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Old 11-03-22, 11:38 AM   #31
Mad Mardigan
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Originally Posted by Mister_M View Post
Thank you for additional pics !


In fact, despite of the grey paint, we can still discern a very slight difference of color between hull and superstructures : the hull has a slightly darker grey.
With discernment of the hull looking darker than the superstructures gray, is owing to the fact that the hull was black (which on reflection, is as dark as 1 can go on the color spectrum.. ) which, attributes to the eyes discerning it to be darker.

That's simple artists knowledge.

Hope that helps.. as always..











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Old 11-03-22, 01:17 PM   #32
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Originally Posted by VonDos View Post
raft and support frame's models could be separated into library's dat, with the boring need to use 2 nodes with a single material for every original raft into ship's dat.
You could add the raft as a child node of the support, and place them in a Library_file.dat. Then, you only have to add placement nodes or #cfg nodes (with a reference to these nodes in ship.eqp) for each pair {support + raft} in the ship.dat.

Last edited by Mister_M; 11-03-22 at 05:57 PM.
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Old 11-03-22, 05:16 PM   #33
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You could add the raft as a child node of the support in Library.dat. Then, you only have to add placement nodes or #cfg nodes (with a reference to these nodes in ship.eqp) for each support in the ship.dat.
Yep, but can you do this without import material and child model's tga texture into library file?

I never see a placement with an external texture. But "i never see" isn't equal to "it's impossible"...

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Old 11-03-22, 05:50 PM   #34
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Originally Posted by VonDos View Post
Yep, but can you do this without import material and child model's tga texture into library file?
You can place the ship's textures in the data/Textures/TNormal/tex folder, and then use them from both the ship.dat and the Library_file.dat

Last edited by Mister_M; 11-04-22 at 05:44 AM.
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Old 11-03-22, 06:38 PM   #35
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...Here were two materials on node: one for raft and another for support frame. It should have worked, but it didn't.
А разве это должно было сработать? По мне, так и не должно было с двумя-то материалами. Как моделька поймёт, что надо использовать две шкурки, без явного указания? Помоему никак. Почему бы не использовать папку tex? Простое и логичное решение.
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Old 02-06-23, 08:28 PM   #36
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Could you do hmt mauretania 1 or rms mauretania 1?
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Old 02-06-23, 09:56 PM   #37
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Old 02-07-23, 06:45 PM   #38
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