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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#301 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,031
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#302 |
Gefallen Engel U-666
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with: { EIN AAL!
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"Only two things are infinite; The Universe and human stupidity; And I'm not too sure about the Universe" ![]() |
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#303 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,210
Downloads: 792
Uploads: 10
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@ Aktungbby and tonschk
Nice ideas guys. I got to visit a friend now, but tomorrow I will post some updates with your suggstions put in practice ![]() |
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#304 |
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human stupidity; And I'm not too sure about the Universe" ![]() |
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#305 |
Seaman
![]() Join Date: Jan 2014
Location: Poland
Posts: 34
Downloads: 197
Uploads: 0
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I have a question. I would like to see in the map fired a torpedo, is it possible?
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#306 |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 86
Uploads: 0
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The patch instructions for this megamod should state the game needs to be patched to 1.2.0 not 1.02.
It might seem obvious for veterans but it could be confusing for new players. |
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#307 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 841
Downloads: 1626
Uploads: 0
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I've noticed that in the new version the option to use electric motors on the surface isn't there. Or am I just crazy?
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#308 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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hello and many thanks for this megamod!!
I have 2 questions: if german language pack mod and silentmichals interior are compatible with this mega mod? If yes,install with jsgme after or before mega mod? ![]() |
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#309 | ||
Navy Seal
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Quote:
German language pack mod-probably yes, but I'm not so sure about silentmichals interior because I never used it...My advice is not to use megamods if you wish and know how to customize your game.
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#310 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,210
Downloads: 792
Uploads: 10
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A variant of logo #1 with the following changes:
Preview: Logo #5 ![]() Logo #1 (for quick comparison) ![]() Other logo proposals available here and here. The next logos I will post will feature the German mod name and the alternative slogans that have been proposed so far. I have also ideas for a couple of new emblems: one with a periscope arising on the waves, the other with a torpedo. I will keep posting updates untill you tell me that you are fully satisfied with the new logo (someone please stop me! ![]() |
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#311 |
Seaman
![]() Join Date: Jan 2014
Location: Poland
Posts: 34
Downloads: 197
Uploads: 0
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I am a beginner SH5 and I often use "Pause Game" to make calculations and set TDC. The problem is that by the time Pause can not manually set the TDC. How to change it?
P.S how to turn view of fired torpedoes at the map? |
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#312 |
Swabbie
![]() Join Date: Nov 2013
Posts: 11
Downloads: 70
Uploads: 0
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This is a great MOD, thanks!!!
Will you release an update for the latests IRAI (released this past weekend)? Or can we just download and apply it after the main MOD? |
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#313 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,031
Downloads: 172
Uploads: 0
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Rusty, rusty screws, I LOVE the rusty screws
![]() May be the rusty screws increase the "inmersion factor" a bit ![]() http://gravtex-design.com/photoshop/tutorials/photoshop/rusty-create-rusty-metal-text ![]()
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What we do in life echoes in Eternity Last edited by tonschk; 02-17-14 at 06:27 PM. |
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#314 |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 86
Uploads: 0
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#315 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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