly appreciated.

M. M.

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Old 07-18-21, 04:31 PM   #6
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thanks, it would appear though that few people even use these forums much any more. i guess SH4 is not as popular as it once was

if no one is interested in it, then i may not even bother with an official redo of GFO
I came back after a while away (and a couple+ strokes). I'm having a better time than ever. I'm always interested in new upgrades to mod. C'mon. You know you wanna.
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Old 07-18-21, 04:49 PM   #7
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I came back after a while away (and a couple+ strokes). I'm having a better time than ever. I'm always interested in new upgrades to mod. C'mon. You know you wanna.
lol, yes i wanted to, when time allowed, but im shocked at how few still post and come here.

not sure if i still want to invest 100hrs into redoing the mod when there doesnt seem there is any real interest in modding the game any more

there used to be 50 new posts every day, now its like 2 or 3
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Old 07-18-21, 05:18 PM   #8
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lol, yes i wanted to, when time allowed, but im shocked at how few still post and come here.

not sure if i still want to invest 100hrs into redoing the mod when there doesnt seem there is any real interest in modding the game any more

there used to be 50 new posts every day, now its like 2 or 3
So, I guess I gotta post 10+ posts a day.
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Old 07-19-21, 11:54 AM   #9
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Originally Posted by Webster View Post
lol, yes i wanted to, when time allowed, but im shocked at how few still post and come here.

not sure if i still want to invest 100hrs into redoing the mod when there doesnt seem there is any real interest in modding the game any more

there used to be 50 new posts every day, now its like 2 or 3
Of course only you can assess the value of your time and effort but suffice to say that the forums of many, newer games are as isolated cemeteries compared to the activity around here.

I am not familiar with your GFO mod, finding the stock SH4 neither particularly compelling or challenging and with mods that added content, like TMO/RSRD and FOTRS, a mod that only fixed issues in stock seemed surplus to requirements. That said, I know how much work is involved in modding a game and while it is unlikely that your goal was to seek praise, acknowledgement for all of your work would certainly be fair. But that's not the way that any games' community seems to work. It sucks but should be no surprize to anyone.

Having written scenarios for Harpoon, CMANO and CMO I know a little something of the effort involved in researching, editing, testing game content. At least two of my CMO scenarios got the YouTube treatment with zero attribution for their author. I released an extensive mod for the game World War One Gold, which served a similar function to your GFO for SH4 and after almost 300-downloads I got exactly one thanks and no feedback whatsoever. People do not value that which they receive for free. It makes little sense but you see it all the time in the Flight Simulator community for example.

Your peers know your value to the community as some have written in the above posts. A quick look at my SH4 collection shows that I even have some minor Webster mods and I know that, like the vast majority of the Great Unwashed, I never acknowledged or thanked you for. So to correct that now, Thank You and Well Done.

So listen to your peers if you like, they have the measure of your contributions and further potential far better than I.

Cheers and good luck whatever you decide.

-C
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Old 07-21-21, 04:58 PM   #10
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Quote:
Originally Posted by Webster View Post
the title says it all - GFO mod users complaints, dislikes, and requests

i want to hear what you dont like about it and what doesnt work or has issues as well as what you would like to see added to it

im trying to put a list together of issues and things so f i do and updated GFO

but keep in mind the core theme of GFO is just fixing the known bugs and issues with the gae rather then change the dificulty, game play, or customizing the game
Hello Webster,

as propbeanie has said over several threads
I do have stock game fixes, these mainly involve simple text edits, for the sensor & equipment files, plus loadout edits, plus missing sensor files etc.

I will PM you with a download link, and an example of some of the errors I fixed. Please be mindful, that most of these errors were found with the fantastic tools released by:
TDW SHValidator v2.0.6.0 by TheDarkWraith
mySHTooL_v1_9 by Hebe Vollmaus


And as the others have said, we still get new people arriving to the SH4 forums, your mod is a tried and tested launch pad for them. Without this, they would be dealt a stock game, and the many issues that stem from that.
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Old 07-21-21, 11:01 PM   #11
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Hello Webster,

as propbeanie has said over several threads
I do have stock game fixes, these mainly involve simple text edits, for the sensor & equipment files, plus loadout edits, plus missing sensor files etc.

