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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Machinist's Mate
![]() Join Date: Aug 2016
Location: Penns Woods
Posts: 130
Downloads: 139
Uploads: 0
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Thanks, astvitaliy those additional DDL files from the dxwrapper program may be helpful.
![]() Sorry I don't have a working Koralle link (It's listed in the SubSim Legacy DLs but the link doesn't work). I don't have a backup of it either. Have you tried Floater's Kreigstanz? It has 2 parts: A random mission generator and a developer for both SH2 and DC. It's essential for my DC play. It works Win7 64 and I heard Win10 too. I C/P Floater's Introduction below. __________________________________________________ ___________ Introduction Kriegstanz is a random scenario generator for the Silent Hunter II and Destroyer Command naval warfare simulators. It creates missions that are largely unpredictable with a high degree of randomness. Players will find each generated mission to be vastly different from the previous one, more so than the limited randomness allowed in the one provided with the game. Kriegstanz Developer (or KD for short) is a utility for creating, generating, editing and testing files used by Kriegstanz itself. These files are called “Theatre” files, and specify the date range and possible placements of various groups and units, as well as other factors such as weather. Almost all of the functionality of Kriegstanz is included in KD. So, if you wanted to simulate Operation Drumbeat for example, you would be able create a Theatre for 1941 off the East Coast of the USA, and in it you’d place lone, unescorted merchants on coastal routes, the odd destroyer or two, and a U-boat. If, on the other hand you wanted an Atlantic convoy, you’d have routes crisscrossing the ocean, and a U-boat area in the middle, and set the date range to be something like 1939-1944. In either case, you can set it up to be played as a German submarine or an Allied destroyer, or both. Or, your Theatre could set British subs against German surface shipping, US destroyers against Japanese convoys, and so on. As long as Silent Hunter II and/or Destroyer Command include a nationality, and appropriate units for that nationality, you can use it. The action can take place anywhere in the world, although because of limitations in the game, it can’t span the International Dateline (180E West or East, in the centre of the Pacific). The theatre can be as big or as small as you like (within reason). I extend my heartfelt thanks to FUBAR for creating this help file. He took a huge burden off me (and onto himself) by agreeing to provide this documentation, and his labour has enabled me to concentrate more on the design and programming aspects of KD. All that remained for me was to proof-read and check his work, and to add in a bit of extra explanation here and there – FUBAR had to base his work on a version that was, necessarily, slightly out-of-date. Thanks are also due to more people than can be listed here. Screen-names such as CB, Col7777, Hitman and FUBAR himself deserve to be listed specifically, but many more have helped to suggest, inspire and correct in this project; it would be unfair to attempt to compile a more complete list. I thank you all, unreservedly. Floater _________________________ To be build my own scenarios, I generally use the Kreigstanz developer (KD) to rough-out the scenario I'm building. Then I hand edit the .sdf file to extend it's capabilities and do exactly want. For example I can take well known scenarios like Salvo Island and change ship types, sensors, their positions, weather etc. In short I can test "what ifs scenarios". This is something I use to do with board game miniature groups in the past. |
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#17 |
Officer
![]() Join Date: Jun 2019
Posts: 242
Downloads: 414
Uploads: 0
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I accidentally found two reference books on the Internet that were once searched for on our website. I'll post it here:
_______________________________________________ Current Doctrine Submarines USF 25(A) https://www.ibiblio.org/hyperwar/USN...oct/index.html ________________________________________________ THE SUBMARINE COMMANDER'S HANDBOOK https://archive.hnsa.org/doc/uboat/index.htm _________________________________________________ |
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#18 |
Officer
![]() Join Date: Jun 2019
Posts: 242
Downloads: 414
Uploads: 0
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I found this program on mille-sabords.com
It was posted by a user with the name - cool_angevelu. The program installed without problems on my Windows 10, but just in case, I will duplicate his post. - "Accompanied by an important documentation that I was able to collect on the net in the past years. But there remains a problem that has not yet been solved... make it work under win 10! problems with the mscomct2.ocx kind of DLL to insert and especially save with the command cmd or windows powershell ; if 64 bits it must be put in c:\windows\sysWOW64\ and register it via: regsvr32 c:\windows\sysWOW64\mscomct2 .ocx if 32 bits it must be put in c:\windows\system32\ and register it via: regsvr32 c:\windows\system32\mscomct2 .ocх" KORALLE - VERSION 1.0.0 - BETA 2 https://drive.google.com/file/d/1uxG...ew?usp=sharing Last edited by astvitaliy1982; 03-17-23 at 01:02 PM. |
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#19 |
Machinist's Mate
![]() Join Date: Aug 2016
Location: Penns Woods
Posts: 130
Downloads: 139
Uploads: 0
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Thanks astvitaliy, It's great you found this. Much appreciated. I DL and backed-up this time.
For those unfamiliar, Koralle is a SH2/DC editor. It looks and works similar to Kriegstanz Developer(KD) above. Both were developed by talented people using Visual Basic. Here is an excerpt from the Koralle's User Manual introduction describing what it does. "Koralle 1.0.0. Koralle is a scenario editor. It enables you to open, edit and save or create new scenario definition files (sdf) for use with Silent Hunter II and Destroyer Command. It will not create random scenarios, nor is it a dynamic in-game scenario generator."... Andy (aka Ice_in_Houston )2022 |
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