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Old 09-19-13, 04:15 PM   #2296
plj
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Heya,


Thanks again for this wonderfull compilation that is saving me months to sort through all available mods. You


I run into a few issues tho, prolly PEBKAC, but I cant figure out what I'm doing wrong.

- My TAI is borked. I play at full realism + free camera to check what that torp is doing as I'm still learning how to fire those well. My nav officers possition updates dont show on the TAI. I need to plot courses and attacks on the navmap, or use the TAI as a blank piece of paper, and not bother with where exactly I am .. which is fine as we are working with relative positions .. but still .. any obvious things I could be doing wrong ?

- My nav map does not show these nice colored pencils and tools in the corner .. just the regular normal nav map. Same question here: something obvious I'm missing ?

- If I teleport around I sometimes find myself unable to release camera control from the attack scope, leaving me unable to get a range ? I need to press Esc. and then I find myself on the observation deck instead of next to my attack scope If I then walk over to the attack scope, things go back to normal .. if I teleport there again, repeat...

- The game really dislikes friendly fire ... it rewards it with a total lockup. Got this twice now. Once while taking shots at harbor cruisers while exiting port, the other while finaly thinking I had a contact ... a destroyer even ... lined it up at well over 2km ... badaboom! ... closing in with the camera to see this odd black pattern on what should be a Polish flag ... oops
When I went into the screen where it tells you your mission and mission tonnage and such, game freeze. Is this normal and do I deserve this for sinking German destroyers ?

- My non working TAI makes the hydrophone kinda useless, or do I need to learn how a hydrophone works before I make an ass out of myself with this one ? I guess I coul manually plot stuff ... and if I manually mark the position my nav officer gives me it shows on TAI, but it's kinda clumsy ... (sortof adapting to it's user it seems)


So yeah .. got my first full realism kill ... only downside was it had the wrong flag :p .. shouldnt be there near a polish harbour anyway :p
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Old 09-19-13, 04:23 PM   #2297
THE_MASK
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I have my TAI disabled with the options editor .
MODS\NewUIs_TDC_7_5_0_ByTheDarkWraith\data\Applica tions\OptionsFileEditorViewer
I noticed the stuck camera control and its annoying . Dont teleport and see if that helps .
What computer specs ?
Make sure the war has started before sinking anything . Never sink a friendly or ctd .
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Old 09-19-13, 05:07 PM   #2298
vdr1981
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Quote:
Originally Posted by vdr1981 View Post
/3305/b0g3.jpg[/IMG][/CENTER]

V3 Modifications:
- Added destructible radio antenna
- Fixed/added radio room/aft compartment flooding effect
- Adjusted DC damage values, destroyers taking significantly less damage then before yet depth charges are very dangerous. (i should do this before but somehow i uploaded wrong file, sry)
*No need for new campaign, although install in port is recommended...
Sober, V3 is updated...I missed few things with V2...Sry abouth that.
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Old 09-19-13, 05:17 PM   #2299
THE_MASK
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Quote:
Originally Posted by vdr1981 View Post
Sober, V3 is updated...I missed few things with V2...Sry abouth that.
This is an awesome mod , make as many versions as you need
added sobers 0900 20092013
R.S.D. - Reworked Submarine Damage v3 by vdr1981
Start a new career

Last edited by THE_MASK; 09-19-13 at 05:28 PM.
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Old 09-19-13, 05:27 PM   #2300
plj
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Intel Core2 Quad 2.4GHz
ATI Radeon HD 4800 (512 MB)
6 GB RAM
64b Win7

------------------

TAI is essentialy useless on full realism ?

Those colored markers .. and the protractor and ruler stuff on the map, where does that come from ?

Thanx for your time!
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Old 09-19-13, 05:29 PM   #2301
THE_MASK
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Quote:
Originally Posted by plj View Post
Intel Core2 Quad 2.4GHz
ATI Radeon HD 4800 (512 MB)
6 GB RAM
64b Win7

------------------

TAI is essentialy useless on full realism ?

Those colored markers .. and the protractor and ruler stuff on the map, where does that come from ?

Thanx for your time!
Post a picture please .
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Old 09-19-13, 05:43 PM   #2302
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I'm not sure what you want me to capture ?

I see, on screenshots you guys post when explaining stuff to n00bs like me, that you guys have a navmap with colored pencils, and the other tools used for plotting in usualy the upper or lower left corner.

I figured someone modded in colored markers and a nicer way to get to the tools .. am I mistaken ?


As for the TAI ... given that it only 'holds' data that I draw on it myself, and not (for instance) the positions the nav officer calls out when I ask him, and you disable it yourself, does that equate to: it's useless on full realism, dont use it ?


I'm not sure how I can post a screenshot of either situation :p
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Old 09-19-13, 07:05 PM   #2303
THE_MASK
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Quote:
Originally Posted by plj View Post
I'm not sure what you want me to capture ?

I see, on screenshots you guys post when explaining stuff to n00bs like me, that you guys have a navmap with colored pencils, and the other tools used for plotting in usualy the upper or lower left corner.

I figured someone modded in colored markers and a nicer way to get to the tools .. am I mistaken ?


As for the TAI ... given that it only 'holds' data that I draw on it myself, and not (for instance) the positions the nav officer calls out when I ask him, and you disable it yourself, does that equate to: it's useless on full realism, dont use it ?


I'm not sure how I can post a screenshot of either situation :p
Map tools
http://www.subsim.com/radioroom/showthread.php?t=174841
and there is a setting in the options editor viewer you must set to True
MODS\NewUIs_TDC_7_*_*_ByTheDarkWraith\data\Applica tions\OptionsFileEditorViewer if you want the smaller tools afaik .
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Old 09-20-13, 02:39 AM   #2304
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Thanks man, that was it There are so many options to set if you start out with your community modpack, it's easy to get lost in them

Now all I need to do is get my wife and kids to go on a short holliday without me, so I can win the war :p
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Old 09-20-13, 03:03 AM   #2305
THE_MASK
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Quote:
Originally Posted by plj View Post
Intel Core2 Quad 2.4GHz
ATI Radeon HD 4800 (512 MB)
6 GB RAM
64b Win7

------------------

TAI is essentialy useless on full realism ?

Those colored markers .. and the protractor and ruler stuff on the map, where does that come from ?

Thanx for your time!
At least 3gig cpu would be better with all the mods . Not sure how that video card would go being only 512mb .
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Old 09-20-13, 03:27 AM   #2306
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If I put shadows on about half, and antialiassing too, rest maxed, works fine

It scores 7.2 on the windows system performance index (the system) :p
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Old 09-20-13, 06:11 AM   #2307
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Hey Sober, just a little thing on your list.

"Speech fixes and additions (english version)" <- Shouldn't this be German Version if "Warfox deck crew always whispering SH5 German Version" is also or vice versa?
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Old 09-20-13, 04:04 PM   #2308
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Quote:
Originally Posted by Jaskor88 View Post
Hey Sober, just a little thing on your list.

"Speech fixes and additions (english version)" <- Shouldn't this be German Version if "Warfox deck crew always whispering SH5 German Version" is also or vice versa?
I will look into it , thanks Jaskor88 .
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Old 09-20-13, 04:05 PM   #2309
THE_MASK
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Started a new career with the new mod list . Started the game with no problems . No ctds playing the atlantic gap atm .
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Old 09-20-13, 08:17 PM   #2310
THE_MASK
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sobers DOF V6 SH5
is now called
sobers Realistic contrast V6 SH5

Just download the mod and load the latest MEP file . Install anytime and carry on with the current patrol if you are just changing this 1 file .
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