I will PM you with a download link, and an example of some of the errors I fixed. Please be mindful, that most of these errors were found with the fantastic tools released by:
TDW SHValidator v2.0.6.0 by TheDarkWraith
mySHTooL_v1_9 by Hebe Vollmaus


And as the others have said, we still get new people arriving to the SH4 forums, your mod is a tried and tested launch pad for them. Without this, they would be dealt a stock game, and the many issues that stem from that.

thanks, i will definitely be wanting to bend your ear and learn what you found out. when i did my maneuvering mod i was only working with hp changes and as i said above, that accidentally broke the ships sounds on sonar use.

im glad to here someone else here was frustrated enough as i was to try and fix it, sounds like your way is better then what i tried
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Old 07-30-21, 02:40 PM   #12
KaleunMarco
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Originally Posted by Webster View Post
the title says it all - GFO mod users complaints, dislikes, and requests

i want to hear what you dont like about it and what doesnt work or has issues as well as what you would like to see added to it

im trying to put a list together of issues and things so f i do and updated GFO

but keep in mind the core theme of GFO is just fixing the known bugs and issues with the gae rather then change the dificulty, game play, or customizing the game
Ok, Webs, here are the first two items for you to consider.
please keep in mind that these (and all future suggestions) are observations and not criticisms.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\GFO\MODS]

101 GFO_Game Fixes Only Mod v1.1
140 Webster's New Orders Bar Menu for v1.5
180 MaxOptics IV for GFO 1.1
300 Stop The Shouting
400 Screen Scroll Fix
420 - 3000 Meter Bearing Tool (1920x)

i scrapped RSRD mods because they are messed up and went back to Stock+GFO+a couple of non-sequiturs.

firstly, S-boat conning tower availability dates are overlapping and out-of-sync which will cause the two later tower configs to not be applied as upgrades.

secondly, the Huge European Liner aka ConteVerde has a unit type =109 in its .CFG and Names.Cfg but in the .MIS Campaign Files it has a unit type= 103. this causes the ship type to be dropped from the Campaign file spawns during play and allows some Troop Convoys to consist of only Escorts.

thirdly, i updated the US Boats UpgradeClass to more closely align with their relative dates of service. Here is the roster i am playing:
0 - S-boats
1 - Porpoise
2 - Salmon + Sargo
3 - Tambor + Gar
4 - Gato
5 - Balao

i am restarting an S42 career in Brisbane, June 1942, so the first batch of suggestions will be centered on that combination.

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Old 07-30-21, 04:15 PM   #13
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If I'm not mistaken KM, those would be in the files Dan has for Webster, and are stock game issues. There are a couple of Photo Op missions that use the Conte Verde also...
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Old 07-31-21, 12:34 PM   #14
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Quote:
Originally Posted by Webster View Post
the title says it all - GFO mod users complaints, dislikes, and requests

i want to hear what you don't like about it and what doesn't work or has issues as well as what you would like to see added to it

i'm trying to put a list together of issues and things so f i do and updated GFO

but keep in mind the core theme of GFO is just fixing the known bugs and issues with the game rather then change the difficulty, game play, or customizing the game
discovered this today...
Hydrophone will not display a contact that is within 4000 yds despite the fact that there is audible sound at the sonar station.
here is the hydrophone display. note the solidly lit green light indicating sound contact but there is no corresponding contact type (merchant v warship) in the upper left area where confirmed contacts are displayed. without a confirmed contact, Kaleuns cannot ping for range to target.


here is the tactical situation. notice the merchant at approx 023-025 and 4000 yds distant. There is also a DD at approx 060 and it also has an audible sound at the hydrophone station but is not identified.
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Old 08-01-21, 12:15 PM   #15
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discovered this today...
Hydrophone will not display a contact that is within 4000 yds despite the fact that there is audible sound at the sonar station.
im thinking thats part of the sound issues related to my maneuvering mod

hopefully that should be fixed when i remove my maneuvering mod from GFO
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