SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-20-10, 11:10 AM   #1
609_Avatar
Watch Officer
 
Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
Uploads: 0
Default Is This Possible?

One thing that has bothered me about this game (not just with SH5) is that when you're attacked by aircraft,and you decide to duke it out with them, if you hit one and his wing catches on fire the stupid bugger will keep on fighting like nothing is wrong!

Is it possible to somehow mod them to be semi intelligent so that when they are damaged they will break off and return to base? I've had planes with both wings on fire still attack me relentlessly. If that's not possible, could they be modded to blow up after a certain amount of time of being on fire? It's just one of those immersion killers that makes me shake my head when I see it. Thanks for any replies.
__________________
Avatar
609_Avatar is offline   Reply With Quote
Old 08-20-10, 11:16 AM   #2
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

I's sure its possible. May be worth asking in TDW's IRAI thread.
reaper7 is offline   Reply With Quote
Old 08-20-10, 11:20 AM   #3
609_Avatar
Watch Officer
 
Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by reaper7 View Post
I's sure its possible. May be worth asking in TDW's IRAI thread.
Ah, yes, that makes sense. For some reason I was only thinking that he was tweaking the ship AI and not the planes. Thanks for the suggestion.
__________________
Avatar
609_Avatar is offline   Reply With Quote
Old 08-20-10, 11:24 AM   #4
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Quote:
Originally Posted by 609_Avatar View Post
Ah, yes, that makes sense. For some reason I was only thinking that he was tweaking the ship AI and not the planes. Thanks for the suggestion.

No hes doing the whole package - Planes, Trains and Automobiles
Sorry Planes, Ships and Subs.
reaper7 is offline   Reply With Quote
Old 08-20-10, 11:53 AM   #5
609_Avatar
Watch Officer
 
Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by reaper7 View Post
No hes doing the whole package - Planes, Trains and Automobiles
Sorry Planes, Ships and Subs.
__________________
Avatar
609_Avatar is offline   Reply With Quote
Old 08-20-10, 12:25 PM   #6
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by 609_Avatar View Post
One thing that has bothered me about this game (not just with SH5) is that when you're attacked by aircraft,and you decide to duke it out with them, if you hit one and his wing catches on fire the stupid bugger will keep on fighting like nothing is wrong!

Is it possible to somehow mod them to be semi intelligent so that when they are damaged they will break off and return to base? I've had planes with both wings on fire still attack me relentlessly. If that's not possible, could they be modded to blow up after a certain amount of time of being on fire? It's just one of those immersion killers that makes me shake my head when I see it. Thanks for any replies.
sorry, not possible or I would've already implemented it. There are no functions available to read the damage of the plane. The planes, by far, are the worst of the AI as far as ability to script. Subs are a close second....
TheDarkWraith is offline   Reply With Quote
Old 08-20-10, 02:25 PM   #7
609_Avatar
Watch Officer
 
Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
sorry, not possible or I would've already implemented it. There are no functions available to read the damage of the plane. The planes, by far, are the worst of the AI as far as ability to script. Subs are a close second....
Thanks for your reply mate! Sorry to hear that it's not doable. Love the work you've done so far, very much appreciated!
__________________
Avatar
609_Avatar is offline   Reply With Quote
Old 08-20-10, 04:07 PM   #8
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Useing the 'Link to' in the .zon file,
one might be able to link to the AI Visual node so it's destroyed.
With no Visuals, the plane should fly off.
  Reply With Quote
Old 08-20-10, 04:09 PM   #9
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by privateer View Post
Useing the 'Link to' in the .zon file,
one might be able to link to the AI Visual node so it's destroyed.
With no Visuals, the plane should fly off.
interesting idea. Yeah that should work - would be just like the wires between the masts getting destroyed when one of the masts is destroyed
TheDarkWraith is offline   Reply With Quote
Old 08-21-10, 10:31 AM   #10
mobucks
Seasoned Skipper
 
Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
Default

can't you make them just have less health? A flaming engine is bad news in the 1940s. Doubt many single engine fighters RTBd with one.

Flaming engine should equal popped chutes imo.
mobucks is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:41 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.