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Old 03-21-23, 03:19 PM   #1
The pitcher
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Default New ship clone




Last edited by The pitcher; 04-04-23 at 04:44 PM.
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Old 03-22-23, 06:30 AM   #2
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You should create your own branch "Shipyard The Pitcher & Co" for example
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Old 03-23-23, 11:18 AM   #3
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radar

Quote:
Originally Posted by The pitcher View Post
Congrats for your first mod!!

Best regards,
Vd
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Old 03-24-23, 08:29 AM   #4
Onkel Neal
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Nice work.
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Old 03-24-23, 02:16 PM   #5
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There is never enough targets in the game

Good job
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Old 03-24-23, 04:38 PM   #6
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Anyways What Programs you using for uvmapping lol vondos said its maya3d but i having some problem its only black screen when im try

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Old 03-24-23, 10:18 PM   #7
gap
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Well done The pitcher, congratulations

Quote:
Originally Posted by The pitcher View Post
Adding new element works well for now,
But the texturing(getting it in one .tga)
I need more to inspect..
For your next models, might I suggest you that you keep UV-mapping and texturing as last tasks, when you have finished with the 3d modelling?
Hopefully this will help you organizing your UV/texture map more rationally, and ultimately it will save you some precious time
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Old 03-24-23, 11:12 PM   #8
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Quote:
Originally Posted by gap View Post
Well done The pitcher, congratulations



For your next models, might I suggest you that you keep UV-mapping and texturing as last tasks, when you have finished with the 3d modelling?
Hopefully this will help you organizing your UV/texture map more rationally, and ultimately it will save you some precious time
I agree with this. I don't even think of texturing until my model is nearly complete. When you renovate an existing ship by changing the hull shape, superstructure, etc. the textures usually end up badly distorted compared to the original. This causes problems like life rings that are too wide, windows that are a ridiculous size, etc etc.

Often the best thing to do is remap the UV so that it is more adapted to the new hull form.
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Old 03-25-23, 03:09 AM   #9
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Quote:
Originally Posted by The pitcher View Post
Pretty quick via auto id finished....
Only thing is the wake trail I marked.

If someone would be so kind and give me a hint.
Where to edit.
To save me some time...
Thx


Search "shipname_ShipWake" in the dat file, with 3Ditor.
Modify Z coordinate, +1, +2, +2,5... making tests until you're satysfied.

Best regards,
Vd
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Old 03-25-23, 11:11 AM   #10
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Quote:
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[url=https://ibb.co/mb9chS1]
File does not exist on this server
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Old 03-25-23, 12:12 PM   #11
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yeah i have wings3d But doesnt love That if im import The Bretagne Battleship And separated 1 by 1 with wing3d Its so laggy

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Old 03-26-23, 05:54 AM   #12
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Quote:
Originally Posted by Tigerzhunters View Post
yeah i have wings3d But doesnt love That if im import The Bretagne Battleship And separated 1 by 1 with wing3d Its so laggy

Yes, this is a Wings3d oddity: it can handle a relatively high number of faces and vertices, but it becomes horribly laggy when working with many separate objects.

Incidentally, are you trying to import this model in game?

https://3dwarehouse.sketchup.com/mod...ine-1917-model
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Old 03-26-23, 07:23 AM   #13
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Bruh how you knew
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Old 03-26-23, 05:01 PM   #14
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Quote:
Originally Posted by Tigerzhunters View Post
Bruh how you knew
Simple. A few days ago you mentioned a Sketchup model that you were working on, and now you added the name. Nottamun's Lorraine model is pretty detailed (maybe a bit too much by SHIII standards) and it seems fairly accurate too.
One of these days I will check if that model can be easily converted into something that can be imported in game. Talking about that, please note that World of Warships has a model of Lorraine's sister, Bretagne:

https://sketchfab.com/3d-models/bret...01f413a4c6f3d1

It is likely that the latter model is more optimised for working in game, but isn't there a Bretagne unit for SHIII already?
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Old 03-27-23, 05:51 AM   #15
Tigerzhunters
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Quote:
Originally Posted by gap View Post
Simple. A few days ago you mentioned a Sketchup model that you were working on, and now you added the name. Nottamun's Lorraine model is pretty detailed (maybe a bit too much by SHIII standards) and it seems fairly accurate too.
One of these days I will check if that model can be easily converted into something that can be imported in game. Talking about that, please note that World of Warships has a model of Lorraine's sister, Bretagne:

https://sketchfab.com/3d-models/bret...01f413a4c6f3d1

It is likely that the latter model is more optimised for working in game, but isn't there a Bretagne unit for SHIII already?
Yea i knew that but sadly It cant be downloaded
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