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Old 03-01-08, 01:40 AM   #46
CCIP
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Actually the radar seems to turn off fine after you turn off the constant sweep. Or just turning off the sweep seems to have the same effect, even.
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Old 03-01-08, 01:41 AM   #47
ktrboston
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Quote:
Originally Posted by Burnspot
Quote:
Originally Posted by GerritJ9
Has anybody located where to alter torpedo depth and speed settings when playing the IXD2 in V1.5? I haven't! I hope the devs haven't forgotten this........
Yep, I hope I'm not going blind...I don't see any way to adjust the fish either; in addition, the attack map doesn't seem to have a key anymore (i.e. can't find it). It's talked about in the revamped help pages, but it is no longer listed among the stations with a key.

I see those gauges just fine both speed and depth on the attack map
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Old 03-01-08, 01:43 AM   #48
ktrboston
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Quote:
Originally Posted by CCIP
Actually the radar seems to turn off fine after you turn off the constant sweep. Or just turning off the sweep seems to have the same effect, even.
thanks that seemed to do the trick but this might be a dumb quesiton wont the enemy see your radar signature if it is always on?
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Old 03-01-08, 01:59 AM   #49
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Quote:
Originally Posted by ktrboston
Quote:
Originally Posted by Burnspot
Quote:
Originally Posted by GerritJ9
Has anybody located where to alter torpedo depth and speed settings when playing the IXD2 in V1.5? I haven't! I hope the devs haven't forgotten this........
Yep, I hope I'm not going blind...I don't see any way to adjust the fish either; in addition, the attack map doesn't seem to have a key anymore (i.e. can't find it). It's talked about in the revamped help pages, but it is no longer listed among the stations with a key.
I see those gauges just fine both speed and depth on the attack map
I don't see any way to get to the attack map anymore (and therefore the fish guages); it's not listed in the key commands. Perhaps it's just the IXD2.
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Old 03-01-08, 02:27 AM   #50
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No shortcut key that i know of but if you are in your periscope view there are 10 square buttons at the bottom, button 7 is the attack map view, in there are the speed and depth settings.Hope it helps.
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Old 03-01-08, 04:02 AM   #51
LukeFF
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Other than the lack of german voices, these audio files stand out as "odd," as they're all spoken in english

-Relieve the watch
-Secure from battlestations
-Passing thermal layer (never even have heard of U-boats having such a device)
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Old 03-01-08, 06:57 AM   #52
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I really like the addon especially since I don't like the "normal" pacific theatre represented in SH4. However I've noticed a few bugs:

- Light flaks on IX completely useless due to false / bad positioned crosshairs, i.d. the guns shoot at the middle of the screen, but the crosshairs are not centered. This also means that the AI never hits with these guns. 37mm flaks work alright, 20mm quad seems broken aswell.

- Opening torpedotubes only works for a single tube, i.d. if you are preparing a fan shot you cannot open all the required tubes.

- Some specials seem broken, e.g. Torpedo-Specialist (or Expert) is supposed to give you a small boost to the torp speed in general, yet that boost is way too high or gets applied in a wrong way (time to target for a 2 mile distance run under 10 seconds...).

- Flak stations and deck gun stations can be manned even in storms (quite handy ).

- 20mm flaks in general have very low ammunition (~200).

- Typ XVIII sub seems rather weak due to low speed and insufficient fuel reserves - while the walther device enables superfast submerged speed it only has very limited fuel. Surface speed and normal submerged speed are lower compared to the IX which is horrible since you have to travel so long distances.

There are a couple of other minor ones aswell, but the above are the most annoying for me.
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Old 03-01-08, 07:51 AM   #53
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The hydrophone detects ships from a long distance while the boat is surfaced.

Last edited by Frenssen; 03-01-08 at 08:28 AM.
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Old 03-01-08, 08:13 AM   #54
capthelm
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since i fixed my audio drivers its been good for me, again...few quirks here and there.., my first time i was in a panic this cant be on a top system?


..these drivers can be a real pain in the ass.. at times.
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Old 03-01-08, 08:13 AM   #55
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Quote:
Originally Posted by Toltol

- Opening torpedotubes only works for a single tube, i.d. if you are preparing a fan shot you cannot open all the required tubes.
Try if you can go into the conning-tower.
In SH3, you can go there and manually flip the open-tube switches, of the tubes you want to open.
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Old 03-01-08, 05:26 PM   #56
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Not sure if it's a bug, but I found no way to get a weather-report, in an umoddified 1.5-game...in an American career.
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Old 03-01-08, 05:43 PM   #57
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New American mission; saved whilst setting options, crew, guns & sensors; and then again in port. Sailed out of Pearl, saved, exit to Windows to perform RL (real life) chores.

Relaunched, reloaded, and ... ... "Passing Thermal Layer" every few seconds.
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Ensign, why is every third ping a knocking noise?
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Old 03-01-08, 09:20 PM   #58
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Hmmm I can't get the Hydrophone to show up even with realistic sensors checked,anyone else?


******EDIT************Thanks LukeFF,The free camera mod for ROW was the problem.
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Old 03-02-08, 01:16 AM   #59
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Quote:
Originally Posted by badaboom
Hmmm I can't get the Hydrophone to show up even with realistic sensors checked,anyone else?
Nope. Mods installed?
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Old 03-02-08, 01:17 AM   #60
LukeFF
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Quote:
Originally Posted by Toltol
- Typ XVIII sub seems rather weak due to low speed and insufficient fuel reserves - while the walther device enables superfast submerged speed it only has very limited fuel. Surface speed and normal submerged speed are lower compared to the IX which is horrible since you have to travel so long distances.
The XVIII was projected to have only a 3000-nautical mile endurance on diesels, and that's what the game models it as. Can always be tweaked with S3D if you want to make it like a Type XXI.
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