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Old 06-23-10, 10:11 AM   #16
urfisch
Sea Lord
 
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looks nicely weathered! congrats...
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Old 06-23-10, 11:54 AM   #17
tonschk
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Quote:
Originally Posted by TheBeast View Post
I will save the template(s) to the download to make it easy for people to adjust the FX they want or they can use the templates for making their own new skin.
I used PainDotNet because it supports layers and it is freeware, so anyone can get it.
Thank you


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Old 06-24-10, 03:22 AM   #18
TheBeast
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Weathering almost done and new Decks

Type-VIIC Tarnmatte Coating - Weathered:(The Salty Sea Dog)

Almost finished!

- Added new wood deck plating texture and new deck in Conning Tower.
- Added darker texture to deck watch area of Conning Tower. Sub was to visible from above at Periscope Depth.

Weather FX are almost done.
- I still need to do Rust FX to the entire Conning Tower.
- Add more Rust FX to the sides of the hull along the top edge where it mets the deck.

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Old 06-24-10, 03:52 AM   #19
Zedi
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Damn nice, can't wait for it.

Here is my boat with this skin on.. I sooo love it !



So there is no way to alter a skin in time? Would be awesome to get out from the dock with a freshly painted sub, few weeks later it gets more and more rusty
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Old 06-24-10, 04:26 AM   #20
TheBeast
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Originally Posted by Magnum View Post
So there is no way to alter a skin in time? Would be awesome to get out from the dock with a freshly painted sub, few weeks later it gets more and more rusty
I don't think the mechanics to evolve the skin over time exist in the game. From many of the reads I've done, It is something that has been desired for a very long time. First post about it I found was in the SH3 Forums. I don't understand why Ubi has never follow up on things like this.
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Old 06-24-10, 05:31 AM   #21
tonschk
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Originally Posted by Magnum View Post
Damn nice,

Nice looking wearout sub , Excellent

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Old 06-24-10, 06:18 AM   #22
TheBeast
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Originally Posted by ShoCkwaVe View Post
nice..

do you do reQuests?

do U-997

I have yet to find a good U-997 skin
Can you provide picture of actual Sub? Can you provide Pictures of and Weathered FX types to apply to it, etc.

I need visual information...
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Old 06-25-10, 12:14 PM   #23
rsvette12
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Looking very nice, thanks.

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Old 08-06-10, 05:21 PM   #24
reaper7
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Just wondering if you released your Template pack yet TheBeast, as I've started playing around with the textures to create my own fantasy skin and find it very hard to tell what part of the texture correlates to the part of the sub its applied too.

Just a quick test to see if I was editing the default texture:
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Old 08-06-10, 05:31 PM   #25
Vorkapitan
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Beast!

My wife says that skin should make me feel at home!

Well I gotta tell ya pilgrim, I feel like I been onna sub like that...
Are you sure u never sailed on a sub like that...looks real.
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Old 08-07-10, 08:39 AM   #26
TheBeast
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Quote:
Originally Posted by reaper7 View Post
Just wondering if you released your Template pack yet TheBeast, as I've started playing around with the textures to create my own fantasy skin and find it very hard to tell what part of the texture correlates to the part of the sub its applied too.
Yes, The Type-VIIC template is available with the Tarmatte(Weathered) skin I made. It is a PaintDotNet(Freeware) PSD template so anyone can use it.
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Old 08-22-10, 07:40 PM   #27
TheBeast
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Quote:
Originally Posted by Magnum View Post
So there is no way to alter a skin in time? Would be awesome to get out from the dock with a freshly painted sub, few weeks later it gets more and more rusty
There may be a way to do it by linkiing weathered effects to the fuel levels. The lower you get on fuel the more weathered your boat gets. Not really sure how it would be implemented...
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Old 08-23-10, 05:47 AM   #28
Zedi
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Quote:
Originally Posted by TheBeast View Post
There may be a way to do it by linkiing weathered effects to the fuel levels. The lower you get on fuel the more weathered your boat gets. Not really sure how it would be implemented...
Sounds logical, I suppose you will have to create multiple skins starting from the fresh paint up to the rusty one, than link it to the fuel level so it will change at every 10/20%. Heh.. now this would be an absolutely awesome mod
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Old 08-23-10, 02:13 PM   #29
reaper7
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Quote:
Originally Posted by Magnum View Post
Sounds logical, I suppose you will have to create multiple skins starting from the fresh paint up to the rusty one, than link it to the fuel level so it will change at every 10/20%. Heh.. now this would be an absolutely awesome mod

I agree - would give loads of potential if it can be done. We could link beards to grow at every 10% as well .
And food reserves to go down with fuel levels as well.
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Old 08-23-10, 02:44 PM   #30
SteelViking
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Quote:
Originally Posted by reaper7 View Post
I agree - would give loads of potential if it can be done. We could link beards to grow at every 10% as well .
And food reserves to go down with fuel levels as well.
If someone figures out how to do this, I could also make several levels of interior rust/dirt/wear to work with it.
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