SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
01-22-15, 08:14 AM | #1 |
Gunner
Join Date: Apr 2011
Posts: 93
Downloads: 227
Uploads: 0
|
SH4 ATO Roll Call
It's pretty quiet in this forum. Anybody playing SH4 on the German side?
|
01-22-15, 08:54 AM | #2 |
A-ganger
Join Date: Sep 2009
Location: Kazakhstan
Posts: 77
Downloads: 483
Uploads: 0
|
Playing OM cruising off Ireland mid 1940 at the moment.....
|
01-22-15, 09:33 AM | #3 |
Canadian Wolf
|
Have not in quite a while, but will again
|
01-22-15, 07:02 PM | #4 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Yep, started about a month ago with OpMonsun and Omegu. Got tired of TMO.
But, sure do miss the PK. My first impressions; Allied airplanes are deadly, a UBoat without detecting radar is dead meat Determining speed much more difficult than it was on Pacific mods Allied escorts seem to find me much easier than Pacific mods Harder to get hits using UBoat's TDC, especially if you're "on the move", and ranges beyond 5k meters. But, it is challenging and renewed by desire to play since I fell into boredom on the Pacific side. |
01-23-15, 01:10 AM | #5 |
Eternal Patrol
|
Since my gaming was curtailed for several years I've been out of the loop. First I'll be running three careers side-by-side in SH3, one from each available base, starting in August. After I'm into September I'll be adding SH4, and maybe have some fun with Aces again. I'll be going through the war month by month, adding more games as the dates come up.
__________________
“Never do anything you can't take back.” —Rocky Russo |
04-07-15, 12:43 PM | #6 |
The Old Man
|
Yes...
...playing U-Boat Atlantic campaigns in SH4/OM and SH3/GWX3, as well as U.S. Pacific campaign in SH4/TMO...and waiting anxiously for LSH3_v6!
Gave SH5 a try, but even with the wonderful fixes and improvements by a very dedicated and talented modding community, it was still too much of an "arcade" style game (score the required points and move up to the next level...blah blah blah). The dynamic campaigns in SH3 and 4 still seem to be the best at simulation of the submarine campaigns of WWII (even allowing for the near-terminal boredom occasionally experienced with TMO/RSRD ). I just wish Ubi, or anyone, would take the best features of all three of the latter SH series and make a "definitive" sub simulation to cover the entire spectrum from WWI through the end of the "Cold War". But, I also wish for 'world peace' and the end to hunger, disease and suffering...seems it just ain't gonna' happen. |
01-23-15, 05:59 AM | #7 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,313
Downloads: 421
Uploads: 0
|
Cruising
I'm on a world cruise, just for the heck of it. Long, long voyage.
|
01-24-15, 04:29 AM | #8 |
Pacific Aces Dev Team
|
Not been at (vritual) sea for long, but I am never far from these forums. Some day it will hook me again and I will be back to sea with SH3 and SH4 / OM because nothing has come out after those games that seems better. Some day.
Good hunting
__________________
One day I will return to sea ... |
01-24-15, 04:04 PM | #9 |
Ace of the Deep
Join Date: Feb 2006
Posts: 1,078
Downloads: 38
Uploads: 0
|
Not at the moment. Recently I played a career in OM which was detailed here
http://www.subsim.com/radioroom/showthread.php?t=215991 Not that anyone noticed, or commented anyway lol But it's a great mod and I really enjoyed it. First time back in German boats since my SH3 days. The KiUB is just excellent, my favorite attack periscope screen in any subsim or mod. jldjs -- Do you use a nomograph? It's essential to be using map contacts really, and if you are, the nomgraph will make it quick and easy to determine a speed. Make a mark on the target's location. Wait a few minutes, I usually used a 3 minute interval. Then mark again. Use the compass to measure the distance travelled and then use the ruler on the nomograph to determine speed. My apologies if you already know this.
__________________
What? Behind the rabbit? |
01-25-15, 07:44 PM | #10 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Thx Threadfin but I know how to use map, contacts on, and I use 3 min
15 sec for interval to get Kms. The difficulty is with determining speed in the midst of attacking a convoy. No time to plot! With PK on US subs you could guess and check on the attack map. Can't do that on U boats! But, does make it more challenging to attack and evade! |
01-26-15, 06:16 AM | #11 |
A-ganger
Join Date: Sep 2009
Location: Kazakhstan
Posts: 77
Downloads: 483
Uploads: 0
|
Not so Threadfin!
Actually, I really loved your account of your adventures in U47, just so you know. Good hunting
|
03-09-15, 04:11 PM | #12 |
Sailor man
Join Date: Dec 2011
Location: Sub Capital of the World - Grotn Ct USA
Posts: 47
Downloads: 175
Uploads: 0
|
I'm off for a lottery ticket!
I'm into March '43, and just had an INCREDIBLE run in with a large convoy in AM71. Ships everywhere including the first T3's I've seen. Don't you know I've got to take out escorts! Saving the game (thinking I'll be dead soon) I throw caution to the wind and go crazy. 7 escorts go down with one fish each. It almost seemed they only wanted to go to the sinking ships, rather than come after me. Enough of them remained to nearly sink me; I've got three dead, many wounded, but I am underway on the surface and headed for France.
|
03-15-15, 03:47 PM | #13 |
Swabbie
Join Date: Mar 2011
Posts: 8
Downloads: 350
Uploads: 0
|
Hello Captains,
I just got o new rig and went to install sh4 v1.5 and the cd code didn't work. Still waiting for help from UPlay. I have been playing the pacific mods for years. They never get old. Thank You to the Creators. |
03-15-15, 04:07 PM | #14 |
Canadian Wolf
|
Welcome back to SUBSIM
Hopefully you get your issue sorted. |
|
|